sim city: societies

Discussions about getting games to run in a Multi-Mon setup.
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ewan
Posts: 9
Joined: 16 Nov 2007, 19:10

sim city: societies

Post by ewan »

Hi,

Has anyone got a solution for this game? Ive found that you can change the settings in ./data/newconstants.txt

Camera/FieldOfView;float;100

seems to set the FOV correctly (ish) but you seem to get this rectangle of.. sunshine? which covers a small area of the scrfeene in the middle and moves denpending on zoom level. as if the engine is only expected to have to render this bit of the screen.

I'll see if i can get soem screen shots, but given the number of settings int hese text files surely there must be one to fix it?

Ewan
Tucson
Posts: 191
Joined: 06 Mar 2006, 06:55

sim city: societies

Post by Tucson »

I don't have this game, but is it a grfx feature you disable in the custom display settings?

Kind of a lame solution, but I here that game whips your system pretty hard anyway in the latter stages.
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