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Simulation
{
resolution = {1680, 1050};
bpp = 32;
fullscreen = 1;
// aspect = 1.333333373;
aspect = 1.6;
}I was looking at my View.lua file and it doesn't have any of those settings you listed????Those are settings added in the Flaming Cliffs addon for more view customizability.
I did find another setting in the file cockpit.cfg in the Lock OnConfigs folder. In that file there is a setting called FOV. I changed it to 5 and it seems to work but as soon as I move the view to look either let or right it returns to the previous state of being too zoomed in.If I change this to 5 it seems to have no effect. I can slew the view left or right using the numpad keys and the FOV does not change.
I also found a file called Cockpit.lua with the following settingsNow I'm confused, as the contents of that file are from Flaming Cliffs 1.1 or later, not Lock On 1.02. Which version are you using? If you are using Flaming Cliffs, why don't you have the same view.lua file as I did before I reverted to 1.02?
The good news is we're in contact with Eagle Dynamics to resolve this FOV issue for the upcoming LockOn Black Shark release.
The bad news is for the original LockOn - this game has gone past the development point and now lies exclusively in the publisher's hands.
Ubisoft (the publisher) will not re-open a ticket for LockOn at this stage since any change made to a released game requires a patch, and a patch requires an intricate process involving developers and testing from a specific QA team. For LockOn, that QA team unfortunately no longer exists, and Ubisoft is unlikely to create one. This is not because they don't see the value of the FOV fix, but simply because it would cost them more to pay a team to create such a patch, than the sales they would generate from new copies sold (if LockOn is even sold still). ;)
This explanation actually helps to justify other similar cases of why certain older games do not support Th2Go.
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