Oblivion 1.1beta patch released!!!
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neoWidescreen
- Posts: 255
- Joined: 24 Jan 2006, 10:39
Oblivion 1.1beta patch released!!!
http://www.elderscrolls.com/downloads/updates_patches.htm
And a pretty intensive changelog:
- Fixed an issue with falling through collision in Fort Wooden Hand.
- Fixed issue with remapping controls in French, German, Italian and Spanish versions.
- Fixed issue with crashes on exit.
- Fixed issue with some shadows not lining up.
- Going to jail while equipped with bound armor or weapons no longer crashes the game.
- Fixed issue with bound weapons not dispelling properly after dismounting a horse.
- Fixed issue with player shadow being delayed after fast travel.
- Fixed infinite gold issue on some dead NPCs.
- Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.
- Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.
- Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves.
- Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile.
- Fixed an issue with duplicating items and unequiping the bow.
- Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse.
- Fixed an issue with items reappearing in dead bodies after saving and reloading.
- Fixed crash when NPC with active light spell on them unloaded from memory.
- New Ultra Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system.
- Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards.
I'm kinda hoping Paddy has nothing better to do than give the SLI optimizations a quick test. how much faster have they made it?
And a pretty intensive changelog:
- Fixed an issue with falling through collision in Fort Wooden Hand.
- Fixed issue with remapping controls in French, German, Italian and Spanish versions.
- Fixed issue with crashes on exit.
- Fixed issue with some shadows not lining up.
- Going to jail while equipped with bound armor or weapons no longer crashes the game.
- Fixed issue with bound weapons not dispelling properly after dismounting a horse.
- Fixed issue with player shadow being delayed after fast travel.
- Fixed infinite gold issue on some dead NPCs.
- Fixed issue with disease resistences that made it impossible to contract vampirism under certain circumstances.
- Fixed an issue where occasionally skills would not increase properly after you received an increase in a way other than skill uses like as a quest reward.
- Fixed issue where spells, powers and lesser powers were being improperly resisted when the player cast them on themselves.
- Fixed an issue where creatures and NPCs would not go into combat properly after being hit by a projectile.
- Fixed an issue with duplicating items and unequiping the bow.
- Fixed an exploit that allowed you to sell equipped items to a vendor more than once while on a horse.
- Fixed an issue with items reappearing in dead bodies after saving and reloading.
- Fixed crash when NPC with active light spell on them unloaded from memory.
- New Ultra Low Quality graphic setting available under Launcher options with improved support for low end FX cards (5700 and lower). To use this setting, go to the Launcher, select Options and click Reset to Defaults to allow the auto detect to check your system.
- Implemented SLI-mode optimizations on Nvidia cards, and Crossfire optimizations for ATI cards.
I'm kinda hoping Paddy has nothing better to do than give the SLI optimizations a quick test. how much faster have they made it?
Oblivion 1.1beta patch released!!!
No noticeable change here with SLI 7900GTX.
Oblivion 1.1beta patch released!!!
I'm not installing... I want to keep my item duplication glitch :D
I've actually never run into any of the "issues" this patch fixes so I can't say it would do me any good unless it actually made the game smoother with SLI... But I don't have SLI right yet, so...
I've actually never run into any of the "issues" this patch fixes so I can't say it would do me any good unless it actually made the game smoother with SLI... But I don't have SLI right yet, so...
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blueyedsoul
- Posts: 83
- Joined: 22 Feb 2006, 19:35
Oblivion 1.1beta patch released!!!
Well, at least it got my blade skill to raise naturally again... don't ask me how it stopped in the first place, but having to raise it in the console and trying to do so appropriately with the amount of battles I fought was kind of a pain. On the down side, I still crash on exit... oh well it is just beta.
Re: Oblivion 1.1beta patch released!!!
And a pretty intensive changelog
You're joking, right? That's a very meagre patch if you ask me, considering how long it's been since release. And this patch isn't even done yet...
Also, it doesn't seem to make any stability or general performance improvements. Oblivion's f***ing buggy if you ask me. A good game, but in need of serious technical polishing.
- Paradigm Shifter
- Editors

- Posts: 5706
- Joined: 14 Oct 2003, 13:52
Oblivion 1.1beta patch released!!!
I agree - it's not a great deal in the way of updates... but I've not experienced any of the things it 'fixes'... :shock: but that's pretty common, actually... ;)
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BongoTrumman
- Editors

- Posts: 641
- Joined: 04 Aug 2005, 10:51
Oblivion 1.1beta patch released!!!
- Fixed issue with crashes on exit.
I had that problem everytime I exited Oblivion.
I´m done with Oblivion, would be glad if it came out when I played it.
- FramerateUK
- Posts: 330
- Joined: 08 Dec 2005, 01:19
Oblivion 1.1beta patch released!!!
The only problem ive experienced on that list is the crashing on exit, ive seen none of the others, although the unlimited gold bug sounds handy!
I did have one bug where i stole an "unknown item" from someone who was sleeping, i dropped the item, and it turned into a giant box with an "!" in the middle of it, looks like the dev's missed something there!
I did have one bug where i stole an "unknown item" from someone who was sleeping, i dropped the item, and it turned into a giant box with an "!" in the middle of it, looks like the dev's missed something there!
- Paradigm Shifter
- Editors

- Posts: 5706
- Joined: 14 Oct 2003, 13:52
Oblivion 1.1beta patch released!!!
Crashing how on exit? Crash to Desktop, or is it bluescreening Windows?
Hm... it's weird that I'm running the game on a technically unsupported OS and I'm having no problems (Windows 2000 isn't listed as supported...)
Hm... it's weird that I'm running the game on a technically unsupported OS and I'm having no problems (Windows 2000 isn't listed as supported...)
- FramerateUK
- Posts: 330
- Joined: 08 Dec 2005, 01:19
Oblivion 1.1beta patch released!!!
Crashing how on exit? Crash to Desktop, or is it bluescreening Windows?
Hm... it's weird that I'm running the game on a technically unsupported OS and I'm having no problems (Windows 2000 isn't listed as supported...)
Crashing to desktop, typical "Illegal Operation" error. Other than that its fine. Id did crash once or twice during gameplay(causing my tc to restart), but im guessing that was down to my bad ram.
- Paradigm Shifter
- Editors

- Posts: 5706
- Joined: 14 Oct 2003, 13:52
Oblivion 1.1beta patch released!!!
Ah, OK. When I tried Oblivion out on my less than stellar AthlonXP box, it ran OK, but would always CTD on exit. I put it down to the fact that I only have 1GB of RAM in that box, as the other two machines I tested it on had 2GB, and worked fine...
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mrgreenjeans
- Posts: 3
- Joined: 12 Mar 2006, 18:44
Oblivion 1.1beta patch released!!!
I found a work around for the crashing on exit: I exit to the main menu, then exit the game. If I try to exit from the game, crash everytime, but if exit to the main menu, then exit game, no probs. Might want to try it.
And how could that feller "finish" it already? Finish or quit? I've been playing since the day it came out, 2 hours avg a day and haven't even started the main quest yet and am still on level 1 for Fighters guild and just about to make journeyman for the Mage's. Finshed? Hard to believe.
And how could that feller "finish" it already? Finish or quit? I've been playing since the day it came out, 2 hours avg a day and haven't even started the main quest yet and am still on level 1 for Fighters guild and just about to make journeyman for the Mage's. Finshed? Hard to believe.
Oblivion 1.1beta patch released!!!
I've actually had a bug where I cleared the entire contense of a box in my house in Bruma. I did some odd mouse clicks/button hits and I closed the box, opened it and everything was GONE... Luckily I just loaded the autosave at the door of the house and was fine. Haven't had it happen since.
But I also get the CTD about 50% of the time which honestly doesn't make a damn bit of difference. Whatever is messing up isn't hurting anything as far as I can see.
I've also had items sink into the ground... As with NPCs/Monsters doing the same. Nothing that affects the gameplay though, if it does it's always like a random thing and I can simply load and it fixes itself.
I also heard their was a bug with the Viper Eye Ring you get from a mission in Bruma I believe it was. Where it's a key item, but then stays that way even after the mission and you cannot get rid of it. Which I have the ring and cannot get rid of it even though the mission is long over.
Anyways, I'd rather Bathesda work on OFFICIAL addons rather than patching the game. I want to be able to shoot my bow from horseback, it only makes sense that you could darnit, heh.
But I also get the CTD about 50% of the time which honestly doesn't make a damn bit of difference. Whatever is messing up isn't hurting anything as far as I can see.
I've also had items sink into the ground... As with NPCs/Monsters doing the same. Nothing that affects the gameplay though, if it does it's always like a random thing and I can simply load and it fixes itself.
I also heard their was a bug with the Viper Eye Ring you get from a mission in Bruma I believe it was. Where it's a key item, but then stays that way even after the mission and you cannot get rid of it. Which I have the ring and cannot get rid of it even though the mission is long over.
Anyways, I'd rather Bathesda work on OFFICIAL addons rather than patching the game. I want to be able to shoot my bow from horseback, it only makes sense that you could darnit, heh.
- Paradigm Shifter
- Editors

- Posts: 5706
- Joined: 14 Oct 2003, 13:52
Oblivion 1.1beta patch released!!!
Archery from horseback is something I'd like to see - as is charging at something swinging a sword.
It'd be nice to have a horse that could fight, too - why do I have to get off my horse to kill some annoying wolf that's been chasing me for ages? Why can't my horse just kick it to death as as the wolf attacks it?
But... eh... maybe that'd make the game too easy or something. :?
It'd be nice to have a horse that could fight, too - why do I have to get off my horse to kill some annoying wolf that's been chasing me for ages? Why can't my horse just kick it to death as as the wolf attacks it?
But... eh... maybe that'd make the game too easy or something. :?
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mrgreenjeans
- Posts: 3
- Joined: 12 Mar 2006, 18:44
Oblivion 1.1beta patch released!!!
Yeah, my first thought was that horseback riding should've been a skill/ guild where one could improve thier riding attack skills.
- FramerateUK
- Posts: 330
- Joined: 08 Dec 2005, 01:19
Oblivion 1.1beta patch released!!!
Yeah, my first thought was that horseback riding should've been a skill/ guild where one could improve thier riding attack skills.
That would have been a nice idea.
They could have brought horseback duels into the game then :)
Oblivion 1.1beta patch released!!!
Charrette battles anybody??? Now that'd be some sweet shit... I'd love to be able to own more than one horse, and perhaps a house NOT inside a town so you could get a garden, tool (weapon) shed, and maybe a basement too!!... I so wish my Bruma house had a basement like some of the other houses in Bruma.
Ahh... So dreamy, hehe :roll:
Ahh... So dreamy, hehe :roll:
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neoWidescreen
- Posts: 255
- Joined: 24 Jan 2006, 10:39
Oblivion 1.1beta patch released!!!
OBLIVION 1.1 OFFICIAL RELEASED
Download: http://www.elderscrolls.com/downloads/updates_patches.htm
Changelog: http://www.elderscrolls.com/downloads/updates_patchnotes6.htm
Still no performance improvement. :x
Download: http://www.elderscrolls.com/downloads/updates_patches.htm
Changelog: http://www.elderscrolls.com/downloads/updates_patchnotes6.htm
Still no performance improvement. :x
- Paradigm Shifter
- Editors

- Posts: 5706
- Joined: 14 Oct 2003, 13:52
Oblivion 1.1beta patch released!!!
Still no performance improvement. :x
You are surprised by this why? ;)
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