Pics of GTR2 at 4960x1600 with SoftTH

Discussions about getting games to run in a Multi-Mon setup.
SpeedyVV
Posts: 9
Joined: 22 Sep 2007, 18:10

Pics of GTR2 at 4960x1600 with SoftTH

Post by SpeedyVV »

I managed to make GTR2 run on the 3 monitors with SoftTH!!!!

Take a look at my kid playing at full 4960x1600 resolution.

BTW, I still have to tweak the config files to align the side panels, but we are having too much fun playing to mess around for now. :-)



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skipclarke
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Joined: 13 Oct 2003, 05:00

Pics of GTR2 at 4960x1600 with SoftTH

Post by skipclarke »

WOW :shock:
T4NK|DRIV3R-US
Posts: 13
Joined: 17 Apr 2007, 12:51

Pics of GTR2 at 4960x1600 with SoftTH

Post by T4NK|DRIV3R-US »

Nice setup
slideways666
Posts: 21
Joined: 22 Sep 2007, 09:04

Pics of GTR2 at 4960x1600 with SoftTH

Post by slideways666 »

hey speedy-- its slideways666 from over at hardforums....

your setup looks nice-- i have a th2g here but the idea of running with your resoltion and softh looks like it might be a nice way to go ..

I like the idea of the one big middle monitor and the 2 20'ers turned up--


Maybe the way to go woudl be get a new bonetrail board.. with 3 pci-e2 slots.. get 2 quad cpu's and 3 new nv cars-- dont run them in sli--- so each screen gets their own gpu... then run 3x24 or 3x30 screen-- hehe-- yummmy


btw-- tell your kid-- nice counter stearing :)-- that a boy-- time to get that kid a race kart....
starfighter
Posts: 295
Joined: 21 Jun 2006, 20:04

Pics of GTR2 at 4960x1600 with SoftTH

Post by starfighter »

Interesting config with two tall gaming lcds on the sides.
:)
JohnnyWakko
Posts: 616
Joined: 06 Jun 2006, 08:56

Pics of GTR2 at 4960x1600 with SoftTH

Post by JohnnyWakko »

OMG that is the bomb!

I wish TH2G would support that sort of monitor setup.

That looks crazy in such a good way.

How are the frames and performance in soft-2go? I mean compared to TH2G how is it?
moboP8P67-M-PRO-V3 cpuI5-2500K-3.3GHZ ramOCZ8GB gpu260GTX hddOCZ-VERTEX II-SSD psuNEOHE550W hudBENQ20"
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Pics of GTR2 at 4960x1600 with SoftTH

Post by JKeefe »

Question for you, SpeedyVV. Obviously the 4096-pixel limit present in DX9 hardware has been broken here with your 8800. What I would like to know whst elements of DX10 do you need to run a resolution greater than 4096? Is it purely the GPU? Or do you actually need DX10 (which of course means you need Vista)?

Really amazing pictures you've got there.
starfighter
Posts: 295
Joined: 21 Jun 2006, 20:04

Pics of GTR2 at 4960x1600 with SoftTH

Post by starfighter »

Question for you, SpeedyVV. Obviously the 4096-pixel limit present in DX9 hardware has been broken here with your 8800. What I would like to know if waht elements of tDX10 do you need to run a resolution greater than 4096? Is it purely the GPU? Or do you actually need DX10 (which of course means you need Vista)?

Really amazing pictures you've got there.


Its is SoftTH, that is the explanation for the resolution!
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Pics of GTR2 at 4960x1600 with SoftTH

Post by JKeefe »

:? Yes, I know it's SoftTH. The TripleHead2Go doesn't support a number of things we're seeing here:
1. Portrait orientation of screens.
2. Non-equal screen resolutions on 3 monitors.
3. 4960x1600 resolution.
4. Resolution that exceeds the 4096-pixel limit.

My question is not "how did you get that resolution?" My question is "Do you need DX10 (and Vista) to get that resolution, or do you only need an 8800 GPU?"
starfighter
Posts: 295
Joined: 21 Jun 2006, 20:04

Pics of GTR2 at 4960x1600 with SoftTH

Post by starfighter »

My question is not "how did you get that resolution?" My question is "Do you need DX10 (and Vista) to get that resolution, or do you only need an 8800 GPU?"



Your question is intending to ask about the two tall side screens, right? :?:
Mesh
Posts: 845
Joined: 28 May 2007, 03:10

Pics of GTR2 at 4960x1600 with SoftTH

Post by Mesh »

The resolution can go over the 4096 limit because softth has it output through more than one output, the dual-link x1 max doesn't apply like on the th2g
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Pics of GTR2 at 4960x1600 with SoftTH

Post by JKeefe »

My question is not "how did you get that resolution?" My question is "Do you need DX10 (and Vista) to get that resolution, or do you only need an 8800 GPU?"



Your question is intending to ask about the two tall side screens, right? :?:

I will try to be more clear. My question is this: Do you need DX10/Vista to use a resolution (any resolution) that spans more than 4096 pixels? It is simply a question of hardware versus software. It has nothing to do with this specific resolution, or the fact that this particular configuration uses screens in portrait orientation.
starfighter
Posts: 295
Joined: 21 Jun 2006, 20:04

Pics of GTR2 at 4960x1600 with SoftTH

Post by starfighter »

[quote]
My question is not "how did you get that resolution?" My question is "Do you need DX10 (and Vista) to get that resolution, or do you only need an 8800 GPU?"



Your question is intending to ask about the two tall side screens, right? :?:

I will try to be more clear. My question is this: Do you need DX10/Vista to use a resolution (any resolution) that spans more than 4096 pixels? It is simply a question of hardware versus software. It has nothing to do with this specific resolution, or the fact that this particular configuration uses screens in portrait orientation.

In the other topic we were talking about similar things you had an answering post:

On the WSGF boards, by reading this site carefully. For example, if you click here you will see GTR2, a DX9 game, running at 4960x1600 using SoftTH. The center screen is at 2560x1600, while the side screens are 1200x1600 in portrait orientation. 4960>4096 by quite a bit.


So I do not know what you were asking for.


As far as I know here from any post here with SoftTH you can exceed the 4096 f. g. by using one card dual 1600x1200 and the other card single 1600x1200.
geeman
Posts: 26
Joined: 11 Aug 2006, 19:08

Pics of GTR2 at 4960x1600 with SoftTH

Post by geeman »

You only need a DX10 GPU to use resolutions over 4096.
starfighter
Posts: 295
Joined: 21 Jun 2006, 20:04

Pics of GTR2 at 4960x1600 with SoftTH

Post by starfighter »

You only need a DX10 GPU to use resolutions over 4096.

You mean the resolution at one dvi interface?
Did you test it?
If yes how?
geeman
Posts: 26
Joined: 11 Aug 2006, 19:08

Pics of GTR2 at 4960x1600 with SoftTH

Post by geeman »

[quote]You only need a DX10 GPU to use resolutions over 4096.

You mean the resolution at one dvi interface?
Did you test it?
If yes how?
What do you mean? There are no single displays that have that high resolution. I meant a SoftTH setup with a combined resolution of over 4096.
That's what the OP has done.
If you meant using that resolution in Windows (not in a game) I don't know what the limitations are then, but that 4096 is a limitation of DirectX up to 9, 10 upped the limit to 8192 and it is a hardware limitation too because GPU have the hardware limitations the same as the software limitations are.
JKeefe
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Joined: 21 Apr 2006, 17:17

Pics of GTR2 at 4960x1600 with SoftTH

Post by JKeefe »

Thanks, geeman. That confirms what I thought.

The limit we have with DX7 (2048 pixels) is different than the DX8/9 limit of 4096, though. With the DX7 limit, any DX7 game cannot be run at any resolution the exceeds 2048 pixels regardless of the hardware driving the graphics. With DX8/9 we thought we had a 4096-pixel limit, but apparently it was only the hardware. Take a GPU that supports larger resolutions, such as an nVidia 8800 series GPU, and suddenly it's possible to run DX9 games (such as GTR2) at resolutions greater than 4096.
JKeefe
Posts: 643
Joined: 21 Apr 2006, 17:17

Pics of GTR2 at 4960x1600 with SoftTH

Post by JKeefe »

Hey SpeedyVV,

You should check out this post, showing triplehead GTR2 at 5040x1050. There's a Youtube video linked there, and it shows GTR2 running in this resolution with a very smooth framerate. Of course there's no way to actually tell, but it looks significantly higher than 25. You might want to explore hardware and config differences between your setup and the 5040x1050.
starfighter
Posts: 295
Joined: 21 Jun 2006, 20:04

Pics of GTR2 at 4960x1600 with SoftTH

Post by starfighter »

Thx to both of you for this statement.

so dx10 cards can output 3d accelerated more than 4094x ... but there is no display for it and Th2Go does not support it now.
Decimata
Posts: 1
Joined: 19 Mar 2004, 00:01

Pics of GTR2 at 4960x1600 with SoftTH

Post by Decimata »

What monitors are you using in that picture?

I wonder if Team Fortress 2 would work like that.... drewl...
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