Brilliant Oblivion distant texture mod ...

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Paradigm Shifter
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Brilliant Oblivion distant texture mod ...

Post by Paradigm Shifter »

Haven't had a chance to try the textures... will do so ASAP... :D
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Paddy the Wak
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Brilliant Oblivion distant texture mod ...

Post by Paddy the Wak »

Sorry guys ... I just found out that my high res textures look crap with HDR ... you are better off using the original shaja textures if you use HDR as mine become too bright.

Get the original shaja textures mod here ...

http://www.elderscrolls.com/forums/index.php?showtopic=328524

I have put a note to this effect in my post about the textures.
neoWidescreen
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Brilliant Oblivion distant texture mod ...

Post by neoWidescreen »

Of course this mod is useless for those of us who have to turn the view distance down because our 6800GT is being punished. :D
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Gilly
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Brilliant Oblivion distant texture mod ...

Post by Gilly »

anyway to make it use different textures dependant on the time? i advanced 12 hrs outside from night to day, it reloaded the map.... or is that more game engine tweak?
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Paradigm Shifter
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Brilliant Oblivion distant texture mod ...

Post by Paradigm Shifter »

It always reloads the map when you advance a long time... or it does for me...
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Gilly
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Brilliant Oblivion distant texture mod ...

Post by Gilly »

yes, so im wondering if it does this to load different textures, night time, day time ones etc. Does it load up at all if you do a night/ day cycle? i havent spent the time on the game to see, only seen both states
P8Z68-V Pro | 2600K | HR02 | HD5850 | 2x4GB Vengeance LP | 128GB M4 + 6TB | X-Fi > HD595 | AX850 | Tai Chi | PB278Q | G110 + Deathadder 2013
P8Z77-V | 3570K | Mugen 2 | HD5850 | 2x4GB Vengeance LP | 500GB | X-750 | Fractal R3 | U2212HM | G110 + G400
P8H77-I | G860 | 4650 | 2x2GB XMS | 320GB | CX500 | Prodigy | T22B350EW | MX518
DC3217IYE | 1x4GB Vengeance | 64GB M4 | TX-42VT20E
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FramerateUK
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Brilliant Oblivion distant texture mod ...

Post by FramerateUK »

Id imagine it would have to load new textures for the sky, but id hope that the lighting system uses the same ground textures and just properly shades them. It would be cheating otherwise ;).
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