Zelda Ocarina of Time in Triple Head

Discussions about getting games to run in a Multi-Mon setup.
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HarvesteR
Posts: 18
Joined: 25 Jun 2007, 07:27

Zelda Ocarina of Time in Triple Head

Post by HarvesteR »

here´s one i never thought possible...

i am using Project 64 to play those good old games i miss so much... and even though the emulator can render at any resolution your adapter supports, most games look terribly distorted when using any resolution outside the 4:3 aspect ratio range...

but Zelda runs almost perfect on 3head, no distortions and it is Hor +





you have to check the 'adjust game aspect ratio to match yours' box in the project64 advanced graphics settings menu, or else the whole game will stretch to fit your screens, but with this option checked, it is as if the game was made to run in 3head resolutions... even the interface will stay in the center screen

the only drawback is that areas with flat 2D pre-rendered backdrops (like the entrance of the temple of time) appear stretched... but the cylindrical mapped areas (market or link's house) appear just fine.

goes without saying that playing this game on the PC with a gamepad and 3 screens is just sweet :D

Cheers

HarvesteR
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skipclarke
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Posts: 7358
Joined: 13 Oct 2003, 05:00

Zelda Ocarina of Time in Triple Head

Post by skipclarke »

This could be better than on the Wii VC...
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Dem Pyros
Posts: 1060
Joined: 08 Dec 2006, 06:01

Zelda Ocarina of Time in Triple Head

Post by Dem Pyros »

That is really really sweet......
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P-Storm
Posts: 764
Joined: 24 Dec 2006, 18:56

Zelda Ocarina of Time in Triple Head

Post by P-Storm »

First impression, wtf that look really sweet. :shock:

Then... Aww, don't have tripple head... :(
starfighter
Posts: 295
Joined: 21 Jun 2006, 20:04

Zelda Ocarina of Time in Triple Head

Post by starfighter »

Looks handsome :P
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