SiN
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StinkyMojo
- Posts: 13
- Joined: 03 May 2006, 04:59
SiN
I recently bought SiN Episode one and before I played it, I decided to try out the first SiN. Unfortunatly, there is no widescreen fix (devs promised this long, long ago) and I am puzzled. Does anyone know something I don't regarding getting WS resolutions to work? Thanks in advance.
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chilledinsanity
- Posts: 3
- Joined: 12 Jun 2009, 17:06
SiN
Hey I realize this is pretty late after the fact, but I got this working with a hex editor on the sin.exe. I changed the entry for 1024x768 to 1680x1050. Look around entry 0x0944B0 (don't get fooled by the resolution listings in the comments). The hex editor tutorial on the site here helped me out a lot. Also be sure to change your fov to 100 afterwards and you're set.
- Paradigm Shifter
- Editors

- Posts: 5706
- Joined: 14 Oct 2003, 13:52
SiN
SiN is also donkey's years old - it was out around the same time as Daikatana, wasn't it? SiN Episodes should be fine, but the original? Chances are slim, unless there is just something really obvious like a .cfg file hiding somewhere.
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chilledinsanity
- Posts: 3
- Joined: 12 Jun 2009, 17:06
SiN
Paradigm Shifter: Exactly, there simply is no widescreen support built until SiN 1. It actually came out before Half-Life 1. I DID get it working with the hex edit and fov fix though. I doubt most people care, but I can upload an executable or something if people wanted. I'm not sure of the official submission process around here.
SiN
Yeah the problem I've run into with SiN is that I haven't found a way to get the FOV to stick. When I use configs and autoexecs, the game says the FOV is increased, but in reality it's not. Only by not altering the config files and instead entering the FOV into the console every game do I get the correct FOV.
Which leads to the second problem--when it does increase the FOV, the weapon model disappears.
I'm just using a demo though so maybe it's not a problem with the full game. Are you experiencing the same issues?
Which leads to the second problem--when it does increase the FOV, the weapon model disappears.
I'm just using a demo though so maybe it's not a problem with the full game. Are you experiencing the same issues?
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chilledinsanity
- Posts: 3
- Joined: 12 Jun 2009, 17:06
SiN
No, I haven't run into that problem. I just typed "fov 100" in the console and it's stuck since (the difference was quite obvious). I'm running the non-steam version however. Your best bet might be to edit your config file and make it read-only if it's giving the same problem for you.
Also the models stick too. If you're just using the demo, it's possible that's the problem. Part of the reason SiN didn't do better was that it was released LOADED with bugs. If you patch to version 1.11 you're likely to have better results.
Also the models stick too. If you're just using the demo, it's possible that's the problem. Part of the reason SiN didn't do better was that it was released LOADED with bugs. If you patch to version 1.11 you're likely to have better results.
Re: SiN
I know how to play Sin in widescreen :twisted: .. Using for it dgVoodoo 1.50 Beta2 drivers and some 3dfxgl.dll (using 1.4.9.0).. Add these stuff into Sin folder and run dgVoodooSetup.exe there set your resolution in glide section. I playing in 1920x1200 becouse 26"LCD.. Ingame select 3dfx OpenGL in rendering.. After that it will automaticaly change to your custom resolution.. Just menu is little bit different after it but game runs fine. Anyway this works olso for Kingpin.. Is this help anybody?
Here is partial
Here is partial solution:
Just set 1600x1200 resolution and choose one of the attached files - 1920x1080 or 1680x1050
Obviously the FOV is not fixed and the game is Vert- so you migh be missing some of the view - however it is at least something...
(1680x1050 fix is untested but that 1920x1080 worked fine on my machine).
Even though I could use eyefinity resolutions like 5760x1080 or 6048x180 I can't provide those - it simply doesn't work - it's too zoomed in and weapon is be barely seen...
Most credit goes to badsector @ gog.com my modified exe is derivated work (reverse engineered) based on his patch.
Just set 1600x1200 resolution and choose one of the attached files - 1920x1080 or 1680x1050
Obviously the FOV is not fixed and the game is Vert- so you migh be missing some of the view - however it is at least something...
(1680x1050 fix is untested but that 1920x1080 worked fine on my machine).
Even though I could use eyefinity resolutions like 5760x1080 or 6048x180 I can't provide those - it simply doesn't work - it's too zoomed in and weapon is be barely seen...
Most credit goes to badsector @ gog.com my modified exe is derivated work (reverse engineered) based on his patch.
Honza wrote:Here is partial
Here is partial solution:
Thanks Honza. :onethumb
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Widescreen Gaming Fan
- Posts: 3
- Joined: 19 Mar 2012, 02:37
Hi, does anyone know how to
Hi, does anyone know how to get it to run @ 1440 x 900. I have Sin Episodes but have the retail version of Sin that came out in 1998. I would like to play the first Sin before continuing on the the second one.
I know the link above only supports 1050P and 1080P but I would like to get it run at 1440x900 because that's the highest my screen supports.
Thanks!
I know the link above only supports 1050P and 1080P but I would like to get it run at 1440x900 because that's the highest my screen supports.
Thanks!
Since "Widescreen Gaming Fan"
Since "Widescreen Gaming Fan" very kindly asked me through PM if I could add his resolution I looked again into it and here we go...
It works the same way as the previous two - set resolution to 1600x1200 in game to get the desired resolution.
Please test it and report back.
Regards
Honza
It works the same way as the previous two - set resolution to 1600x1200 in game to get the desired resolution.
Please test it and report back.
Regards
Honza
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