Battle Isle: The Andosia War

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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outrider
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Joined: 02 Mar 2007, 07:26

Battle Isle: The Andosia War

Post by outrider »



Widescreen Grade: C
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Battle Isle: The Andosia War

Battle Isle 4: The Andosia War is the fourth instalment of one of the oldest turn-based strategy franchises around and marks the series' transition into 3D territory.


4:3


16:10


16:9


3x1

Last edited by outrider on 31 Dec 2013, 04:27, edited 2 times in total.
Reason: Edit
The_cranky_hermit
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Battle Isle 4: The Andosia War - Detailed Report

Post by The_cranky_hermit »

==Supported resolutions==

You said that 1680x1050 and 1920x1200 don't work. Are these resolutions available to you in Windows? If not, then those resolutions are unsupported by your system/monitor, and they should be listed as "untested."



==HUD stretch==

What you described isn't HUD stretch. HUD stretch is when the HUD stretches horizontally, causing circles to become ovals and squares rectangles. In these screenshots, the HUD doesn't do this.


==Grading==

Calculated grade: C+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Vert -
Stretched or windowboxed cut-scenes
outrider
Posts: 2
Joined: 02 Mar 2007, 07:26

Battle Isle 4: The Andosia War - Detailed Report

Post by outrider »

Fixed those, thanks for the input :)
Implode
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Joined: 02 Sep 2007, 20:10

BITAW in 2560x1600

Post by Implode »

2560x1600 does not seem to work. The setup pgm, which you change your resolution through, tells me my gfx card threw out an error when I try to set it to this mode, although it accepts practically anything else.

And yes I use 2560x1600 for my desktop and in other 3D games no problem.

So utterly disappointed, I was so looking forward to trying this on a 30" screen in native res :-( If anyone has got it to work, please post!

Implode.
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thales100
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Thanks for the input Implode.

Post by thales100 »

Thanks for the input Implode.
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