no one lives forever 2 widescreen

Topics about game solutions, and success or failure in getting them to work.
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Ronin2k
Posts: 22
Joined: 16 Nov 2005, 15:55

no one lives forever 2 widescreen

Post by Ronin2k »

can any1 help me to get this game running with custom resolutions like 1360x768 with my lcd hdtv :) ?
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skipclarke
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Joined: 13 Oct 2003, 05:00

no one lives forever 2 widescreen

Post by skipclarke »

I think NOLF 2 is still on the Vivendi Universal Demo list.

http://www.widescreengamingforum.com/node/5793

The last time I checked though, no one had tried to solve it. :o
malaugh
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Joined: 05 Dec 2005, 05:53

no one lives forever 2 widescreen

Post by malaugh »

You can run widescreem on NOLF2. Just look for the file called display.cfg in the game directory, and change "Screenwidth" and "Screenheight" to the values for your monitor. The display will be stretched, there does not seem to be a setting for FOV.
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Paddy the Wak
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no one lives forever 2 widescreen

Post by Paddy the Wak »

Any chance of a couple of screenshots ... with things in exactly the same place ... one before and one after the change to widescreen ?

Thanks ... :D
Ronin2k
Posts: 22
Joined: 16 Nov 2005, 15:55

no one lives forever 2 widescreen

Post by Ronin2k »

the cfg. ini or whatever hack dont function was my first try ;)
Gabbo
Posts: 381
Joined: 24 Dec 2005, 11:13

no one lives forever 2 widescreen

Post by Gabbo »





This is a total stretch job. It doesn't give (or take) any visibility vertically or horizontally.

Strange thing though. Check the screenshots. Everything is stretched EXCEPT the compass in the top right. All of the other HUD elements are stretched as well as 3D game world. Somehow the compass is widescreen friendly. :roll:
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Paddy the Wak
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no one lives forever 2 widescreen

Post by Paddy the Wak »

Thanks for the screenshots ... Gabbo ... :D

Please may I use them to write up a Solution ? ... all be it with the stretched view.
Gabbo
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Joined: 24 Dec 2005, 11:13

no one lives forever 2 widescreen

Post by Gabbo »

Go ahead and add it if you like. It is not in either the Solutions page or the MGL.
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