Oblivion
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hardwire18
- Posts: 1
- Joined: 10 May 2005, 11:51
Oblivion
Anyone find any news on Oblivion about it supporting widescreen?
- Paddy the Wak
- Editors

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- Joined: 27 Jul 2004, 17:42
Oblivion
On the wesite the last 3 PC shots are in Widescreen ... are they are just cropped ? ... I don't know.
... all of the Xbox 360 shots are in widescreen.
All we can do is hope ... :roll:
... all of the Xbox 360 shots are in widescreen.
All we can do is hope ... :roll:
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PCMusicGuy
- Posts: 21
- Joined: 20 Dec 2005, 16:36
Oblivion
Oblivion will support any resolution your monitor supports.
- skipclarke
- Founder

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Oblivion
Good question.
Also, when is this game being released? I remember playing the third Morrowind and having a blast, but for some reason it was soo hard to target enemies from third person. I always had to switch to first person to nail 'em.
Also, when is this game being released? I remember playing the third Morrowind and having a blast, but for some reason it was soo hard to target enemies from third person. I always had to switch to first person to nail 'em.
- skipclarke
- Founder

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Oblivion
Maybe it's my imagination playing tricks on me, but all of the screenshots in the dev diary sure look like they are widescreen. They all seem to have a long and low 'widescreen-ish' feel to them, quite unlike your typical 4:3 screenshot. And for that matter, so do the Gamespy screenshots of Neverwinter Nights 2.
Neverwinter Nights 2
Morrowind IV
"Hello, I'm that tiger-dude from Everquest II"
Check 'em out:
http://ve3d.ign.com/articles/676/676699p1.html
Neverwinter Nights 2
Morrowind IV
"Hello, I'm that tiger-dude from Everquest II"
Check 'em out:
http://ve3d.ign.com/articles/676/676699p1.html
- Paddy the Wak
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Oblivion
Are you sure they are not Xbox 360 shots ... ?
- skipclarke
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Oblivion
Are you sure they are not Xbox 360 shots ... ?
eek! I hope not. :)
Actually it's quite possible for Morrowind IV (didn't Morrowind III have a PC/Xbox port going on?) For NWN 2 though, I'm "pretty sure" that it is going to be an PC exclusive title. There's just so much going on in a role-playing game of that magnitude that it seems hard to imagine using a console controller to manipulate it all smoothly and intuitively. But - if i'm mistaken, it would be great if anyone could post updated info here.
Here's another NWN 2 pic with widescreen feel:
I've notice more and more screenshots taking on this look. Perhaps due in no small part (as paddy pointed out) to the growing proliferation of xbox 360 titles.
And on a cool side note - I recently downloaded the demo of NWN 1, and was totally impressed with the way it handled widescreen. No tweaking for my native 1920x1200, expanded horizontal FOV with no loss of the vertical, more room for menu bars and inventory and to top it all off, a text option for high resolutions that increased the size of the text, making it sooo much easier to read (has anyone else thought of this? I though it was brilliant). I really have to hand it to Bioware - they truly made an outstanding widescreen-friendly RPG.
Oblivion
Btw, it's Elder Scrolls IV. Morrowind was Elder Scrolls III. I was Arena and II was Daggerfall.
Just picking nits. I hope Oblivion is more like the first two, Morrowind was pretty boring imo, and the dungeons just sucked compared to Daggerfall's epic dungeons. I remember falling down a 20 story well and having to swim down another 20 stories (water breathing!) to find an exit, then adventuring underwater on the way back out again.
Just picking nits. I hope Oblivion is more like the first two, Morrowind was pretty boring imo, and the dungeons just sucked compared to Daggerfall's epic dungeons. I remember falling down a 20 story well and having to swim down another 20 stories (water breathing!) to find an exit, then adventuring underwater on the way back out again.
- skipclarke
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Oblivion
Btw, it's Elder Scrolls IV. Morrowind was Elder Scrolls III. I was Arena and II was Daggerfall.
I stand corrected. :) Funny though, Paddy's comment got me to thinking how ironic it would be after all the time spent with a PC widescreen monitor, if it turns out that the easiest, most direct widescreen solution turns out to be the Xbox 360. Right now it seems to be looking that way.
- Paradigm Shifter
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Oblivion
I hope this does support widescreen - needing a third party hack for Morrowind was a bit of a pain...
- skipclarke
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Oblivion
I hope this does support widescreen - needing a third party hack for Morrowind was a bit of a pain...
Yea, that's what I was thinking too....Ebgames.com has a tentative ship date of 3/20/06....so assuming that the Xbox360 is available by then, and also assuming that the PC version (although I have high hopes that it will be [native])requires tweaking that yields a [partial] or [fov-h], it will be interesting to see which version I will buy.
- Paradigm Shifter
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Oblivion
I wouldn't hold your breath for a March release - it was supposed to be out in early November, and slowly got pushed back. I can see it getting set back again if they're not careful.
With any luck, though, it'll include native and most importantly correct aspect widescreen support.
However, Komoto makes a valid point... will 4:3 be +H 16:9, or will it be 'true'?
With any luck, though, it'll include native and most importantly correct aspect widescreen support.
However, Komoto makes a valid point... will 4:3 be +H 16:9, or will it be 'true'?
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PCMusicGuy
- Posts: 21
- Joined: 20 Dec 2005, 16:36
Oblivion
How do you know ?
It was stated by one of the devs in one of the forum topics on the Elderscrolls website a while back.
I wouldn't hold your breath for a March release - it was supposed to be out in early November, and slowly got pushed back. I can see it getting set back again if they're not careful.
With any luck, though, it'll include native and most importantly correct aspect widescreen support.
However, Komoto makes a valid point... will 4:3 be +H 16:9, or will it be 'true'?
I expect this game will still be out in late March. I have no idea how the scaling will look when playing in widescreen but I expect it to be very similar to how it looks on the 360.
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