Pilot Down: Behind Enemy Lines is it possible widescreen?

Topics about game solutions, and success or failure in getting them to work.
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vekio
Posts: 71
Joined: 26 Mar 2017, 22:28

Pilot Down: Behind Enemy Lines is it possible widescreen?

Post by vekio »

Hello everyone.

Pilot Down Behind Enemy Lines is an interestingly executed action game with stealth and role-playing elements. This is one of my childhood game. I was 13 when I played in it. I guess it's not very well known game today but maybe it will be possible to solve some problems on modern computers.
The game is launched via the PDLauncher_e file. There are a few available resolutions as 640 x 480, 800 x 600, 1024 x 768 and 1600 x1200. As you can see there is no possibility to choose widescreen resolution like 1920 x 1080 or 2560 x1440. The game is also closed at 33 fps so on today's computers it's a bit annoying.
In the game folder there is a file options.wiv which you can open with a sa notepad++. There something like:

Checksum-10
32bit 1
SWVP-0
GfxDetail-2
Resolution-3
SoftwareSound-0
InvertMouse-0
MouseLook-1

Resolution is here. The number 3 means 1600 x 1200. The attempt to change to number 4 means starting the game in 800 x 600.
stranno
Posts: 11
Joined: 16 Apr 2016, 13:34

Re: Pilot Down: Behind Enemy Lines is it possible widescreen

Post by stranno »

http://www.wsgf.org/forums/viewtopic.ph ... 4&p=172177

You can change the resolution that way. But i havent found the value for FOV.
vekio
Posts: 71
Joined: 26 Mar 2017, 22:28

Re: Pilot Down: Behind Enemy Lines is it possible widescreen

Post by vekio »

Thanks. Could you tell me what value is in hex editor? I know that in some exe files from games, value can be AB AA AA 3F for 4:3 and if we change to 39 8E E3 3F we get widescreen resolution.
In hex editor whcich I use XVI32 I didn't found value AB AA AA 3F in BEL.exe (I just I have a message ''Strings not found) and also in the game launcher PDLauncher_e.
From what I read from your post, FOV is vert-. Sometimes in TPP game a small cut on the screen is not a big problem a problem, although it's best to have hor +.
stranno
Posts: 11
Joined: 16 Apr 2016, 13:34

Re: Pilot Down: Behind Enemy Lines is it possible widescreen

Post by stranno »

Dont look for hex values, just search for "-res" in launcher's text-string.
vekio
Posts: 71
Joined: 26 Mar 2017, 22:28

Re: Pilot Down: Behind Enemy Lines is it possible widescreen

Post by vekio »

Thanks mate. I couldn't find "-res" in text strings, but I open the game launcher in notepad++ and find it resolutions. The game is vert- but I think FOV is acceptable but it would be better to have hor +. The HUD is streched.
I updated this game in database. This partly cartoon graphics looks really nice in 4K.

http://www.wsgf.org/node/29982

Still hope that someone unlock fps and make the game hor+
vekio
Posts: 71
Joined: 26 Mar 2017, 22:28

Re: Pilot Down: Behind Enemy Lines is it possible widescreen

Post by vekio »

I found an interesting video. It looks like this guy play in widescreen with Hor+. Rather, he is no longer active on Youtube so he will not reveal the secret how he managed to change FOV.

https://www.youtube.com/watch?v=_bCYPBD9WRg
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