Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Last visit was: less than a minute ago It is currently 07 Oct 2024, 12:52

All times are UTC [ DST ]




 [ 377 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22, 23 ... 38  Next
Author Message
PostPosted: 24 Mar 2019, 16:36 
Offline

Joined: 24 Mar 2019, 15:12
Posts: 3
LeoRoqueSilva wrote:
susahamat wrote:
did you plug another monitor or tv ?? try unplug the cable
https://www.reddit.com/r/pcgaming/comme ... m/ej4b2xz/

I do not use another monitor


I think it may be that your system is not performing enough?

OR uses something like RTSS FPS limit?


Top
  
 


PostPosted: 24 Mar 2019, 16:37 
Offline

Joined: 24 Mar 2019, 15:12
Posts: 3
susahamat wrote:
basically w/ 75 or higher are works on fps/refreshrate below that without judder/microstuttering . but if you want to specific refreshrate/fps here how to calculate

1/fps , for example target is 74 then exact value is 1/74= 0.0135135135135135 > convert 0.0135135135135135 (float) to hex here https://www.h-schmidt.net/FloatConverter/IEEE754.html . you'll get 0x3c5d67c9 then switch to little endian hex C9 67 5D 3C.

the hex value for 74hz is C9 67 5D 3C 4C 89 AB 70



I get it. I tried to change. it worked. !

Thank you so much for your help.! :twothumb:


Top
  
 
PostPosted: 24 Mar 2019, 17:04 
Offline

Joined: 24 Mar 2019, 17:00
Posts: 1
Hello!
Does anyone know what causes sharpening effect while rotating camera? Is it bound to 21:9 ratio or anything like it? I used both tweaks to remove low hp/stealth overlays and I used 4.7v exe to force this game to work in 21:9 but I cant get ridnof this sharpening effect.


Top
  
 
PostPosted: 24 Mar 2019, 17:24 
Offline

Joined: 21 Jan 2014, 21:50
Posts: 112
Can anybody confirm whether the fixes work for nvidia surround/eyefinity 48:9?


Top
  
 
PostPosted: 24 Mar 2019, 17:30 
Offline
User avatar

Joined: 20 Sep 2015, 00:58
Posts: 530
it works , i saw pictures 48x9 on helifax pics
https://forums.geforce.com/default/topi ... 0/#6016860

_________________
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:[email protected], Steam: https://steamcommunity.com/id/sesariok


Top
  
 
PostPosted: 24 Mar 2019, 17:53 
Offline

Joined: 24 Mar 2019, 17:47
Posts: 2
Hi guys, I'm using Ultrawide exe v4 patched with 144hz and hex-edited to have +15% FOV with modengine installed(v0.1.6) and working and using PS4 Button Prompts on legit steam 1.02 version. (Low health and hunting vignettes also removed)

The bug where you slow down when walking near a wall/debris doesn't happen when you are locked onto an enemy, so it's really not a big deal in boss fights since you will be locked on all the time. Sometimes when you block at a certain time no deflect registers and the enemy's swing goes through you but does no damage. It is not a big deal though, I'd rather have a few bugs than go back to 60 fps. Hopefully it can be fixed.


Top
  
 
PostPosted: 24 Mar 2019, 19:32 
Offline

Joined: 23 Mar 2019, 15:30
Posts: 7
I also came back to 60hz version. It's much smoother, the frametime is more stable and less deflection bugs.


Top
  
 
PostPosted: 24 Mar 2019, 21:25 
Offline

Joined: 10 Jul 2018, 23:46
Posts: 6
jackfuste wrote:
DaemonXHUN wrote:
I'm wondering would it be possible to remove the NPC dialogue overlay, the death screen overlay and the item pick up overlay as well? All of these are 16:9 just like the red health overlay and the black stealth overlay. These are not really big problems, but if these were done, this modification would be totally perfect.

Attachment:
Disable_textures_v2.7z


v1 didn't have anything in the 'ShaderFixes' folder, but whatever v2 has introduces the posture bar bug. Are the contents of 'ShaderFixes' important? Removing it removes the posture bug fix while keeping the stealth/damage/dialogue vignette off.

It's specifically 622bc5aa4ce21c9b-vs_replace.txt that causes the bug


Top
  
 
PostPosted: 24 Mar 2019, 21:39 
Offline
Insiders
Insiders
User avatar

Joined: 19 Dec 2011, 16:03
Posts: 521
vesterG0D wrote:
Fantastic work on this so far.

One minor complaint. With Disable textures v2, there's a fairly large white-ish box showing up in the middle of all posture bars.

vesterG0D wrote:

Attachment:
Disable_textures_v3.7z

The message "Failed to load custom texture resource" is disabled.
Bars are fixed, but then the black screen at level loading will be 16:9.
Attachment:
loading.jpg


DemonSeed wrote:
@jackfuste

Thank you so much for all your fixes, especially the FPS unlocker :)

However, I have experienced one pretty big bug.

When your character brushes up against walls, debris, or a bumps he will go in stealth speed, but you are still standing up.
To break out of it you have to stop and move again, dodge, or jump.
http://i.imgur.com/XlFZm0S.gifv

This kinda breaks the smooth flow, because pretty much any of the above slows you to a crawl.

This is a pretty big deal imo, especially in boss fights where this could get you killed very easily.

Fixed slow running speed.

Attachment:
Sekiro_FPS_v2.7z


You do not have the required permissions to view the files attached to this post.


Top
  
 
PostPosted: 24 Mar 2019, 22:21 
Offline

Joined: 24 Mar 2019, 22:16
Posts: 1
Thanks for the patch.

Just to let anyone who is having the same problem I had know, the patch didn't work until I disabled my second monitor.


Top
  
 
 [ 377 posts ]  Go to page Previous  1 ... 17, 18, 19, 20, 21, 22, 23 ... 38  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  




Powered by phpBB® Forum Software © phpBB Group