Dead of Alive 6 21:9 Fix Request
Re: Dead of Alive 6 21:9 Fix Request
still not work for me ... 2560 1080 ....ummm
Re: Dead of Alive 6 21:9 Fix Request
jackfuste wrote:superangrynoob wrote:Is it possible to show us how you edit the .exe file?
- Unpack DOA6.exe using - https://github.com/atom0s/Steamless
- Download x64dbg debugger - https://sourceforge.net/projects/x64dbg/files/snapshots/
- Run release\x64\x64dbg.exe with Administrator rights
- Go to Options - Preferences
- Uncheck "System Breakpoint"; "TLS Callbacks"; "Attach Breakpoint" and save settings
- File - Open - DOA6.exe
- Click RMB and select "Search for - Current Module - Constant" - 3FE38E39
- Change all found values - 3FE38E39 to your aspect ratio value (4017B426 - for 2560x1080; 4018E38E - for 3440x1440 etc...)
- Click RMB and select "Search for - Current Module - Pattern" - C7 44 24 58 80 07 00 00 C7 44 24 5C 38 04 00 00
- Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
For example:
1080 * ( 2560 / 1080 ) = 1080 * 2.37037 = 2560 (dec) = A00 (hex)
1080 * ( 3440 / 1440 ) = 1080 * 2.38888 = 2580 (dec) = A14 (hex)- Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
- Click RMB on jmp rcx and select "Binary - Fill with NOPs"
- Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
- File - Patch file
- Make copy of DOA6.exe, and select it for patch
hi,jackfuste,still not work for me with 2560x1080,
from step Click RMB on jmp rcx and select "Binary - Fill with NOPs"
and than there is a size blank to fill, i just jump the step but at the end ,the graph changed like 4:3, plz help me,thank you.
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DevilAnGeL
- Posts: 7
- Joined: 15 Jun 2017, 02:56
Re: Dead of Alive 6 21:9 Fix Request
conon wrote:DevilAnGeL wrote:conon wrote:[*]Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
[*]Click RMB on jmp rcx and select "Binary - Fill with NOPs"
[*]Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
[*]File - Patch file
[*]Make copy of DOA6.exe, and select it for patch[/list]
Skip the step "select "Binary - Fill with NOPs". Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...) directly! This method works on my pirate version. Good luck.
so u means just find jmp rcx and than look for the value "320 and 1C2"?
i find this two value at the same page,
anyway i will have a try, thx bro.
Set resolution as 800x450,cause 320=>800 1C2=450!
Re: Dead of Alive 6 21:9 Fix Request
DevilAnGeL wrote:jackfuste wrote:superangrynoob wrote:Is it possible to show us how you edit the .exe file?
- Unpack DOA6.exe using - https://github.com/atom0s/Steamless
- Download x64dbg debugger - https://sourceforge.net/projects/x64dbg/files/snapshots/
- Run release\x64\x64dbg.exe with Administrator rights
- Go to Options - Preferences
- Uncheck "System Breakpoint"; "TLS Callbacks"; "Attach Breakpoint" and save settings
- File - Open - DOA6.exe
- Click RMB and select "Search for - Current Module - Constant" - 3FE38E39
- Change all found values - 3FE38E39 to your aspect ratio value (4017B426 - for 2560x1080; 4018E38E - for 3440x1440 etc...)
- Click RMB and select "Search for - Current Module - Pattern" - C7 44 24 58 80 07 00 00 C7 44 24 5C 38 04 00 00
- Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
For example:
1080 * ( 2560 / 1080 ) = 1080 * 2.37037 = 2560 (dec) = A00 (hex)
1080 * ( 3440 / 1440 ) = 1080 * 2.38888 = 2580 (dec) = A14 (hex)- Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
- Click RMB on jmp rcx and select "Binary - Fill with NOPs"
- Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
- File - Patch file
- Make copy of DOA6.exe, and select it for patch
Appreciate for your help!!
Is there anything wrong with my unpack processing??? Failed to unpack file...
After the patching the file the game comes out 1080x1080 box aspect ratio, not sure what happened.
this is on the newest version of the game which was patched on steam last monday
Re: Dead of Alive 6 21:9 Fix Request
Thanks for the update
Re: Dead of Alive 6 21:9 Fix Request
Thanks for the hotfix update. Really appreciate it. I got totally lost on the patching instructions 
Re: Dead of Alive 6 21:9 Fix Request
susahamat wrote:Update v1.01 Hotfix
Thanks so much susahamat!!
Re: Dead of Alive 6 21:9 Fix Request
unfortunately we need a new modded exe, today they have updated the game to a new version.. susahamat can you help us again, thank you in advance 
Re: Dead of Alive 6 21:9 Fix Request
any 5120x 1440p as well please? 
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DjDeathCool
- Posts: 2
- Joined: 09 Mar 2019, 20:38
Re: Dead of Alive 6 21:9 Fix Request
Yeah, I'm looking for the default 3440x1440 for the newest version. Am I able to make an .EXE myself following that guide earlier, or is that guide completely null after the latest update?
Re: Dead of Alive 6 21:9 Fix Request
Looking for the latest 2560x1080 patch exe as well.
I could not get it done from that given tutorial to make my own patch; stuck at "Fill With Nops". Hopefully there will be visualized tutorial for it if anyone can help.
I could not get it done from that given tutorial to make my own patch; stuck at "Fill With Nops". Hopefully there will be visualized tutorial for it if anyone can help.
Re: Dead of Alive 6 21:9 Fix Request
Hi, may we get a patch for triple-screen-users too please (5980x1080)?
- Gooseberry
- Posts: 12
- Joined: 16 Mar 2019, 02:24
- Location: Milky Way Galaxy
Re: Dead of Alive 6 21:9 Fix Request
I hex edited the exe for the latest 1.02 version that came out recently using jackfuste's guide for it.
If i made any mistakes, please hex edit it the correct way and post a link of the fixed version.
I just copied his instructions so hopefully I didn't make any mistakes.
These are for 21:9 ultrawide resolutions. 5120x2160 / 3440x1440 / 2560x1080
If i made any mistakes, please hex edit it the correct way and post a link of the fixed version.
I just copied his instructions so hopefully I didn't make any mistakes.
These are for 21:9 ultrawide resolutions. 5120x2160 / 3440x1440 / 2560x1080
Spoiler:
Last edited by Gooseberry on 16 Mar 2019, 05:10, edited 1 time in total.
- Gooseberry
- Posts: 12
- Joined: 16 Mar 2019, 02:24
- Location: Milky Way Galaxy
Re: Dead of Alive 6 21:9 Fix Request
Geeseman wrote:any 5120x 1440p as well please?
I don't have a 32:9 monitor so im not sure if it worked well or not. I had to test it on my 21:9 monitor.
Give it a try though and see if it looks alright. This is using jackfuste's guide btw. I have no idea how to do this otherwise.
This is for version 1.02 of the game.
Spoiler:
Re: Dead of Alive 6 21:9 Fix Request
it works, please tell me how to make ir right with the last three steps, i can not do that correctly
Click RMB on jmp rcx and select "Binary - Fill with NOPs"
Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
where i can rmb on jmp rcx...
Click RMB on jmp rcx and select "Binary - Fill with NOPs"
Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
where i can rmb on jmp rcx...
-
DjDeathCool
- Posts: 2
- Joined: 09 Mar 2019, 20:38
Re: Dead of Alive 6 21:9 Fix Request
That fix is triggering my anit virus with a Program:Win32/Unwaders.C!ml which I understand to be Malware?
- Gooseberry
- Posts: 12
- Joined: 16 Mar 2019, 02:24
- Location: Milky Way Galaxy
Re: Dead of Alive 6 21:9 Fix Request
DjDeathCool wrote:That fix is triggering my anit virus with a Program:Win32/Unwaders.C!ml which I understand to be Malware?
None of the exes were flagged as viruses for me. I scanned with Microsoft Security Essentials and also Malwarebytes.
These are modified exes from the 1.02 codex version, which is bound to give some kind of false positive with some antiviruses.
user "jackfuste" made a guide to edit the exe file a few pages back. So you can edit your own exe file if you don't trust anyone elses. Takes only a few minutes to do if you follow it carefully line by line.
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