Dead of Alive 6 21:9 Fix Request

Topics about game solutions, and success or failure in getting them to work.
conon
Posts: 8
Joined: 24 Oct 2018, 12:05

Re: Dead of Alive 6 21:9 Fix Request

Post by conon »

still not work for me ... 2560 1080 ....ummm
conon
Posts: 8
Joined: 24 Oct 2018, 12:05

Re: Dead of Alive 6 21:9 Fix Request

Post by conon »

jackfuste wrote:
superangrynoob wrote:Is it possible to show us how you edit the .exe file?

  • Unpack DOA6.exe using - https://github.com/atom0s/Steamless
  • Download x64dbg debugger - https://sourceforge.net/projects/x64dbg/files/snapshots/
  • Run release\x64\x64dbg.exe with Administrator rights
  • Go to Options - Preferences
  • Uncheck "System Breakpoint"; "TLS Callbacks"; "Attach Breakpoint" and save settings
  • File - Open - DOA6.exe
  • Click RMB and select "Search for - Current Module - Constant" - 3FE38E39
  • Change all found values - 3FE38E39 to your aspect ratio value (4017B426 - for 2560x1080; 4018E38E - for 3440x1440 etc...)
  • Click RMB and select "Search for - Current Module - Pattern" - C7 44 24 58 80 07 00 00 C7 44 24 5C 38 04 00 00
  • Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
    For example:
    1080 * ( 2560 / 1080 ) = 1080 * 2.37037 = 2560 (dec) = A00 (hex)
    1080 * ( 3440 / 1440 ) = 1080 * 2.38888 = 2580 (dec) = A14 (hex)
  • Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
  • Click RMB on jmp rcx and select "Binary - Fill with NOPs"
  • Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
  • File - Patch file
  • Make copy of DOA6.exe, and select it for patch

hi,jackfuste,still not work for me with 2560x1080,

from step Click RMB on jmp rcx and select "Binary - Fill with NOPs"
and than there is a size blank to fill, i just jump the step but at the end ,the graph changed like 4:3, plz help me,thank you.
DevilAnGeL
Posts: 7
Joined: 15 Jun 2017, 02:56

Re: Dead of Alive 6 21:9 Fix Request

Post by DevilAnGeL »

conon wrote:
DevilAnGeL wrote:
conon wrote:[*]Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
[*]Click RMB on jmp rcx and select "Binary - Fill with NOPs"
[*]Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
[*]File - Patch file
[*]Make copy of DOA6.exe, and select it for patch[/list]


Skip the step "select "Binary - Fill with NOPs". Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...) directly! This method works on my pirate version. Good luck.


so u means just find jmp rcx and than look for the value "320 and 1C2"?

i find this two value at the same page,

anyway i will have a try, thx bro.



Set resolution as 800x450,cause 320=>800 1C2=450!
ryu600RR
Posts: 2
Joined: 03 Mar 2019, 22:38

Re: Dead of Alive 6 21:9 Fix Request

Post by ryu600RR »

DevilAnGeL wrote:
jackfuste wrote:
superangrynoob wrote:Is it possible to show us how you edit the .exe file?

  • Unpack DOA6.exe using - https://github.com/atom0s/Steamless
  • Download x64dbg debugger - https://sourceforge.net/projects/x64dbg/files/snapshots/
  • Run release\x64\x64dbg.exe with Administrator rights
  • Go to Options - Preferences
  • Uncheck "System Breakpoint"; "TLS Callbacks"; "Attach Breakpoint" and save settings
  • File - Open - DOA6.exe
  • Click RMB and select "Search for - Current Module - Constant" - 3FE38E39
  • Change all found values - 3FE38E39 to your aspect ratio value (4017B426 - for 2560x1080; 4018E38E - for 3440x1440 etc...)
  • Click RMB and select "Search for - Current Module - Pattern" - C7 44 24 58 80 07 00 00 C7 44 24 5C 38 04 00 00
  • Change all found values - 780 to the value calculated by this formula: 1080 * ( width / height )
    For example:
    1080 * ( 2560 / 1080 ) = 1080 * 2.37037 = 2560 (dec) = A00 (hex)
    1080 * ( 3440 / 1440 ) = 1080 * 2.38888 = 2580 (dec) = A14 (hex)
  • Click RMB and select "Search for - Current Module - Pattern" - FF E1 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C7 44 24 30 20 03 00 00 C7 44 24 34 C2 01 00 00
  • Click RMB on jmp rcx and select "Binary - Fill with NOPs"
  • Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)
  • File - Patch file
  • Make copy of DOA6.exe, and select it for patch

DOA6 unpack.jpg

Appreciate for your help!!
Is there anything wrong with my unpack processing??? Failed to unpack file...


After the patching the file the game comes out 1080x1080 box aspect ratio, not sure what happened.
this is on the newest version of the game which was patched on steam last monday
KOrigin
Posts: 11
Joined: 02 Mar 2019, 07:53

Re: Dead of Alive 6 21:9 Fix Request

Post by KOrigin »

Thanks for the update
theJsn
Posts: 3
Joined: 09 Mar 2018, 20:53

Re: Dead of Alive 6 21:9 Fix Request

Post by theJsn »

Thanks for the hotfix update. Really appreciate it. I got totally lost on the patching instructions :(
Luca89
Posts: 4
Joined: 06 Mar 2019, 01:01

Re: Dead of Alive 6 21:9 Fix Request

Post by Luca89 »

Thank you!
User avatar
Raelgun
Posts: 3
Joined: 30 Oct 2018, 13:50

Re: Dead of Alive 6 21:9 Fix Request

Post by Raelgun »

susahamat wrote:Update v1.01 Hotfix



Thanks so much susahamat!!
Luca89
Posts: 4
Joined: 06 Mar 2019, 01:01

Re: Dead of Alive 6 21:9 Fix Request

Post by Luca89 »

unfortunately we need a new modded exe, today they have updated the game to a new version.. susahamat can you help us again, thank you in advance ;)
Luca89
Posts: 4
Joined: 06 Mar 2019, 01:01

Re: Dead of Alive 6 21:9 Fix Request

Post by Luca89 »

Up
Geeseman
Posts: 1
Joined: 09 Mar 2019, 00:36

Re: Dead of Alive 6 21:9 Fix Request

Post by Geeseman »

any 5120x 1440p as well please? :)
DjDeathCool
Posts: 2
Joined: 09 Mar 2019, 20:38

Re: Dead of Alive 6 21:9 Fix Request

Post by DjDeathCool »

Yeah, I'm looking for the default 3440x1440 for the newest version. Am I able to make an .EXE myself following that guide earlier, or is that guide completely null after the latest update?
Luca89
Posts: 4
Joined: 06 Mar 2019, 01:01

Re: Dead of Alive 6 21:9 Fix Request

Post by Luca89 »

No one?
anxiety
Posts: 1
Joined: 12 Mar 2019, 16:53

Re: Dead of Alive 6 21:9 Fix Request

Post by anxiety »

Looking for the latest 2560x1080 patch exe as well.

I could not get it done from that given tutorial to make my own patch; stuck at "Fill With Nops". Hopefully there will be visualized tutorial for it if anyone can help.
Mike1304
Posts: 16
Joined: 27 Sep 2013, 15:26

Re: Dead of Alive 6 21:9 Fix Request

Post by Mike1304 »

Hi, may we get a patch for triple-screen-users too please (5980x1080)?
User avatar
Gooseberry
Posts: 12
Joined: 16 Mar 2019, 02:24
Location: Milky Way Galaxy

Re: Dead of Alive 6 21:9 Fix Request

Post by Gooseberry »

I hex edited the exe for the latest 1.02 version that came out recently using jackfuste's guide for it.
If i made any mistakes, please hex edit it the correct way and post a link of the fixed version.

I just copied his instructions so hopefully I didn't make any mistakes.

These are for 21:9 ultrawide resolutions. 5120x2160 / 3440x1440 / 2560x1080

Spoiler:
Image
Image
Last edited by Gooseberry on 16 Mar 2019, 05:10, edited 1 time in total.
User avatar
Gooseberry
Posts: 12
Joined: 16 Mar 2019, 02:24
Location: Milky Way Galaxy

Re: Dead of Alive 6 21:9 Fix Request

Post by Gooseberry »

Geeseman wrote:any 5120x 1440p as well please? :)

I don't have a 32:9 monitor so im not sure if it worked well or not. I had to test it on my 21:9 monitor.

Give it a try though and see if it looks alright. This is using jackfuste's guide btw. I have no idea how to do this otherwise.

This is for version 1.02 of the game.

Spoiler:
Image
Image
Image
conon
Posts: 8
Joined: 24 Oct 2018, 12:05

Re: Dead of Alive 6 21:9 Fix Request

Post by conon »

it works, please tell me how to make ir right with the last three steps, i can not do that correctly

Click RMB on jmp rcx and select "Binary - Fill with NOPs"
Change - 320 and 1C2 to your resolution value (A00 and 438 - for 2560x1080; D70 and 5A0 - for 3440x1440 etc...)

where i can rmb on jmp rcx...
DjDeathCool
Posts: 2
Joined: 09 Mar 2019, 20:38

Re: Dead of Alive 6 21:9 Fix Request

Post by DjDeathCool »

That fix is triggering my anit virus with a Program:Win32/Unwaders.C!ml which I understand to be Malware?
User avatar
Gooseberry
Posts: 12
Joined: 16 Mar 2019, 02:24
Location: Milky Way Galaxy

Re: Dead of Alive 6 21:9 Fix Request

Post by Gooseberry »

DjDeathCool wrote:That fix is triggering my anit virus with a Program:Win32/Unwaders.C!ml which I understand to be Malware?

None of the exes were flagged as viruses for me. I scanned with Microsoft Security Essentials and also Malwarebytes.

These are modified exes from the 1.02 codex version, which is bound to give some kind of false positive with some antiviruses.

user "jackfuste" made a guide to edit the exe file a few pages back. So you can edit your own exe file if you don't trust anyone elses. Takes only a few minutes to do if you follow it carefully line by line.
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