Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
scavvenjahh
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Posts: 3424 Joined: 06 Mar 2008, 17:20
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by scavvenjahh » 13 Dec 2011, 07:00
Widescreen Grade: A Multi-monitor Grade: B Read Full Detailed Report - Dragon Age 2 Cloned corridor maps, minimal inventory management, enemies spawning in waves, and a plot that only seems interested in old ladies. Strangest non-sequel ever.
scavvenjahh
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Posts: 3424 Joined: 06 Mar 2008, 17:20
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by scavvenjahh » 13 Dec 2011, 18:07
Widescreen Grade: A Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - Dragon Age II Cloned corridor maps, minimal inventory management, enemies spawning in waves, and a plot that only seems interested in old ladies. Strangest non-sequel ever.
Last edited by
scavvenjahh on 02 Aug 2013, 05:47, edited 1 time in total.
Reason: Edit
skipclarke
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Posts: 7358 Joined: 13 Oct 2003, 05:00
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by skipclarke » 13 Dec 2011, 19:22
With the surround flaws how did it get gold?
We allow some minor issues. This would be the place to discuss the impact of the issues and potentially re-grade.
scavvenjahh
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by scavvenjahh » 13 Dec 2011, 22:40
With the surround flaws how did it get gold? I see no flaws, only negligible nano-blemishes, but feel free to elaborate.
schlaufer
Posts: 19 Joined: 01 Aug 2007, 16:44
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by schlaufer » 16 Feb 2019, 14:28
Just gave the game a try on my 12:5 LG monitor. Full 21:9 support out of the box with game version 1.04, hor+
16:9 (2560x1440) Screenshot20190216141008993.jpg (464.35 KiB) Viewed 4992 times
21:9 (3840x1600) Screenshot20190216141109700.jpg (766.43 KiB) Viewed 4993 times
However, cut scenes are all 16:9 centered with black bars at the sides. So I'd say silver for 21:9...
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