Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Gaming on 21:9 and ultra-wide single screen monitors
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Evil_Raven
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Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Evil_Raven »

wrong FOV
I think the full version will be the same =(
Spoiler:
Image


16:9
Spoiler:
Image

21:9
Spoiler:
Image

32:9
Spoiler:
Image
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20190112032059_633.gif
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susahamat
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by susahamat »

are you tried change fov in game settings ??
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HWGuy
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by HWGuy »

Can confirm, on 32:9 here, it's vert- for anything higher than 21:9. Needs a fix.
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Evil_Raven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Evil_Raven »

susahamat wrote:are you tried change fov in game settings ??

https://youtu.be/rM7RJRJukg4

[youtube]https://youtu.be/rM7RJRJukg4[/youtube]
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Evil_Raven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Evil_Raven »

+ the cutscene in 16:9
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ReiVerme
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by ReiVerme »

Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work.
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Evil_Raven »

ReiVerme wrote:Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work.

to begin to fix at least the FOV for ultrawide https://steamcommunity.com/sharedfiles/ ... 1621964415
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jackfuste
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by jackfuste »

Apply this patch to re2.exe
re2_32x9.7z
(13.46 KiB) Downloaded 2088 times

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00
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Evil_Raven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Evil_Raven »

jackfuste wrote:Apply this patch to re2.exe
The attachment re2_32x9.7z is no longer available

or using Hex-editor replace the following bytes in re2.exe:
FD FF A7 3F 00 00 00 00 => FD FF A7 40 00 00 00 00


Thank you very much, it's very cool! How do you find this value and how do you know what to replace it with ? Through ReHex I can find and calculate only the screen resolution.
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Evil_Raven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Evil_Raven »

Is it possible to disable the vignette, I did not find the setting ?
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frankfarina
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by frankfarina »

yes, 32:9 now work, but with a black bar on both side. Oval effect
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Oldman »

ReiVerme wrote:Is there any way to fix the 16:9 cutscenes? I've tried to change the same HEX values from Assassin`s Creed Odyssey and it didn't work.


Ultrawide support in the game is amazing, but this would be nice too.
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jackfuste
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by jackfuste »

Evil_Raven wrote:How do you find this value and how do you know what to replace it with ?

You need debugging skills to find something like that.
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:+ the cutscene in 16:9

Apply this patch to re2.exe
re2_v2.7z
(13.54 KiB) Downloaded 1998 times


Evil_Raven wrote:Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
re2_disable_vignette.7z
(13.5 KiB) Downloaded 1814 times

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00
ReiVerme
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by ReiVerme »

jackfuste wrote:
Evil_Raven wrote:How do you find this value and how do you know what to replace it with ?

You need debugging skills to find something like that.
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:+ the cutscene in 16:9

Apply this patch to re2.exe
re2_v2.7z


Evil_Raven wrote:Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
re2_disable_vignette.7z

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00


Thank you Jack!
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susahamat
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by susahamat »

i made toggle key to remove vignette during gameplay . all credit to jackfuste !
R2RDEMO_VignetteRemoval.jpg
R2RDEMO_VignetteRemoval.jpg (29.09 KiB) Viewed 16917 times

STEAM (DEMO)
R2RDEMO_VignetteRemoval.rar
(3.9 MiB) Downloaded 1329 times
Attachments
re2.exe-2019.01.13---10.gif
re2.exe-2019.01.13---10.gif (1.45 MiB) Viewed 16928 times
Last edited by susahamat on 27 Jan 2019, 22:33, edited 2 times in total.
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Evil_Raven
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Evil_Raven »

Thank you Jack! you are very kind
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frankfarina
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by frankfarina »

jackfuste wrote:
Evil_Raven wrote:How do you find this value and how do you know what to replace it with ?
great work jack. thanks a lot!!!
You need debugging skills to find something like that.
ReiVerme wrote:Is there any way to fix the 16:9 cutscenes?

Evil_Raven wrote:+ the cutscene in 16:9

Apply this patch to re2.exe
re2_v2.7z


Evil_Raven wrote:Is it possible to disable the vignette, I did not find the setting ?

Apply this patch to re2.exe
re2_disable_vignette.7z

or using Hex-editor replace the following bytes in re2.exe:
8B 87 3C 01 00 00 89 83 DC 00 00 00 => 31 C0 90 90 90 90 89 83 DC 00 00 00


great work jack. thanks
Woodbeam
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by Woodbeam »

This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect.
gcleveland
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by gcleveland »

I would also advise using reshade. Made the game look much better for me. It can also fix the blur caused by TAA etc.
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jackfuste
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Re: Wrong FOV: RESIDENT EVIL 2 / BIOHAZARD RE:2 2019

Post by jackfuste »

Woodbeam wrote:This is amazing work, the vignette removal is a godsend! Any chance the sharpening could be turned off as well? It's insanely heavy, as turning off TAA (or just looking at the title screen) reveals. I'm certain the community could find a better balance for image quality if we could just get the base visuals without that effect.

Apply this patch to re2.exe
re2_disable_sharpening.7z
(13.51 KiB) Downloaded 1229 times

or using Hex-editor replace the following bytes in re2.exe:
80 BB FD 00 00 00 00 48 8B F8 74 05 => 80 BB FD 00 00 00 00 48 8B F8 74 00
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