Request: Katamari Damacy REROLL 21:9 fix

Topics about game solutions, and success or failure in getting them to work.
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Amphetamine
Posts: 4
Joined: 15 Nov 2018, 19:27

Request: Katamari Damacy REROLL 21:9 fix

Post by Amphetamine »

Hi, this is running at full resolution for me, but with black bars.

I've tried the usual fixes listed for UnityPlayer games but without any results, was wondering if brighter minds could take a look at it please?

exe and dll here: https://drive.google.com/file/d/1CGfcsM ... sp=sharing

Thanks in advance!
MezzuP
Posts: 3
Joined: 05 Jun 2018, 21:18

Re: Request: Katamari Damacy REROLL 21:9 fix

Post by MezzuP »

Yeah! I'd really appreciate a fix too :D
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Request: Katamari Damacy REROLL 21:9 fix

Post by susahamat »

i tried but vert-
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
pyide
Posts: 18
Joined: 03 Aug 2005, 22:05

Re: Request: Katamari Damacy REROLL 21:9 fix

Post by pyide »

Would be nice!

21:9 works via the original PS2 game + emulation hacks in PCSX2, but seeing as that is 4:3 game being adjusted to 21:9, the 2D / HUD stuff is super deformed and stretched

They redid all that stuff for 16:9 widescreen with this PC version, so it shouldn't be as bad stretched out if someone manages to get basic 21:9 ultrawide functionality in there.
RhinoKneel
Posts: 1
Joined: 31 Dec 2018, 21:35

Re: Request: Katamari Damacy REROLL 21:9 fix

Post by RhinoKneel »

Hi folks, editor for the PCSX2 21:9 patch here.

While I don't have this version of the game yet, was actually searching to see if it was compatible beforehand and surprised to find my old Imgur album posted too.

In terms of discovering ways to edit this, Cheat Engine has been my best tool and was the only way I made my completely original 21:9 patch for THUG on PS2 as well.
If there is options to switch between a 4:3 and 16:9 screen ratio in-game, you can use "changed value" or "unchanged value" to narrow it down to what specific data addresses change only when switching between the two ratios.
How to patch this afterward however I am uncertain.
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