We Happy Few Anamorphic in Cutscene

Topics about game solutions, and success or failure in getting them to work.
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

We Happy Few Anamorphic in Cutscene

Post by susahamat »

hopefully someone can remove that
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Trevor Reznik
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Joined: 10 Aug 2018, 21:15

Re: We Happy Few Anamorphic in Cutscene

Post by Trevor Reznik »

Uhm, the whole game is 16:9 cropped in 21:9 resolutions.

It feels way too tight and zoomed in. I'm thinking about playing this game with a controller on my TV (a first person game smh)

Increasing FOV doesn't help because it causes fish eye.

We need a proper patch for this game. 21:9 at the moment is a no go !
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: We Happy Few Anamorphic in Cutscene

Post by K4sh »

Actually playing it fine on 5844 * 1080. Hud is side located and the cutscenes are zoomed in as said before.
I was able to push FOV to 130 by modifying game.ini file setting.
It's Unreal Engine so i'm not surprised to see poor widescreen compatibility.
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Haldi
Editors
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Joined: 08 May 2011, 18:58

Re: We Happy Few Anamorphic in Cutscene

Post by Haldi »

If you can modify ini files don't try increasing the FoV but try to switch FoV based axis from X to Y.

Something like that:

Open the "UDKEngine.ini" the the Folder "\UDKGame\Config" Edit the X in

Quote:

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

to a Y
We gonna send it to outa space!
K4sh
Posts: 145
Joined: 19 Aug 2010, 23:05

Re: We Happy Few Anamorphic in Cutscene

Post by K4sh »

Can't find that directory. Where is it located ?
Btw, your avatar seems to screw entirely the display. It appears soooo big.
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: We Happy Few Anamorphic in Cutscene

Post by susahamat »

Or try in Documents\My Games\We Happy Few\Config\WindowsNoEditor open engine.ini then add

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
Leapo
Posts: 144
Joined: 19 Apr 2008, 22:46

Re: We Happy Few Anamorphic in Cutscene

Post by Leapo »

I ended up adding the following to ..\Documents\My Games\We Happy Few\Config\WindowsNoEditor\Engine.ini

Code: Select all

[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-1
r.StaticMeshLODDistanceScale=0.05

[SystemSettings]
foliage.LODDistanceScale=10

For some reason, changing AspectRatioAxisConstraint from X to Y results in a severe reduction in draw distance and LOD distance. The above fixes most of it.
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