Grand Theft Auto V

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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GitDat
Posts: 131
Joined: 09 Feb 2010, 20:11

Re: Grand Theft Auto V

Post by GitDat »

Image

Pleasantly surprised :rockout:
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stone2
Posts: 13
Joined: 20 Dec 2012, 19:14

Re: Grand Theft Auto V

Post by stone2 »

Only runs in borderless mode and can't read the game tips properly as they're cut off by screen bezel. My res is 6048x1200.
Anyone else experiencing this? Any fixes?
stone2
Posts: 13
Joined: 20 Dec 2012, 19:14

Re: Grand Theft Auto V

Post by stone2 »

stone2 wrote:Only runs in borderless mode and can't read the game tips properly as they're cut off by screen bezel. My res is 6048x1200.
Anyone else experiencing this? Any fixes?


FYI, Am now running in fullscreen. Turns out I had to disable Teamviewer "Quick Connect". Help and tips in game still getting cut off by screen bezel tho.
One down. :)
emiljensen2
Posts: 14
Joined: 14 Nov 2014, 08:12

Re: Grand Theft Auto V

Post by emiljensen2 »

Anyone else having issues viewing the map in online jobs when using triple screen? It's really annoying not being able to see the race courses etc.
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TheDestroyer
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Posts: 173
Joined: 25 May 2011, 07:59

Re: Grand Theft Auto V

Post by TheDestroyer »

That is odd. I had nothing but an amazing experience when I played it last night. I did have to adjust the screen boundaries in game to bring my map on the center screen. I believe the option is in the Graphics tab.

Maybe it is an AMD/Nvidia thing? I'm running AMD. Another commentary on how good it was in multi-mon was an AMD user, too.
emiljensen2
Posts: 14
Joined: 14 Nov 2014, 08:12

Re: Grand Theft Auto V

Post by emiljensen2 »

Nah not the minimap/radar.
When in race, deathmatch, and some other lobbies you can press x on the xbox 360 controller (I believe tab on kb?) to view the map beforehand, however when using triple monitor it doesn't show the map.
I'll try to take a screen when I get home, it's one of the only things holding me off from using surround constantly. (The other being mouse sensitivity being tied to fps)
emiljensen2
Posts: 14
Joined: 14 Nov 2014, 08:12

Re: Grand Theft Auto V

Post by emiljensen2 »

Not sure if I should just edit my old post or make a new one, making a new once since my old is 2 days old.

http://puu.sh/hqzzG/4f99f3f3fa.png As you can see the map is on the left, but under the actual "map" part it just disappears.
Not using bezel compensation, it works fine without surround
Using 2x780's in SLI for nvidia surround.
jake51
Posts: 1
Joined: 20 Oct 2018, 16:29

Re: Grand Theft Auto V

Post by jake51 »

Hi
I'm a new user
How do I enable/activate 21:9 for this game (or any game)?
I can't see a link to click?
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susahamat
Posts: 530
Joined: 20 Sep 2015, 00:58

Re: Grand Theft Auto V

Post by susahamat »

its supported native 21:9 , if you've problem with black bars in this game . you should use this app Flawless Widescreen
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
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