Serious Sam 2

Topics about game solutions, and success or failure in getting them to work.
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Paddy the Wak
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Serious Sam 2

Post by Paddy the Wak »

... shame about the fov ... :(
... but at least the fix Stretch posted has no bars ... :)
Talon
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Serious Sam 2

Post by Talon »

New Patch coming soon. Mention of fix for weird aspect ratios but nothing specific about the widescreen issue:

Sam II 2.066

* added dedicated server support (see DedicatedServer.txt in the patch)
* vertical slider next to some lists (e.g. server list) now reacts to mouse clicks and movement
* server list can now be properly used with the mouse
* fixed scrolling of some lists (levels, profiles)
* swapped function of up/down arrows in some menu screens
* options boxes (yes/no and similar) now cycle options - selecting the last option and going to the 'next' one will go back to the first option and vice versa
* Netricsa icon will no longer appear if subtitles are turned off
* playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats...)
* difficulty setting wasn't properly restored when loading a saved game
* match details menu screen now displays the server version. It will be displayed in RED if the servers version doesn't match the clients
* version number in the main menu is now more visible
* added a beep sound when a new line appears in the chat console
* added support for resolutions with strange aspect ratio (namely, 1280x1024).
* in cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen
* added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g. ammo if already at max ammo)
* servers can now be password protected via the 'net_strConnectPassword' cvar
* to join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar
* added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'
* bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization)
* added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu)
* fixed problem with sound playback and mouse input on multi-(core-)CPU systems
* fixed wrong performance detection on Intel integrated graphics chips
* fixed wrong profiler timings under dual-core CPUs
* when toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required
* weapon can't be changed while recoiling
* added message for recently picked items
* game can't be quick loaded in multiplayer
* fixed jerky movie playback on slower CPUs
* added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1")
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skipclarke
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Serious Sam 2

Post by skipclarke »

Ah yes, you're right Paddy. That's why I had to use the phrase supposedly wider view when I posted in the screenshots section. Check 'em out. :D

I am happy to have gotten rid of the black bars though. :)

There does seem to be an increased FOV in 3rd person though - most of my shots last night revealed it to me. I just choose a couple for examples in the link below. I wanted to show one that didn't and one that did, b/c it's sorta hit and miss.

http://www.widescreengamingforum.com/forum/viewtopic.php?t=2246
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Paddy the Wak
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Serious Sam 2

Post by Paddy the Wak »

That a new patch is out ...
Get it here ... http://www.3dgamers.com/games/serioussam2/downloads/

Anyone going to check this out ? ...

- Added support for resolutions with strange aspect ratio (namely, 1280x1024).


As I don't have the game (only the demo) may be someone could check to see if it improves things for us widescreen gamers ... :?:

you never know ... :wink:
slick0
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Serious Sam 2

Post by slick0 »

The latest patch still has the FOV problem and no 16:10 support.
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Paddy the Wak
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Serious Sam 2

Post by Paddy the Wak »

... :roll:
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skipclarke
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Serious Sam 2

Post by skipclarke »

The latest patch still has the FOV problem and no 16:10 support.


That's too bad. The Serious Sam series has always had quite a bevy of options surrounding it - large scale coop, mod tools, robust multiplayer modes, etc - so its suprising that there wouldn't be any support for 16:10, especially considering that most widescreen monitors are that aspect ratio.

So, I suppose that technically speaking the solution posted above is revealing in that it shows how Serious Sam 2 "does" widescreen by default. Does anyone want to fiddle around with the FOV? (i'm still between hard drives) :wink:
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