Dauntless

Topics about game solutions, and success or failure in getting them to work.
Amon Amarth
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Dauntless

Post by Amon Amarth »

A very good PC Monster Hunter. As fun as it is though, I can't really get Surround working on it, as the FoV is completely zoomed in and as a result is unreasonable to play. I could only get through the tutorial by setting the game to single monitor.

Any chance we can get a fix for this one? Heads up: Unreal Engine 4, and using the "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV" fix does not work in-game.
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Skid
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Re: Dauntless

Post by Skid »

Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\....

Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.

I'm not however going to double check that because I can't be bothered to wait over an hour that's optimisation makes Surround hard to play, rather then the FoV.
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Amon Amarth
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Re: Dauntless

Post by Amon Amarth »

Skid wrote:Odd, that worked for me during the TA, Alpha and Closed Beta, unless they changed it however note the game reads it's configuration from Local\Archon\..... not Local\Dauntless\....

Add
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
To he Engine.ini file.

I'm not however going to double check that because I can't be bothered to wait over an hour that's optimisation makes Surround hard to play, rather then the FoV.


Yeah, I added it and nope, it changes the "Y" FoV at the main menu, but once in-game the FoV is still really zoomed in. Didn't make a difference so yeah they probably changed something.
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Haldi
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Re: Dauntless

Post by Haldi »

Seems like when it became Open Beta they somehow cancled all custom ini edits.
So that doesn't work anymore.
Too bad :(

Absolutly unplayeable like this:
https://i.imgur.com/YypmFbM.jpg
We gonna send it to outa space!
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Re: Dauntless

Post by DAOWAce »

Yeah I tested it shortly before MH:W came out and found the .ini edit did nothing.

Submitted feedback about 21:9 support back when they did a closed alpha some 8 months ago.

Still doesn't support it to this day, despite multiple other people also submitting feedback.

Unreal Engine 4 is absolute trash because of this. Epic never learned.
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susahamat
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Re: Dauntless

Post by susahamat »

DauntlessFOV&BlackBarsRemoval.jpg
DauntlessFOV&BlackBarsRemoval.jpg (57.29 KiB) Viewed 27603 times

DauntlessFOV_BETA0610.7z
(3.89 MiB) Downloaded 1613 times
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Dauntless-Win64-Shipping_2018_08_21_11_56_16_616.jpg
Dauntless-Win64-Shipping_2018_08_21_11_56_16_616.jpg (556.85 KiB) Viewed 27599 times
Dauntless-Win64-Shipping_2018_08_21_12_00_03_716.jpg
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Last edited by susahamat on 31 Mar 2019, 23:02, edited 5 times in total.
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Evil_Raven
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Re: Dauntless

Post by Evil_Raven »

susahamat wrote:
DauntlessFOV&BlackBarsRemoval.jpg

DauntlessFOV_BETA051.rar

Not work

through HxD also does not work or I do something wrong
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susahamat
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Re: Dauntless

Post by susahamat »

updated to latest patch . should be working now
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susahamat
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Re: Dauntless

Post by susahamat »

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Re: Dauntless

Post by DAOWAce »

Wow, a tool was finally made to fix this game because the devs are too incompetent to change the FoV scaling method.

One simple flick of the switch in UE4 (..and a possibly re-design of all fixed HUD placed elements), that's all it takes.

I did try to do the standard change myself, but it did not read it from the config file. Either the option changed/moved, or the devs intentionally locked it.

Regardless.. having to use a tool like this in a game built on an engine with an actual toggle for proper scaling is just asinine. Shame most developers are wholly ignorant to the whole thing and Epic still hasn't listened to me about changing their engine over when even UE3 should've been Hor+ by default.
Kazaar
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Re: Dauntless

Post by Kazaar »

@susahamat
Can you update your tool please? It doesnt work for me.
Kennocha
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Re: Dauntless

Post by Kennocha »

I just tried the fix today as well, and found no dice :[ Would love a fix
Kazaar
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Re: Dauntless

Post by Kazaar »

I wrote him a PM, lets hope he responds.
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susahamat
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Re: Dauntless

Post by susahamat »

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Kazaar
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Re: Dauntless

Post by Kazaar »

Not sure if Im doing something wrong but it doesnt work for me. I start the game, then the program, press they keys while ingame and nothing changes.
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susahamat
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Re: Dauntless

Post by susahamat »

what's your keyboard layout ??
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Kazaar
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Re: Dauntless

Post by Kazaar »

Yeah I just found it ^^
I have a german keyboard. Its ß and ´ for me.
For some reason it resets if I tap out of the game but that should be fine.
Is it normal that I get this bullseye effect where everything gets streched at the corners?
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susahamat
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Re: Dauntless

Post by susahamat »

i changed the hotkeys to F5,F6,F7 for German Keyboard Support, you can re-download http://www.wsgf.org/forums/viewtopic.ph ... 10#p172810

over higher fov caused bullseye effect and maybe this game has lens distortion
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Kazaar
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Re: Dauntless

Post by Kazaar »

Thanks man, really nice.
Kennocha
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Re: Dauntless

Post by Kennocha »

Holy cow sir, thank you. I have no idea why this is such an ordeal.

Does it save the FoV we set when we reload the game, etc?
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