disappointed , i saw posted from dev it support ultrawide but still black bar on the side. i can managed to removed them but FOV its too low . trying editing this engine.ini file but FOV too high , any fix anyone ??
UPDATE : Without AspectRatioAxisConstraint=AspectRatio_MaintainYFOV , game render Vert -
Ruiner-Win64-Shipping_2017_09_26_21_59_07_331.png (3.17 MiB) Viewed 9241 times
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
if you supporting what I do, buy me a coffee here https://ko-fi.com/kevinsesario or instead direct to paypal.me/kevinsesario . EMAIL:mailto:?subject=&body=, Steam: https://steamcommunity.com/id/sesariok
Giving this game a try. Different than most games I play but reviews are promising.
Anyway, in triple wide, using the fix or not, I get a strange graphical artifact thats a little tricky to describe. It seems as though there is a semi-transparent filter that is overlayed on top of everything, but the filter is not perfectly aligned, off by a couple pixles to the left and right. The results is kind of like ghosting, or playing on an old CRT tv with crappy AV output. Really muddies the experience. The effect is there all the time in triple wide using fullscreen, windowed, borderless, fix or no fix, same abnormal effect. Single screen its gone and picture looks appropriately sharp.
Any thoughts? If this is how it's gonna be for this title, refund is in order.