The Saboteur

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Tanuki
Posts: 2866
Joined: 07 Jul 2007, 23:55

The Saboteur

Post by Tanuki »



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: C

Read Full Detailed Report - The Saboteur

The Saboteur is an open world third person action-adventure video game set during World War II in German-occupied France.


4:3


16:10


16:9


21:9


3x1

Last edited by Tanuki on 04 Oct 2016, 14:51, edited 8 times in total.
Reason: Edit
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scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: The Saboteur (Vert -)

Post by scavvenjahh »

48:10 (default FOV)


...Vert- indeed out of the box OR if any patch is applied ("beta" patch v1.03 is still the only one atm).

...Hor+ thanks to Racer_S and his FOV Hack for The Saboteur v1.0.
The "right" value depends on which AR you think looks best at the default FOV.
You might think that the more you see, the better - but bear in mind this is a console port (default 4:3 may be "Vert+") and LOD and clipping issues tend to occur at high FOV values.

1) Hor+ from default 4:3...
16:10 (FOV 180)


16:9 (FOV 280)


48:10 (FOV 1160)


2) Hor+ from default 16:10...
16:9 (FOV 100)


48:10 (FOV 1020)


3) Hor+ from default 16:9...
16:10 (FOV -100)


48:10 (FOV 940)
RasconTwo
Posts: 4
Joined: 13 Dec 2013, 23:48

Re: The Saboteur

Post by RasconTwo »

Anyone have an updated link? Just picked up this game, and the FOV is unbearable. Did some searching, some attempts myself to find even a .ini file or anything would have an easy fix, no luck. Can't seem to find Racer_S's hack anywhere, the links are all dead.

Thanks in advance
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czarman
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Posts: 685
Joined: 11 Dec 2008, 23:51
Location: Germany

Re: The Saboteur

Post by czarman »

Updated DR and added new FOV Fix for 1.0 and beta Patch 1.03.
CZARMAN aka 彼得爸爸
jaug1337
Posts: 1
Joined: 02 Jan 2017, 19:28

Re: The Saboteur

Post by jaug1337 »

czarman wrote:Updated DR and added new FOV Fix for 1.0 and beta Patch 1.03.

Hey!

I managed to get the FOV slider (from the post above) to work.

I can't manage to the CT file to work at all :(
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