Skyrim: Special Edition widefail

Gaming on 21:9 and ultra-wide single screen monitors
MrMikeC
Posts: 3
Joined: 28 Oct 2016, 06:47

Skyrim: Special Edition widefail

Post by MrMikeC »

Still no widescreen support :(
Any tips to get 3440x1440 working?

UPDATE:

By going into C:\Users\(USER)\Documents\My Games\Skyrim Special Edition, edit the Skyrim Prefs to the following:

bBorderless=0
bFull Screen=1
iSize H=1440
iSize W=3440

But UI scaling is messed up... :(
Molex
Posts: 4
Joined: 28 Oct 2016, 22:30

Re: Skyrim: Special Edition widefail

Post by Molex »

working by edit ini, waiting for flawless widescreen HUD fix
Ozbaab
Posts: 7
Joined: 28 Oct 2016, 20:14

Re: Skyrim: Special Edition widefail

Post by Ozbaab »

Yes editing the .ini does not solve all of it, the UI is still screwed.. :(
nvrsbr
Posts: 2
Joined: 30 Oct 2016, 02:21

Re: Skyrim: Special Edition widefail

Post by nvrsbr »

Bethesda totally failed on this one.

Sitting here waiting for Flawless Widescreen to update with a Slyrim SE Profile.
No way to talk to the developer or any sort of Forums for Flawless Widescreen.

So mad right now :P
Reytag
Posts: 10
Joined: 30 Oct 2016, 02:27

Re: Skyrim: Special Edition widefail

Post by Reytag »

Hi there, new member here, just signed up.
I bought Skyrim a long time ago yet never really played, maybe 2 hrs play time max?
Received the SE free due to having all the DLC's, unfortunately like others I find out that it doesn't have 21:9 support. I heard about Flawless Widescreen but unfortunately no SE profile.

Anyway, I see everyone else is having the same issue on this forum, steam, everywhere with no fix. I did the usual edit the ini file to get 2560x1080 but alas also have the cropped UI.

Long story short I don't think Bethesda will do anything about it and I don't know the state of Flawless Widescreen so I set out to find a solution and I think I found something.

Check out these screenshots.

Original:
http://imgur.com/zFA46L0

Modified:
http://imgur.com/iMLNc2w

The only problem is I have < 2 hrs Skyrim experience and about 10 minutes modding experience so this is all new to me. I am only at the little Keep just after the prologue so I have no idea what screens I might be missing that might only appear later in the game etc.
So far I have just done the inventory screen just to see if its even possible as I have never done this kind of thing before.
I do not know all the screens which need to be modified as I have't played that long.

You don't need a third party program running either, its just the original Skyrim SE files although modified of course.
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Skyrim: Special Edition widefail

Post by rdunlap »

Share what you did to make this fix. Others could use it I am sure.
rdunlap
Posts: 50
Joined: 29 Nov 2015, 19:52
Location: Stone Mountain Georgia

Re: Skyrim: Special Edition widefail

Post by rdunlap »

As for what menu's... let me remember.
Inventorymenu, magicmenu, containermenu, bartermenu. I think those are the only ones that flow off the top and bottom at widescreen. I am interested in the fix because i run 5670X1080 and its totally unplayable at that resolution.

Robert
Reytag
Posts: 10
Joined: 30 Oct 2016, 02:27

Re: Skyrim: Special Edition widefail

Post by Reytag »

Rdunlap.

Thanks for the screen listing.

I am using the process I found here:
http://www.nexusmods.com/fallout4/articles/149/?

That is all I had to go on.
I am working on a 2560x1080 fix, I don't think that will help you with your multi monitor setup.
Lachgame
Posts: 2
Joined: 30 Oct 2016, 05:28

Re: Skyrim: Special Edition widefail

Post by Lachgame »

Reytag,

I am also following that guide now to get a 3440x1440 fix going but I am unsure how to recompile the .bsa with the modified .swf. Can you please let me know what tool you used?
Aznox
Posts: 3
Joined: 08 May 2013, 00:20

Re: Skyrim: Special Edition widefail

Post by Aznox »

If any of you could get us more instructions, or the 2560 & 3440 modified files, that would be awesome ! :)
Lachgame
Posts: 2
Joined: 30 Oct 2016, 05:28

Re: Skyrim: Special Edition widefail

Post by Lachgame »

I gave up, this is beyond me. I look forward to getting Reys fix for 21:9 :D
Ganabei
Posts: 1
Joined: 30 Oct 2016, 10:04

Re: Skyrim: Special Edition widefail

Post by Ganabei »

If you followed the instructions in the Fallout guide, you don't have to recompile. As long as your Interface folder exists within your data folder the game should pick it up. Just make sure you edit all the files you need to. It looks like crap, but at least you can see the bottom.
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AlphaCortex
Posts: 7
Joined: 28 Oct 2016, 20:04

Re: Skyrim: Special Edition widefail

Post by AlphaCortex »

I made the same as Reytag and followed the instructions from here (http://www.nexusmods.com/fallout4/articles/149/?)

To everybody with 21:9 (e.g. 2560x1080) here are some temporary HUD fixes. Just unzip and drop the folder in your Skyrim Special Edition/Data folder and that's it.

https://drive.google.com/open?id=0B4Ufb ... DNRRU9yQmc

Fixing:
Inventory
Map
Magic
Skilltree
Talking
and probably some other things too

P.S.:
If anybody could tell me how to stretch the Bottombar that would be great

Occuring Visual Bugs:
Character Creation Menus -> have to press over the text to change menues
Skilltree: Perknames are wrongly translated
Enchantment menu: wrongly translated

P.P.S.:
Just use this mod and download the ultrawide version :onethumb:
http://www.nexusmods.com/skyrimspeciale ... mods/1970/?
Last edited by AlphaCortex on 01 Nov 2016, 21:01, edited 5 times in total.
Reytag
Posts: 10
Joined: 30 Oct 2016, 02:27

Re: Skyrim: Special Edition widefail

Post by Reytag »

lachgame, did you get my PM reply, asking as its my first time using the forum and i did reply but find the message in my outbox instead of sent items which in email terms normally means message not set although I see no way of opening it and hitting send.

Anyway, I wrote:

Hi there, sorry, it was late last night, fell asleep.

As Ganabei mentions a few posts after yours, you do not need to recompile afterwards.
Just drop the modded swf files into the same folder structure withing the skyrim data directory and the game will read those and make them take precedence over the original ones from the bsa's.
Aznox
Posts: 3
Joined: 08 May 2013, 00:20

Re: Skyrim: Special Edition widefail

Post by Aznox »

AlphaCortex wrote:I made the same as Reytag and followed the instructions from here (http://www.nexusmods.com/fallout4/articles/149/?)

To everybody with 2560x1080 here are some temporary HUD fixes. Just unzip and drop the folder in your Skyrim Special Edition/Data folder and that's it.

https://drive.google.com/open?id=0B4Ufb ... DNRRU9yQmc

Fixing:
Inventory
Map
Magic
Skilltree
Talking
and probably some other things too

P.S.:
If anybody could tell me how to stretch the Bottombar that would be great




Works perfectly for my 3440x1440 resolution, thank you and everyone who contributed ! :twothumb:
Reytag
Posts: 10
Joined: 30 Oct 2016, 02:27

Re: Skyrim: Special Edition widefail

Post by Reytag »

Nice Alpha, yeah, you beat me to posting the files, I did a lot less though, only what I could see was off, the map for example I found did not need altering (that I could see yet).

I'll just post back to my Steam post I started last night.

http://steamcommunity.com/sharedfiles/filedetails/?id=790089792

I too would like to know how to alter the bar at the bottom, looking for any clues.

*Edit, I made a guide on Steam so I changed my url to that.
Last edited by Reytag on 30 Oct 2016, 15:28, edited 1 time in total.
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AlphaCortex
Posts: 7
Joined: 28 Oct 2016, 20:04

Re: Skyrim: Special Edition widefail

Post by AlphaCortex »

Yeah, after i saw that some things were correct and some weren't I just modified most of the files.

Just as an example: The trainer menu isn't correct in his version 0.1a as he probably didn't see it yet.


And to me these corrections are all I need, there are some "bugs" still left e.g. the names in the skilltree for the perks are still wrongly translated and have to be corrected but even after searching a little bit I couldn't find the parameters for them and so these little things are bearable.
Reytag
Posts: 10
Joined: 30 Oct 2016, 02:27

Re: Skyrim: Special Edition widefail

Post by Reytag »

Ah, that's me by the way, Max over on Steam :)

Thanks for pointing that out, will fix it now!

Yup, just wanted to push out an early release so people could at least play, nothing worse than blindly trying to hit keys as you can't see them off the screen. And who wants to play in a 16:9 window on their nice new 21:9 monitor :)
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AlphaCortex
Posts: 7
Joined: 28 Oct 2016, 20:04

Re: Skyrim: Special Edition widefail

Post by AlphaCortex »

Ah okay then I want to thank you kindly for making me mod these files myself. I actually tried this Friday but the BAE version(and the alternate version) from the F4 Nexus didn't work for me so I gave up, but after seeing you manage that I searched a little bit and saw a version of BAE uploaded to the SSE Nexus today which worked :twothumb:

But still pretty shitty of Bethesda
:TrueWS:
Reytag
Posts: 10
Joined: 30 Oct 2016, 02:27

Re: Skyrim: Special Edition widefail

Post by Reytag »

No problem, its a community effort :)

And yes, really dismayed and disappointed that Bethesda didn't support 21:9 on their own. If we can do a hack job in an hour or so why could they not task somebody as much time to make the hundreds if not thousands of 21:9 owners be able to play at their native resolution.
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