Deus Ex: Mankind Divided

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Wijkert
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Re: Deus Ex: Mankind Divided

Post by Wijkert »

[26-08-2016] PC Patch notes for Deus Ex: Mankind Divided Patch build 524.10

The following fixes are in this patch:
Adjustments to the Mouse Sensitivity settings, which mean that you can now set sensitivity for the X and Y axis separately.
Increased range of Mouse Sensitivity settings.
Fixed an issue that could cause missing geometry in the Dubai level.
Fixed an issue with player movement and running on stairs and sloped surfaces.
Fixed various issues with 21:9 setups.
Fixed an issue where the “Unmark All” prompt would stay on screen.
Field of view setting now displays the angle used.

EDIT: it seems the problem with the small black bars on the sides of the screen has been fixed, the misaligned markers have not.
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CyborgHobbit
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Re: Deus Ex: Mankind Divided

Post by CyborgHobbit »

Wijkert wrote:...it seems the problem with the small black bars on the sides of the screen has been fixed, the misaligned markers have not.


And here my hopeful head was thinking, "They probably just fixed the markers and we'll have to wait a while for the small black bars... not a big deal". :(
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Re: Deus Ex: Mankind Divided

Post by Gunrun247 »

Argh the black bars were the least of my worries, tracking enemies with markers is basically impossible right now, and interacting with small things is very hard.
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Re: Deus Ex: Mankind Divided

Post by CyborgHobbit »

Confirmed that the marker alignment is still off (ie. no change). https://i.imgur.com/KYKCtsp.jpg
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Re: Deus Ex: Mankind Divided

Post by Haldi »

Even after this patch i cannot get back to the "Eyefinity" showing up in the Launcher Options -.-
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Re: Deus Ex: Mankind Divided

Post by ekrboi »

damnit.. I should have checked her BEFORE I payed $90(USD) for the game. I'm downloading now... I'm not expecting much after seeing the thread here but I'll report back once it's installed... I'm running a 5930k(4.3ghz) + 32gb RAM + 3x gtx 970.

At least I have 2 hours to dick around before I get a refund.
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Re: Deus Ex: Mankind Divided

Post by ekrboi »

Well.. Ive certainly had my fair share of beers this evening.. so I can't give a 100% fair assessment just yet... but with my rig and high preset I don't seem to have much trouble with maintaining 50-60FPS... however even with motion blur set to off there seems to be quite a bit of motion blur happening. It's enough that I can't deal with it in my current state. Hopefully it's a bug because I don't even think sober me could deal with it. :D
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Rhadamanthe
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Re: Deus Ex: Mankind Divided

Post by Rhadamanthe »

Haldi wrote:Even after this patch i cannot get back to the "Eyefinity" showing up in the Launcher Options -.-


prob is the same here >.<
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Wijkert
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Re: Deus Ex: Mankind Divided

Post by Wijkert »

Gunrun247 wrote:Argh the black bars were the least of my worries, tracking enemies with markers is basically impossible right now, and interacting with small things is very hard.


At least the devs same to consider us 21:9 users.
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Re: Deus Ex: Mankind Divided

Post by fomoz »

372.70 driver is out, any performance improvements?
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Re: Deus Ex: Mankind Divided

Post by Haldi »

512.15 Patch 3

• Fixed issues where the UI was offset at some aspect ratios, such as 21:9.
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Re: Deus Ex: Mankind Divided

Post by CyborgHobbit »

EDIT: The patch has introduced a new 21:9 bug (at least for me) involving quest markers. See next post.

512.15 Patch 3 did fix interactive item markers for me on 21:9 (2560x1080)!
Civilian
Civilian
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Trunk
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Newspaper
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Unfortunately, NPCs marked with the LiDAR Mark-Tracker still have their markers off to the right.
LiDAR Mark-Tracker
LiDAR Mark-Tracker
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Less importantly, the red Damage/LowHeath haze is sill confined to a 16:9 area as well.

Overall, I'm very pleased with this progress. Interacting with people and objects was very frustrating with the markers misaligned, and now it's fixed. I can deal with not using LiDAR and turning off the red haze in the meantime (though I hope they get fixed eventually).
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Re: Deus Ex: Mankind Divided

Post by CyborgHobbit »

The patch has introduced a new 21:9 bug (at least for me). Now when a quest marker goes off the left of the screen (due to the player turning right), it disappears. But when it goes off the right if the screen (due to the player turning left) it stays on the edge of the screen and points in the direct you'd need to turn to be facing it. I've uploaded a video to show this.
https://youtu.be/amFZz_a_rVI

Here's a .GIFV if that's more your style:
https://i.imgur.com/Nq7cYZC.gifv
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Re: Deus Ex: Mankind Divided

Post by ekrboi »

fomoz wrote:372.70 driver is out, any performance improvements?



I'm not noticing anything really specific to the new driver or the latest game patch today. HOWEVER.. I can't speak for 2x SLI users but with my 3x GTX 970's it's a night and day difference when I use the Overwatch SLI bits(0x2C0120F5). The game is actually fluid... and at least up until now I've not noticed any (game breaking) issues using them.. I can't compare to not using them because without them it's a bit of a blur/stutter fest for me. My last drunken post mentioned that it seemed very "blurry" and stuttery even with Motion Blur turned off.. those SLI bits fixed that problem. I'm now 5-6 hours into the game(past tinkering time) and it's been very enjoyable ever since.
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Re: Deus Ex: Mankind Divided

Post by cybereality »

So I was trying to run Deus Ex Mankind Divided on a 4K TV, but with a 21:9 aspect ratio (letterboxed). While the custom resolution worked (in my case 3840x1640 @ 50Hz) the game still seemed to render at a 16:9 aspect ratio and stretch the image horizontally. I could not find an aspect ratio option in the menu, but there is in the registry. To edit this value, open regedit and go here:

HKEY_CURRENT_USER\Software\Eidos Montreal\Deus Ex: MD\Graphics\

Look for the key AspectRatio (it defaults to 0). Find your ratio by dividing pixel width by height then times by 1000 to get a whole number.

So, for me, I did (3840 / 1640) x 1000 = 2341

In the registry key for AspectRatio, set it to Decimal and then enter the 4 digit number. Now the game should render correctly.
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Rhadamanthe
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Re: Deus Ex: Mankind Divided

Post by Rhadamanthe »

Still stuck with these big black bars on each side.

Ultra wide support is so poor on this game.

C'mon dev, please, 4 years ago Human Revolution was so cool in Eyefinity
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Re: Deus Ex: Mankind Divided

Post by Haldi »

No, its working pretty fine.
IF it works.
Mine doesn't I also have these black bars. Tried reinstalling and all. Can't get the "Eyefinity" to show up in the resolution settings.

I contacted the support and they told me "OK, we will patch this, don't worry" that was 5 patches ago -.-

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Re: Deus Ex: Mankind Divided

Post by anteronoid »

ekrboi wrote:
fomoz wrote:372.70 driver is out, any performance improvements?



I'm not noticing anything really specific to the new driver or the latest game patch today. HOWEVER.. I can't speak for 2x SLI users but with my 3x GTX 970's it's a night and day difference when I use the Overwatch SLI bits(0x2C0120F5). The game is actually fluid... and at least up until now I've not noticed any (game breaking) issues using them.. I can't compare to not using them because without them it's a bit of a blur/stutter fest for me. My last drunken post mentioned that it seemed very "blurry" and stuttery even with Motion Blur turned off.. those SLI bits fixed that problem. I'm now 5-6 hours into the game(past tinkering time) and it's been very enjoyable ever since.


Nice find, gonna test it with 2xSli :)
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Re: Deus Ex: Mankind Divided

Post by AeXiPHiXiON »

:triplewide:

this finally went on sale on steam so giving it a try. started the game up and got 11fps at 5760x1080 with dual GTX 1080's... v1.11 build 616.0

after updating to current nvidia driver, 375.95, seems like the main issue with bad frame rates is the MSAA setting. fps is terrible unless MSAA is disabled in the game display settings.

I am getting a pretty constant 60fps at 5760x1080 with infrequent frame rate drops to 50-55fps. disabling lens flare seems to have made the frame drops even more infrequent.

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Re: Deus Ex: Mankind Divided

Post by Rhadamanthe »

Some updates have been released......Eyefinity still not detected in the launch option panel. I'm still stucked with these big black bars on each side. I think devs prefer to work on DLC's instead of debbuging their game.
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