Mass Effect 3

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Gungoose360
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Location: USA

Re: Mass Effect 3

Post by Gungoose360 »

10-18-2015 UPDATE:
Hey man thanks for the coordinates they work perfect!!! :thumbup:
The only remaining issue is that i cant see my squadmates powers/weapons "in game" as my center display is shorter than my side displays, my side portrait displays are 1152 pixels in height, the center landscape display is 1080 pixels in height... So that was why i originally wanted to use 1920 x 1080 for my HUD, but now i realize that because my total combined resolution is 3648 x 1152 i have to set a coordinate for the center of the HUD (i.e: where the crosshair and gunshots would center...), I don't know if its possible. These screenshots are taken in game after applying your coordinates for Flawless Widescreen...

So basically i really wanna use 1080 for the HUD height, width is not as important, any further suggestions bud? Like i said, the way it is now is adequate, yet every time i go on a mission i will have to switch the res to 1080p to set the squadmates powers and quick-keys as i cannot see them; too far down on screen as the HUD is set to match 1152 pixels in height... see screenshots!







I KNOW IT LOOKS LIKE I HAVE FULL ACCESS TO THE BOTTOM OF THE CENTER SCREEN BUT TRUST ME I CAN'T EVEN SEE IT!
The issue is that my center display is 1 inch (physically) shorter than my portrait side displays... So even though it is rendered in game, i can't see the squadmates powers/weapons with the current display override which is perfectly centered for both HUD and shots fired in-game... Either way THANK YOU for the coordinates bud that was awesome!
My ultimate goal is to have a HUD of 1920 x 1080, but still be able to use a centered crosshair/bullet hit zone for the game rendering of 3648 x 1152...
Attachments
THIS IS WHAT I REALLY WANT! Too bad the bullets dont hit the crosshair, this was my old setup...
THIS IS WHAT I REALLY WANT! Too bad the bullets dont hit the crosshair, this was my old setup...
SoftTH_MassEffect3.exe_2015_02_03_06_08_21_29.jpg (757.5 KiB) Viewed 9583 times
SoftTH_MassEffect3.exe_2015_10_18_00_30_45_39.jpg
SoftTH_MassEffect3.exe_2015_10_18_00_30_45_39.jpg (1.13 MiB) Viewed 9587 times
SoftTH_MassEffect3.exe_2015_10_18_10_12_07_34.jpg
SoftTH_MassEffect3.exe_2015_10_18_10_12_07_34.jpg (871.87 KiB) Viewed 9597 times
SoftTH_MassEffect3.exe_2015_10_18_10_11_30_43.jpg
SoftTH_MassEffect3.exe_2015_10_18_10_11_30_43.jpg (782.84 KiB) Viewed 9586 times
Widescreen desktop Oct 2015.jpg
Widescreen desktop Oct 2015.jpg (1.32 MiB) Viewed 9567 times
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imusrt
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Re: Mass Effect 3

Post by imusrt »

Sorry missed the post.
I recommend your game-height be the height of your center, not your sides. Create a perfect visual bar of game across all screens, with black margin on side-bottoms.
If you want your game to look bigger, move closer to your screens. If you can't, change your desk/mount. Big payoff.
Gel214th
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Joined: 11 Jan 2016, 00:38

Re: Mass Effect 3

Post by Gel214th »

I'm trying to get Flawless widescreen to work, but it has no effect while it is running.

I can click Enable/disable and absolutely nothing happens in Mass Effect.

What am I doing wrong?
imusrt
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Re: Mass Effect 3

Post by imusrt »

What does the FWS Status Window say once you boot up your game? This can hint at the problem.
Gel214th
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Re: Mass Effect 3

Post by Gel214th »

It lists the EXE and other information.

Mass Effect 3 - Path=C:\Games\Origin\Mass Effect 3\binaries\Win32\MassEffect3.exe (32bit)
Base Address=0x400000, Process ID=600, Version=Automatically Detect (Hybrid) -> Detected: 1.5.5427.124 (Origin)
Resolution=2560x1080, Aspect=2.370, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX 970)

(Game FOV) Input Aspect: 1.78, Output Aspect: 1.78
(Renderer) Left=0, Top=0, Width=2560, Height=1080
imusrt
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Re: Mass Effect 3

Post by imusrt »

Gel214th, have you tried this?
In FWS, go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override.
Then fill in your details for "fake PLP" (below numbers are for a 2560x1080 screen, which I think you have).

Width: 2560
Height: 1080
Hud Width: 1920 (16:9 fake center)
Hud Height: 1080 (16:9 fake center)
Horizontal Display Count: 3 (fake sides)
Vertical Display Count: 1
Hud X: 320 (which is 2560 minus 1920, then divided by 2 = width of fake side)
Hud Y: 0
Gel214th
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Joined: 11 Jan 2016, 00:38

Re: Mass Effect 3

Post by Gel214th »

imusrt wrote:Gel214th, have you tried this?
In FWS, go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override.
Then fill in your details for "fake PLP" (below numbers are for a 2560x1080 screen, which I think you have).

Width: 2560
Height: 1080
Hud Width: 1920 (16:9 fake center)
Hud Height: 1080 (16:9 fake center)
Horizontal Display Count: 3 (fake sides)
Vertical Display Count: 1
Hud X: 320 (which is 2560 minus 1920, then divided by 2 = width of fake side)
Hud Y: 0



This worked PERFECTLY!! I activated in-game using the FWS hotkey, and then selected 2560 x 1080 from the graphics options menu. And it worked! I have no idea why, or what forcing the settings meant....but it worked :)
And it was perfect. The menus, squad screens etc. were fine.

Thanks so much!
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Deh
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Joined: 14 Mar 2016, 17:42

Re: Mass Effect 3

Post by Deh »

imusrt wrote:Gel214th, have you tried this?
In FWS, go to menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override.
Then fill in your details for "fake PLP" (below numbers are for a 2560x1080 screen, which I think you have).

Width: 2560
Height: 1080
Hud Width: 1920 (16:9 fake center)
Hud Height: 1080 (16:9 fake center)
Horizontal Display Count: 3 (fake sides)
Vertical Display Count: 1
Hud X: 320 (which is 2560 minus 1920, then divided by 2 = width of fake side)
Hud Y: 0


Thank you!
It's working now!
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Gungoose360
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Re: Mass Effect 3

Post by Gungoose360 »

HELP!
Everything goes off screen when I engage the memory hack with both WSF and FWS!
I'm not using Soft TH, just Nvidia surround at 3840 x 1080 with 2 1080p monitors in landscape mode...
UPDATE:
OK so now I got FWS to work *I can actually see the game now, but the only remaining issue is the HUD is not centered, it's off to the right too much... should I set the HUD Y placement to 1080? or maybe 2160?
Attachments
FWS config issues
FWS config issues
ME3 issues with FWS.png (3.16 MiB) Viewed 9022 times
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Gungoose360
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Re: Mass Effect 3

Post by Gungoose360 »

OK fixed it!
I had to divide 1925 by 2 for the HUD x placement, so basically my Nvidia Surround is outputting at 3850 x 1080 (bezel corrected) essentially as one display so I manually entered this into the FWS display config, using a horizontal display count of 1 and a vertical count of 0m, and for the HUD I used 1925 x 1080, and the X placement at 963, Y placement at 0. See attached image!
I LOVE THIS STUFF! :rockout:

Thanks again Hayden for being awesome!
-Gungoose86
Attachments
Two 1080p monitors in portrait mode using Nvidia Surround
Two 1080p monitors in portrait mode using Nvidia Surround
Correct HUD placement settings for ME3 using Nvidia Surround with 2 monitors in portrait mode.png (4.32 MiB) Viewed 8967 times
Acer Predator AG7750-U222 (2010)
16G DDR3 RAM, Dual GTX 980s, Intel 6-Core 990X CPU @3.75 Ghz (OC), Sony 43 inch 4KTV (center display in Landscape mode) two 1280p 24" monitors (attached to center display in Portrait mode), Windows 7 64-Bit on 2TB Western Digital Black HD, Windows 10 64-Bit on WD 1.5TB Green. PDP Stealth Xbox ONE Wired Controller for decreased latency.
XCPTNL
Posts: 3
Joined: 26 Aug 2016, 19:22

Re: Mass Effect 3

Post by XCPTNL »

I need some help... I can't get ME3 to work correctly. The top and bottom always get cut off with Flawless Widescreen. If I set the display to 2560x1440 ingame everything is fine. But as soon as I use 3440x1440 (which is the same height) the top and bottom get cut off.

Looks like this:
Image

Edit: Apparently I have a solution now so that I get 2560x1440 scaled correctly in the menu and ingame it widens to 3440x1440. Works fine now - as far as it is possible with this game. Hunter Mode on the Geth looks funny, or scoping in with a Black Widow :lolno:


Because I got asked in a PM what I did to fix it I will post this here as well. Basically I did what imusrt (THANK YOU!) suggested on the previous page but I edited the parameters for my screen size:

- In Flawless Widescreen go to menu "Settings" and then "Configuration" and then "Display Detection"
- Checkmark "Enable Detection Override"
- Then fill in the details below if you have a 3440x1440 screen

Width: 3440
Height: 1440
Hud Width: 2560 (16:9 fake center)
Hud Height: 1440 (16:9 fake center)
Horizontal Display Count: 3 (fake sides)
Vertical Display Count: 1
Hud X: 440 (which is 3440 minus 2560, then divided by 2 = width of fake side)
Hud Y: 0

Note: I was irritated at first because the start screen was 2560x1440 with black bars on each side. Once I opened a lobby and started a match the black bar disappeared and I had a nice 3440x1440 picture. Haven't tested singleplay, but should be the same I guess. Not sure if this is mandatory or not: the ME3 display options I have the resolution set to 3440x1440 and windowed borderless.
doubleDizz
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Joined: 02 Dec 2016, 01:21

Re: Mass Effect 3

Post by doubleDizz »

Has anyone tried editing the HEX in the .exe file to get the cutscenes to present in 21:9?

I tried editing the .exe like is done in the Witcher 3 .exe (explained here: http://www.wsgf.org/forums/viewtopic.ph ... 43#p160343) but it hasn't worked.
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Peer_Review
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Re: Mass Effect 3

Post by Peer_Review »

doubleDizz wrote:Has anyone tried editing the HEX in the .exe file to get the cutscenes to present in 21:9?

I tried editing the .exe like is done in the Witcher 3 .exe (explained here: http://www.wsgf.org/forums/viewtopic.ph ... 43#p160343) but it hasn't worked.


If you use Widescreen Fixer instead of Flawless Widescreen the cutscenes are not pillarboxed
doubleDizz
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Joined: 02 Dec 2016, 01:21

Re: Mass Effect 3

Post by doubleDizz »

I can't get Widescreen Fixer to work. It increases the FOV but I can't click on anything in the main menu. edit: Scrap that. This time it worked. But the UI is cropped at the top and bottom.

Seem it's been a known problem for over a year. Found this thread: http://www.wsgf.org/forums/viewtopic.ph ... 44#p168044

posted the issue there. I guess I'll just use FWS and watch pillarboxed cutscenes :(
Zordrack
Posts: 6
Joined: 20 Nov 2015, 13:21

Re: Mass Effect 3

Post by Zordrack »

XCPTNL wrote:I need some help... I can't get ME3 to work correctly. The top and bottom always get cut off with Flawless Widescreen. If I set the display to 2560x1440 ingame everything is fine. But as soon as I use 3440x1440 (which is the same height) the top and bottom get cut off.

Looks like this:
Image

Edit: Apparently I have a solution now so that I get 2560x1440 scaled correctly in the menu and ingame it widens to 3440x1440. Works fine now - as far as it is possible with this game. Hunter Mode on the Geth looks funny, or scoping in with a Black Widow :lolno:


Because I got asked in a PM what I did to fix it I will post this here as well. Basically I did what imusrt (THANK YOU!) suggested on the previous page but I edited the parameters for my screen size:

- In Flawless Widescreen go to menu "Settings" and then "Configuration" and then "Display Detection"
- Checkmark "Enable Detection Override"
- Then fill in the details below if you have a 3440x1440 screen

Width: 3440
Height: 1440
Hud Width: 2560 (16:9 fake center)
Hud Height: 1440 (16:9 fake center)
Horizontal Display Count: 3 (fake sides)
Vertical Display Count: 1
Hud X: 440 (which is 3440 minus 2560, then divided by 2 = width of fake side)
Hud Y: 0

Note: I was irritated at first because the start screen was 2560x1440 with black bars on each side. Once I opened a lobby and started a match the black bar disappeared and I had a nice 3440x1440 picture. Haven't tested singleplay, but should be the same I guess. Not sure if this is mandatory or not: the ME3 display options I have the resolution set to 3440x1440 and windowed borderless.


Hi,

I have the exact same problem on a 3440x1440p monitor. I can't get flawless widescreen to work correctly on this game, it doesn't seem to do anything at all.

I already tried to enable dectection override options and the hotkey enable during the intro.

Widescreen Fixer doesn't work either. It crash as soon as I launch the game.

I'm using the Mass Effect™ 3 Édition numérique de luxe N7 Origin version.

I never had trouble with Flawless widescreen on steam's games before, not sure if Origin could be causing the issue ?
Any help would be much appreciated.
Zordrack
Posts: 6
Joined: 20 Nov 2015, 13:21

Re: Mass Effect 3

Post by Zordrack »

Anyone please ?

I have been looking for a fix for days... nothing seems to work. It's like something is blocking flawless widescreen from doing his work.
fabzsant0s
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Joined: 19 Feb 2017, 11:31

Re: Mass Effect 3

Post by fabzsant0s »

yea i just got my acer x34 and would like to play mass effect 3 befroe the new one is released cant seem to get it working
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anteronoid
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Re: Mass Effect 3

Post by anteronoid »

Flawless Widescreen Tool works for me. https://www.flawlesswidescreen.org/
But I've used it all weekend without problem to fix FOV issues on standard 16:9.
So it detects and hooks to the game exe. So it should work for Aspect Ratio to.
Follow the descriptions, activating fix, relading save etx. And setup your screen config in the tool correctly.

Side note:
I ran the game in dsr 7680×4320 resolution 8K on a 43" 4K monitor, with HD Textures Mod, Interface Scaling MOD and SweetFX mods... it looks amazing! :D
Also had to do a re-run now before the new one releases, had missed a couple of the DLC years ago, so made a new run.
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XCPTNL
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Joined: 26 Aug 2016, 19:22

Re: Mass Effect 3

Post by XCPTNL »

Zordrack wrote:Anyone please ?

I have been looking for a fix for days... nothing seems to work. It's like something is blocking flawless widescreen from doing his work.


Well, I can only tell you that I'm running the game in Origin and use the settings in FWS I posted and it works for me like described. I'm sorry if I can't be more helpful. It sounds like you said: if nothing changes at all it seems like FWS isn't doing anything for some reason in your case...
Guest

Re: Mass Effect 3

Post by Guest »

here's how I got it to work ultra wide, first I used flawless widescreen, in game settings I changed the resolution to windowed mode after I did this if you go back to the resolution setting you should see 3440 1440 if you switch to windows board less change the setting now it should fit the screen. Now if you want the cut scene to work close flawless widescreen and use widescreen fixer. This should work any time in game. If this is old news sorry.
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