Doom 3 Discussion

Topics about game solutions, and success or failure in getting them to work.
Seth
Posts: 6
Joined: 14 Jun 2004, 07:47

Doom 3 Discussion

Post by Seth »

Thanks nitro!

Can't wait till I get home now to try it out.
tentaclesex
Posts: 11
Joined: 27 Dec 2003, 16:34

Doom 3 Discussion

Post by tentaclesex »

Looking at those screenshots it doesn't look like the FOV worked. Maybe it should be set higher? Look at the archway on the catwalk or the dude standing there. Totally stretched. (If it doesn't bother you, that's cool... but I get really perturbed by distortion :))

On another note, if you want your settings to stay, try making an autoexec.cfg. I did that to have it run com_allowconsole 1 so i don't need ctrl-alt to bring up the console. Or, you can do a command line switch in the shortcut (as Sociopath pointed out).
nitro
Posts: 54
Joined: 23 Feb 2004, 13:22

Doom 3 Discussion

Post by nitro »

Looking at those screenshots it doesn't look like the FOV worked. Maybe it should be set higher? Look at the archway on the catwalk or the dude standing there. Totally stretched. (If it doesn't bother you, that's cool... but I get really perturbed by distortion :))

On another note, if you want your settings to stay, try making an autoexec.cfg. I did that to have it run com_allowconsole 1 so i don't need ctrl-alt to bring up the console. Or, you can do a command line switch in the shortcut (as Sociopath pointed out).


the FOV work but it little "foward" you in the scene, if you don't know what i mean, i can provide screenshot ;)
Phoenixdrift
Posts: 2
Joined: 07 Aug 2004, 02:38

incredible

Post by Phoenixdrift »

just wanted to say nitro your a genius. doom 3 looks awesome on my 57" widescreen thanks to you. keep up the good work! looking for a way to get rise of nations working at 1152x648. please post if you have any info. thanks again. :D
Bricktop
Posts: 2
Joined: 25 Jul 2004, 16:55

Doom 3 Discussion

Post by Bricktop »

What kind of fps are you getting running it in widescreen resoultions? Doom 3 set me at 640x480 reccommended.
:(
quapmocka
Posts: 8
Joined: 18 May 2004, 19:37

FullScreen but with Black Bars

Post by quapmocka »

I have got a Voodoo Envy m780. It has a 17" widescreen LCD with a 16:10 ratio. The LCD supports native resolution of 1680x1050. I have tried 1280x800, but the game plays a little too jerky for my liking. If I set it to 960x600, then it scrolls left and right, as if you've set the resolution too high. I am playing Doom3 at 800x600 at High Settings.

I wanted to find out how to set the screen resolution so that it doesn't stretch the game to full widescreen, but that the 800x600 reaches the top and bottom of the LCD. So that I get a thin black bar on the left and one of the right as well.

Normally when I set this within the ATI Control Panel, it creates the 800x600 image in the middle of the LCD with black all around the image.

Can anyone help me?

:L:
nitro
Posts: 54
Joined: 23 Feb 2004, 13:22

Re: incredible

Post by nitro »

just wanted to say nitro your a genius. doom 3 looks awesome on my 57" widescreen thanks to you. keep up the good work! looking for a way to get rise of nations working at 1152x648. please post if you have any info. thanks again. :D


Thank you ;)

I've just had a look to the "rise of nation solution" post. sounds like the game do not support it. did you try another 16/9 res ?
nitro
Posts: 54
Joined: 23 Feb 2004, 13:22

Re: FullScreen but with Black Bars

Post by nitro »

I have got a Voodoo Envy m780. It has a 17" widescreen LCD with a 16:10 ratio. The LCD supports native resolution of 1680x1050. I have tried 1280x800, but the game plays a little too jerky for my liking. If I set it to 960x600, then it scrolls left and right, as if you've set the resolution too high. I am playing Doom3 at 800x600 at High Settings.

I wanted to find out how to set the screen resolution so that it doesn't stretch the game to full widescreen, but that the 800x600 reaches the top and bottom of the LCD. So that I get a thin black bar on the left and one of the right as well.

Normally when I set this within the ATI Control Panel, it creates the 800x600 image in the middle of the LCD with black all around the image.

Can anyone help me?

:L:


you need to ad custom res in the driver. you can do it with powerstrip like this :
quapmocka
Posts: 8
Joined: 18 May 2004, 19:37

Re: FullScreen but with Black Bars

Post by quapmocka »

you need to ad custom res in the driver. you can do it with powerstrip like this


WOW!! I'll need some help with trying to set PowerStrip? Can anyone help me out?

What does everything mean? Front and Back Porch? Pixel Clock? Lock Total Geometry?

Thanks,
:L:
nitro
Posts: 54
Joined: 23 Feb 2004, 13:22

Re: FullScreen but with Black Bars

Post by nitro »

[quote]you need to ad custom res in the driver. you can do it with powerstrip like this


WOW!! I'll need some help with trying to set PowerStrip? Can anyone help me out?

What does everything mean? Front and Back Porch? Pixel Clock? Lock Total Geometry?

Thanks,
:L:

This settings are set automaticaly first. do not touch anything and add the res ;)
quapmocka
Posts: 8
Joined: 18 May 2004, 19:37

Doom 3 Discussion

Post by quapmocka »

I have added the custom resolution of 960x600, which is a standard 16:10 ratio on my WSXGA+ screen which supports native res of 1680x1050.

When I set that res, then I get this weird thing where I can scroll left and right when I move the mouse to the side of the screens. You know, when you've set your res too high, then you have to scroll.

Anyway to get around this?

What's the 16:10 ratio for 1024x768 res? ????x768

:L:
TheBrainKills
Posts: 2
Joined: 28 Feb 2004, 02:40

Doom 3 Discussion

Post by TheBrainKills »

Ive got a problem ... the seta rmode "-1" doesn't work
I t seems to reset to 640x480 mode each time I run the game here is my cfg

Does it add the selection of 1280x720 in the screen resolution, in the game?

I guess it doesnt ..... if you dont change the setting in the game then it dosent change -1



seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.142857"
seta r_gamma "1"
seta r_swapInterval "1"
seta r_useIndexBuffers "0"
seta r_customHeight "720"
seta r_customWidth "1280"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "0"
seta image_downSizeLimit "256"
seta image_ignoreHighQuality "0"
seta image_downSizeBumpLimit "256"
seta image_downSizeSpecularLimit "64"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "1"
seta image_cacheMegs "256"
seta image_cacheMinK "20480"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"
seta image_anisotropy "1"
seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
taz291819
Posts: 5
Joined: 07 Jan 2004, 09:28

Doom 3 Discussion

Post by taz291819 »

When using a custom resolution, it will still say 640x480 in the game menu, though it is outputting your custom resolution. To verify, run the game and check the resolution on your display. I've had other games do the same thing.
taz291819
Posts: 5
Joined: 07 Jan 2004, 09:28

Doom 3 Discussion

Post by taz291819 »

I have added the custom resolution of 960x600, which is a standard 16:10 ratio on my WSXGA+ screen which supports native res of 1680x1050.

When I set that res, then I get this weird thing where I can scroll left and right when I move the mouse to the side of the screens. You know, when you've set your res too high, then you have to scroll.

Anyway to get around this?

What's the 16:10 ratio for 1024x768 res? ????x768

:L:


You'll have to play with the timings and resolutions to find one that won't enable a virtual desktop.

1024x640 is a 16:10 ratio, though I'm not sure if you can pull that resolution off. Also, you can try 856x480 in a 540p timing, those that's a 16:9 resolution.
MaxC
Posts: 25
Joined: 30 Jan 2004, 18:02

Doom 3 Discussion

Post by MaxC »

Ive got a problem ... the seta rmode "-1" doesn't work
I t seems to reset to 640x480 mode each time I run the game here is my cfg

Does it add the selection of 1280x720 in the screen resolution, in the game?

I guess it doesnt ..... if you dont change the setting in the game then it dosent change -1



seta r_debugArrowStep "120"
seta r_debugLineWidth "1"
seta r_debugLineDepthTest "0"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta r_forceLoadImages "0"
seta r_shadows "0"
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_renderer "best"
seta r_brightness "1.142857"
seta r_gamma "1"
seta r_swapInterval "1"
seta r_useIndexBuffers "0"
seta r_customHeight "720"
seta r_customWidth "1280"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_multiSamples "0"
"


Make the changes and then just play the game. Ignore the system resolution. It will show 640x480 but changes in the game.
MaxC
Posts: 25
Joined: 30 Jan 2004, 18:02

Doom 3 Discussion

Post by MaxC »

This game does not do widescreen correctly even with the fix. It just adds to the fish eye look. How hard is it to get right?! Far Cry, Painkiller, and UT2004 got it right.

Oh...you all might also want to change:
seta r_gamma "1" to "1.5" or so.
This makes the game brighter without fading out the black by having the brightness too high.
baller21
Posts: 6
Joined: 21 Aug 2004, 19:52

Doom 3 Discussion

Post by baller21 »

ive made the changes and though it looks widescreen, it has shadowing problems. black paterns all over the place. anyone else having these problems?
MaxC
Posts: 25
Joined: 30 Jan 2004, 18:02

Doom 3 Discussion

Post by MaxC »

ive made the changes and though it looks widescreen, it has shadowing problems. black paterns all over the place. anyone else having these problems?


Turn off shadows. Radeons have problems doing some shadows, and Doom3 shadows don't look that realistic to begin with.
baller21
Posts: 6
Joined: 21 Aug 2004, 19:52

Doom 3 Discussion

Post by baller21 »

yeah i was hoping but still no luck...its even during the cut scenes. i tried reinstalling and still nothing. never had a problem with a game why does it have to happen to doom 3. any other advice greatly appretiated.
MaxC
Posts: 25
Joined: 30 Jan 2004, 18:02

Doom 3 Discussion

Post by MaxC »

yeah i was hoping but still no luck...its even during the cut scenes. i tried reinstalling and still nothing. never had a problem with a game why does it have to happen to doom 3. any other advice greatly appretiated.


Since Doom has menu set AA and config set AF, make sure that you have these set to application preference in your display>advanced setting>3D options. On Far Cry when AA/AF is forced on you get all kinds of display corruption that looks like shadows or black polygons.
Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 8 guests