Widescreen Gaming Forum

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PostPosted: 19 Jan 2014, 12:04 
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Joined: 02 Jan 2014, 18:04
Posts: 24
I guess lazyhealer didnt continue his project so I decided to make an extended widescreen patch. Here is version 1:
The fishbowl effect is present with larger FOVs but doesnt really interfere with the gameplay.

Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
-Set horizontal FOV through command line. The vertical FOV is calculated automatically
-The splashscreen and menu backgrounds are no longer stretched.

Installation:
1. Put the "WidescreenPatch.rez" file in your NOLF directory.
2. Run the launcher, click on "Advanced".
3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).
4. Make sure "always pass these command-line parameters" is checked.
5. The default horizontal FOV is 90, if you want to change that, add „++fovX "value"„ to the end of the
command line (once again without the outer quotes).
3. Start the game, go to display and select the desired resolution.
Enjoy the game!

Known Problems:
-The first person weapons remain stretched. The scaling is apparently done by the engine and contrary to Nolf2
there is no console command to set the aspect.
-You cant join or host multiplayer games. This is because the released sourcecode is from version 1.003 while
the game of the year edition is 1.004. The hosting could be enlabled but then then texts from the bonus mission
could not be displayed anymore.


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PostPosted: 22 Feb 2014, 17:10 
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Joined: 02 Jan 2014, 18:04
Posts: 24
Here is the second version due to the large interest ;)
It uses the workaround lazyhealer suggested to counteract the firstperson weapon stretching

Features:
-Pick supported widescreen resolutions in the display menu, the 16 Bit modes have been removed.
-The FOV is Hor+ (the larger the aspect ratio, the more is seen).
-The cutscenes are anamorphic (they fill out as much of the screen as possible).
-The firstweapon stretching is counteracted by scaling them.
-The splashscreen and menu backgrounds are no longer stretched.
-Subtitles and popup texts now take up the correct screen width.
-Circular shadows now actually stay active. Originally they were deactivated after any cutscene played.

Installation:
1. Put the "WidescreenPatch.rez" file in your NOLF directory.
2. Run the launcher, click on "Advanced".
3. Put this into the commandline field: „-rez "WidescreenPatch.rez"„ (without the outer quotes).
4. Make sure "always pass these command-line parameters" is checked.
5. If you want to set the horizontal FOV to another value, add „+FovX "value"„ to the end of the
command line (once again without the outer quotes).
3. Start the game, go to display and select the desired resolution.
Enjoy the game!

Known Problems:

Spoiler:
-You cannot play on GotY (1.004) servers with this patch. This is due to the patch being based on the 1.003 source
code because the 1.004 source code wasnt released.
-Hosting a game isnt possible either. Hosting a 1.003 game could be enabled, but that would remove all text
(objectives, intel, etc.) from the "Rest and Relaxation" bonus mission of the GotY edition.
-The firstperson weapons distort in animations and their movement doesnt match up with the movement of their attachments.
This is a result of the streching workaround and cant be fixed.
-When using a FOV different from the Hor+ value the firstperson weapons are offseted. This may be counteracted in the future.
-The scopes dont scale properly. The scaling is in some weird way dependent on the FOV. This may be fixed in the future.
-The sides of the scoped are not covered up yet. This may be fixed in the future.


Comparisons:

cutscene:
Spoiler:
original. 4x3:
Image

original 16x9:
Image

patched 16x9:
Image


weapons:
Spoiler:
original 4x3:
Image

original 16x9:
Image

patched 16x9:
Image


the firstperson weapon workaround is not really nice so if you have another aspect ratio than 16x9, please give feedback on how well it works.


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PostPosted: 15 Mar 2014, 01:41 
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Joined: 15 Mar 2014, 01:31
Posts: 1
Thanks Wobak for making this mod! I've only tested it out for a few minutes but from what I've seen it works great.


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PostPosted: 18 Mar 2014, 12:16 
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Joined: 02 Jan 2014, 18:04
Posts: 24
Thanks! Tell me if you run into any problems or have suggestions.


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PostPosted: 10 Feb 2015, 11:35 
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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany
Any chance you could made more Resolutions: 2560 x 1440 or 3440 x 1440
So far max working Res. is 1920 x 1440 :onethumb: everything above wont work.

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PostPosted: 10 Feb 2015, 13:18 
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Joined: 19 Dec 2011, 16:03
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zeyrok wrote:
Any chance you could made more Resolutions: 2560 x 1440 or 3440 x 1440
So far max working Res. is 1920 x 1440 :onethumb: everything above wont work.

Copy this file - available from the PC Gaming Wiki Community Files (search there)

Resolutions higher than 2048 pixels should work after that.


Last edited by jackfuste on 20 Jul 2015, 10:06, edited 1 time in total.

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PostPosted: 11 Feb 2015, 14:41 
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Joined: 02 Jan 2014, 18:04
Posts: 24
Wow, that's cool. How exactly does it work and can it be applied to other games aswell?
Looks like the 1stperson weaponoffset is not correct for ultrawide though :-( Does it vary between different weapons?


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PostPosted: 12 Feb 2015, 08:42 
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Joined: 11 Dec 2008, 23:51
Posts: 685
Location: Germany
WOW :twothumb: that was fast - and works perfect - finally NOLF 1 in 21:9 (3440 x 1440) - Widescreen fix from WOBAK and High Resolution Fix from jackfuste - thanks a lot. :rockout:

:onethumb: Just find out jackfustes High Resolution Fix (D3DIM700.DLL) is also working for Aliens versus Predator 2 and Addon Primal Hunt :onethumb:

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PostPosted: 12 Feb 2015, 15:40 
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Joined: 02 Jan 2014, 18:04
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Cool, I should probably release my widescreen patch for AvP 2 then. :)


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PostPosted: 12 Feb 2015, 22:21 
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Joined: 19 Dec 2011, 16:03
Posts: 521
Wobak wrote:
Wow, that's cool. How exactly does it work and can it be applied to other games aswell?

This is API fix. Function "Create Device" has screen resolution check, if resolution higher than 2048 pixels, then it return "88760082" (error value).
Wobak wrote:
Looks like the 1stperson weaponoffset is not correct for ultrawide though :-( Does it vary between different weapons?

Here's mine widescreen fix, based on GOTY edition (v1.004) - available from the PC Gaming Wiki Community Files (search there)


Installation - copy all content from archive to game folder.

- All screen resolutions are available in the game menu and launcher
- Hor+
- Hor+ cutscenes
- Weapon centered
Image
Image

Image
Image


Last edited by jackfuste on 20 Jul 2015, 10:03, edited 1 time in total.

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