UniWS returning a 32bit value instead of 16bit

User created game mods, skins, texture packs and camera tools
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CrazySteve88
Posts: 3
Joined: 12 Sep 2014, 04:09

UniWS returning a 32bit value instead of 16bit

Post by CrazySteve88 »

I recently started using UniWS and adding my own addresses for games and for a while it worked just fine UNTIL... I added this:
[Star Wars - Rogue Squadron 3D]
details=!!! MUST RUN AS ADMINISTRATOR !!!
checkfile=Rogue Squadron.EXE
modfile=Rogue Squadron.EXE
sig=8002540146004600140E06002256
sigwild=00000000000000
xoffset=0
yoffset=2
occur=1

When I click on FIND EXE in the program it returns the 32bit values instead of the 16bit(640x340) and if I try changing the resolutions it changes the last byte after 5401 to 00. I have no freaking idea why this happens.

I tried changing the offsets thinking I set something incorrectly and I even changed the "sig" to include more/less bytes but nothing changes.

Could anyone please help me? or at the very least could someone suggest another tool I could use?

*EDIT* Forgot to mention but if I change the offsets to say x=3 and y=7 or anything else it still gives me a 32bit value >:|
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