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PostPosted: 26 Sep 2014, 18:46 
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I don't own this game yet, but it is getting some good reviews. Does anyone know if it has (partial) triple wide or 21:9 support?

EDIT: I guess this post came a little early. Was thrown of by the reviews that came out, which made me think that the game was out as well. We will have to wait until the 30th to answer the question above.

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PostPosted: 27 Sep 2014, 15:08 
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I'm dead keen on this game, and I know Helifax is too. I've tried to get straight answers out of the devs prior to launch - but nothing yet. I'll keep trying though. According to Wiki it uses an in-house engine (Lithtech engine) so who knows.

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PostPosted: 28 Sep 2014, 00:10 
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Well, it appears to be using the same engine as Assassin's Creed, since a lot of the move sets are similar (possibly the same engine). If that's the case, then there should be Surround support. Not an accurate assessment however. So, here's hoping to Surround and SLI support on launch.


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PostPosted: 30 Sep 2014, 07:12 
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Hey guys, just wanted to post some screenshots of the game playing at 2560x1080. So far, it seems rocks solid. The game renders natively in the 21:9 aspect ratio including menus and hud. Some cutscenes are in video format 16:9 which puts black bars on the sides. I have only been playing for a little while but this seems like a rock solid port so far. Here are the screenshots and I will post more if I find any issues.

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PostPosted: 30 Sep 2014, 07:34 
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It might do okay at 2560x1080, but not 5760 x 1080, or 5892 x 1080 which is what I usually play at (bezel corrected). It cuts the sides off so it only uses about 3 inches of each surround monitor. If I were not about to hang it up for the night I would post some pics. In any case, it recognizes my resolution, but does not render across all three screens fully. I tried full screen, borderless, etc., but no dice. If you try "maximized" setting it crashes to desktop. I played it a little while on single monitor to get a look at it and it seems awesome, but looks like it will need some work before Surround will work. It a graphics hog and not optimized very well for sli. I have quad sli and GPUs barley go above 50%, yet frame rate suffers. The camera is also funky. Its like it has acceleration on it. You barley move the mouse and it barley moves...move the mouse a little more, then it swings around 360 degrees before you know what's up. I turned down all settings for camera and mouse, but it still does it. It has great potential, but is going need some tweaks and time to figure out what works best. There's a config file in My Docs, but its very limited.

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PostPosted: 30 Sep 2014, 07:46 
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gumbo1919 wrote:
Hey guys, just wanted to post some screenshots of the game playing at 2560x1080. So far, it seems rocks solid. The game renders natively in the 21:9 aspect ratio including menus and hud. Some cutscenes are in video format 16:9 which puts black bars on the sides. I have only been playing for a little while but this seems like a rock solid port so far. Here are the screenshots and I will post more if I find any issues.


Can you tell if the fov is the same at 21:9 and 16:9 (comparing screenshots of both?).

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PostPosted: 30 Sep 2014, 08:09 
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Here are is a comparison shot one at 1920x1080 and the other at 2560x1080.

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PostPosted: 30 Sep 2014, 09:56 
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gumbo1919 wrote:
Here are is a comparison shot one at 1920x1080 and the other at 2560x1080.


Thanks you sir! Thinks look good. So if the game is taxing, running it at 60fps at 2560x1080 would be more easily attainable (compared to 5760x1080).

How come you guys have the game already? Is it out in your region?

EDIT: Now I see that the game was released yesterday instead of today. Is it just me, or are those release dates jumping around like crazy.

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Last edited by Wijkert on 30 Sep 2014, 10:56, edited 1 time in total.

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PostPosted: 30 Sep 2014, 10:17 
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Anyone with Surround/Eyefinity can give some info on how the game behaves at these resolutions?

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PostPosted: 30 Sep 2014, 12:17 
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It's broken.

Image

Slow internet is slow...

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PostPosted: 30 Sep 2014, 12:33 
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HaYDeN wrote:
It's broken.

Image

Slow internet is slow...


I had a feeling that was the case... Now to see exactly how broken it is:)) I hope it's just the UI that spans or does funky stuff...but somehow I doubt that will be the only problem...

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PostPosted: 30 Sep 2014, 12:34 
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HaYDeN wrote:
It's broken.

Image

Slow internet is slow...



Hopefully, you are able to fix the surround problems.
I won't ever play a game without surround.


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PostPosted: 30 Sep 2014, 12:48 
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X1XNobleX1X wrote:
Hopefully, you are able to fix the surround problems.
I won't ever play a game without surround.


I'll look when it finishes, depends how difficult it is to fix... also getting late.. but Helifax might get something out.

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PostPosted: 30 Sep 2014, 13:22 
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helifax wrote:
HaYDeN wrote:
It's broken.

Image

Slow internet is slow...


I had a feeling that was the case... Now to see exactly how broken it is:)) I hope it's just the UI that spans or does funky stuff...but somehow I doubt that will be the only problem...


Any good news?
Is it possible to fix?


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PostPosted: 30 Sep 2014, 15:45 
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i have the same issues cant get it working in 5760x1080. hope someone gets it working and shares.


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PostPosted: 30 Sep 2014, 15:49 
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X1XNobleX1X wrote:
helifax wrote:
HaYDeN wrote:
It's broken.

Image

Slow internet is slow...


I had a feeling that was the case... Now to see exactly how broken it is:)) I hope it's just the UI that spans or does funky stuff...but somehow I doubt that will be the only problem...


Any good news?
Is it possible to fix?


I am still at work for the next 3hours or so. Then I need to get home and start downloading this small game... Only then I can see what is going on in there;)) So don't expect anything today...

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PostPosted: 30 Sep 2014, 17:49 
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In a German Forum I saw this Possible Solution in changing an INI-File:

Quote:
5760*1080 ingame = 5760*3240 ini
1920*360 ingame = 1920*1080 ini


http://www.computerbase.de/forum/showth ... st16341108

I cant test this, i dont own the game yet


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PostPosted: 30 Sep 2014, 18:11 
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Hayden was working to the wee hours this morning (3-4am) to try and get this out, but I see he is offline now. When I spoke to him, he said he was having luck with a fix. There is a way to enable the game to span to whatever aspect ratio you want via an .ini tweak - but he didn't want me to post it, because it would mess with his eventual fix. It does seem to make the game scale properly (although I still think it's slightly zoomed) but that could just be FOV issues, BUT the hud spans, and the in-game menu stuff is Vert-.

So there are a few things to work out, and by centring the HUD, hopefully that doesn't fuck with the in-game markers (which can happen). The good news is, that it looks like we should be able to enjoy this game in Surround/Eyefinity thanks to these smart kids (Helifax will also have a look), and no thanks to the lazy devs. For a game that spouts Nvidia, it doesn't have Sli support, or Surround support.


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2014-10-01_00001.jpg [ 1.46 MiB | Viewed 5249 times ]

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PostPosted: 30 Sep 2014, 18:34 
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No SLI support? No wonder I was getting such crappy frame rates. You're right, Its hard to believe a game with the "Nvidia" logo on the opening title has no SLI support. Not to mention how graphically intensive it is. At least it looks like its fixable. Il wait patiently for the fix. Thanks for the heads up!

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PostPosted: 30 Sep 2014, 19:00 
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Funkengreuven wrote:
No SLI support? No wonder I was getting such crappy frame rates. You're right, Its hard to believe a game with the "Nvidia" logo on the opening title has no SLI support. Not to mention how graphically intensive it is. At least it looks like its fixable. Il wait patiently for the fix. Thanks for the heads up!


To enable SLI use the app nvidia Inspector and force it to AFR2 and it will enable SLI no prob works great.

Make sure in the reg Nvidia cntrl panel you add the game first so you can see the profile in nvidia Inspector.


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PostPosted: 30 Sep 2014, 19:16 
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valcan_s wrote:
Funkengreuven wrote:
No SLI support? No wonder I was getting such crappy frame rates. You're right, Its hard to believe a game with the "Nvidia" logo on the opening title has no SLI support. Not to mention how graphically intensive it is. At least it looks like its fixable. Il wait patiently for the fix. Thanks for the heads up!


To enable SLI use the app nvidia Inspector and force it to AFR2 and it will enable SLI no prob works great.

Make sure in the reg Nvidia cntrl panel you add the game first so you can see the profile in nvidia Inspector.


Beat me to it :)

EDIT: Also for those that don't know - you can bypass the intro vids by renaming the appropriate files inside the install directory.

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Last edited by Toothless Spoon on 30 Sep 2014, 19:52, edited 1 time in total.

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PostPosted: 30 Sep 2014, 19:23 
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ok i think i fixed it.

open your render.cfg file its located in c:\users|%username%\documents\wbgames\shadow of mordor.


change"Render.Setting.AspectRatioLock" "1.000000" to "Render.Setting.AspectRatioLock" "0.000000" then i marked the file as read me.


so far i can get into game every is wokring but when i move it crashes again. maybe this will help some help fixe the issue.


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PostPosted: 30 Sep 2014, 19:24 
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valcan_s wrote:
Funkengreuven wrote:
No SLI support? No wonder I was getting such crappy frame rates. You're right, Its hard to believe a game with the "Nvidia" logo on the opening title has no SLI support. Not to mention how graphically intensive it is. At least it looks like its fixable. Il wait patiently for the fix. Thanks for the heads up!


To enable SLI use the app nvidia Inspector and force it to AFR2 and it will enable SLI no prob works great.

Make sure in the reg Nvidia cntrl panel you add the game first so you can see the profile in nvidia Inspector.



Okay, I don't use NI very much in the past, so I want to make sure I followed your directions correctly:

1. I went into Nvidia Control Panel and added the Shadows of Mordor.exe in program settings.
2. I found where you click on home button and I saw the shadows of mordor.exe I added in Nvidia Control Panel and made it the active profile.
3. I went down to Nvidia Predefined SLI Mode and selected AFR2, then clicked apply changes.

However, I'm not seeing any improvement in the game. I think maybe I'm missing something. I left everything else at Global Default and only changed AFR2. Is this right? I'm getting like 20 FPS on all high settings. Dos this sound right based on your results?


Also, once I've done the above, do I have to keep the Nvidia Inspector program open, or can I close it and the settings hold?

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Last edited by Funkengreuven on 30 Sep 2014, 20:00, edited 1 time in total.

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PostPosted: 30 Sep 2014, 19:33 
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ok per my other post its working at 5760x1080 with my fix above minus teh read only part. the menu's are still messed up. i have no idea how to fix those so i hope others can.


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PostPosted: 30 Sep 2014, 20:00 
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Funkengreuven wrote:
valcan_s wrote:
Funkengreuven wrote:
No SLI support? No wonder I was getting such crappy frame rates. You're right, Its hard to believe a game with the "Nvidia" logo on the opening title has no SLI support. Not to mention how graphically intensive it is. At least it looks like its fixable. Il wait patiently for the fix. Thanks for the heads up!


To enable SLI use the app nvidia Inspector and force it to AFR2 and it will enable SLI no prob works great.

Make sure in the reg Nvidia cntrl panel you add the game first so you can see the profile in nvidia Inspector.



Okay, I don't use NI very much in the past, so I want to make sure I followed your directions correctly:

1. I went into Nvidia Control Panel and added the Shadows of Mordor.exe in program settings.
2. I downloaded & installed latest version of NI and clicked on "Nvidia predefined SLI mode" and selected AFR2 and clicked apply.

Do I have to do anything else? Do I have to make Shadows of Mordor selectable in NI in the "Profiles" list with all the other games and select it there? If so, how do I do that? Or will it work with the Global Profile as long as I added the Shadows of Mordor.exe in Nvidia Control Panel and have it selected there? I don't know how to make the .exe show up in the Profiles list in Nvidia Inspector...(if necessary)

Also, once I've done the above, do I have to keep the Nvidia Inspector program open, or can I close it and the settings hold?


When you open NI and search the profiles you will find Middle-earth: Shadow of Mordor already exists.

1. Select that and add the .exe like you did before, but this time it will be to the appropriate profile.
Attachment:
nvidia_20141001_045758.png
nvidia_20141001_045758.png [ 98.21 KiB | Viewed 4397 times ]

2. Scroll down and under Sli, change - Sli rendering mode to Force_AFR2.
Attachment:
nvidia_20141001_045817.png
nvidia_20141001_045817.png [ 103.58 KiB | Viewed 4388 times ]


hope that helps.

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PostPosted: 30 Sep 2014, 20:03 
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Thanks for the help. I was editing my reply while I was tinkering with it. I'm going to go over your settings in the post and duplicate exactly and try again.

When I go into NV CNTRL PNL and add a new program in Program Settings, I see Shadows of Mordor (SoM) and I select it and click add. However, it doesn't add it nice and neat like your picture shows, it lists it as C:\programfiles\steam\steamapps\common\shadowsofmordor\x64\shadowsofmordor.exe. Then, when I go into NI and try to find it, I have to search for the path/profile above. It doesn't show up as "Middle Earth - Shadows of Mordor" like yours does. I don't know why? However, I can select it as a profile and make the changes like you pics show. Am I doing the same thing even though its not making for a nice & neat profile name? Maybe I'm doing something wrong...

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PostPosted: 30 Sep 2014, 20:58 
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Funkengreuven wrote:
Thanks for the help. I was editing my reply while I was tinkering with it. I'm going to go over your settings in the post and duplicate exactly and try again.

When I go into NV CNTRL PNL and add a new program in Program Settings, I see Shadows of Mordor (SoM) and I select it and click add. However, it doesn't add it nice and neat like your picture shows, it lists it as C:\programfiles\steam\steamapps\common\shadowsofmordor\x64\shadowsofmordor.exe. Then, when I go into NI and try to find it, I have to search for the path/profile above. It doesn't show up as "Middle Earth - Shadows of Mordor" like yours does. I don't know why? However, I can select it as a profile and make the changes like you pics show. Am I doing the same thing even though its not making for a nice & neat profile name? Maybe I'm doing something wrong...


You really don't have to go into NV control panel to add the program. If you just did it all through NV inspector it will be the same as what I showed you. Ultimately though, you just need to add Sli rendering mode AFR2 to whatever profile you created with the shadowsofmordor.exe.

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PostPosted: 01 Oct 2014, 02:05 
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If we can get a solution to this, I'd like to use this for my first performance analysis.


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skipclarke wrote:
If we can get a solution to this, I'd like to use this for my first performance analysis.



out side the some menu issues i have it working. see my fix above.


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milkcoma wrote:
skipclarke wrote:
If we can get a solution to this, I'd like to use this for my first performance analysis.



out side the some menu issues i have it working. see my fix above.

That may work for the benchmark. But, I'd hate to promote a game that we couldn't actually get fixed.


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PostPosted: 01 Oct 2014, 08:32 
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milkcoma wrote:
skipclarke wrote:
If we can get a solution to this, I'd like to use this for my first performance analysis.



out side the some menu issues i have it working. see my fix above.

I implemented the fixes you listed and while some of the menus are off and/or zoomed in too far (weapons & Saurons Army), overall the rest seems to work okay. Reminds me of how Watchdogs is right now. The map is zoomed in too far, but its still serviceable. Thanks for the heads-up. The more I play this game the better it gets. A complete fix will make it perfect.

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PostPosted: 01 Oct 2014, 08:48 
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Image

Was not a easy fix this one.

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PostPosted: 01 Oct 2014, 09:16 
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HaYDeN wrote:
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Was not a easy fix this one.


Well done!
When will it be available?


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Looks Good HayDen. Does it have a fov fix as well? Playing this on a PC monitor is giving me headaches and I'm sure I'm not the only one. Talions body is just too close to the camera.


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PostPosted: 01 Oct 2014, 11:15 
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Nice! Can't wait to try it out.


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PostPosted: 01 Oct 2014, 12:48 
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Toothless Spoon wrote:

To enable SLI use the app nvidia Inspector and force it to AFR2 and it will enable SLI no prob works great.

Make sure in the reg Nvidia cntrl panel you add the game first so you can see the profile in nvidia Inspector.


Okay, I don't use NI very much in the past, so I want to make sure I followed your directions correctly:

1. I went into Nvidia Control Panel and added the Shadows of Mordor.exe in program settings.
2. I downloaded & installed latest version of NI and clicked on "Nvidia predefined SLI mode" and selected AFR2 and clicked apply.

Do I have to do anything else? Do I have to make Shadows of Mordor selectable in NI in the "Profiles" list with all the other games and select it there? If so, how do I do that? Or will it work with the Global Profile as long as I added the Shadows of Mordor.exe in Nvidia Control Panel and have it selected there? I don't know how to make the .exe show up in the Profiles list in Nvidia Inspector...(if necessary)


When you open NI and search the profiles you will find Middle-earth: Shadow of Mordor already exists.

1. Select that and add the .exe like you did before, but this time it will be to the appropriate profile.

2. Scroll down and under Sli, change - Sli rendering mode to Force_AFR2.


hope that helps.


It looks like when I use this solution, the game stops displaying everything in the middle screen. Any ideas?


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PostPosted: 01 Oct 2014, 12:54 
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Amon Amarth wrote:
Toothless Spoon wrote:

To enable SLI use the app nvidia Inspector and force it to AFR2 and it will enable SLI no prob works great.

Make sure in the reg Nvidia cntrl panel you add the game first so you can see the profile in nvidia Inspector.


Okay, I don't use NI very much in the past, so I want to make sure I followed your directions correctly:

1. I went into Nvidia Control Panel and added the Shadows of Mordor.exe in program settings.
2. I downloaded & installed latest version of NI and clicked on "Nvidia predefined SLI mode" and selected AFR2 and clicked apply.

Do I have to do anything else? Do I have to make Shadows of Mordor selectable in NI in the "Profiles" list with all the other games and select it there? If so, how do I do that? Or will it work with the Global Profile as long as I added the Shadows of Mordor.exe in Nvidia Control Panel and have it selected there? I don't know how to make the .exe show up in the Profiles list in Nvidia Inspector...(if necessary)


When you open NI and search the profiles you will find Middle-earth: Shadow of Mordor already exists.

1. Select that and add the .exe like you did before, but this time it will be to the appropriate profile.

2. Scroll down and under Sli, change - Sli rendering mode to Force_AFR2.


hope that helps.


It looks like when I use this solution, the game stops displaying everything in the middle screen. Any ideas?



Try this: https://forums.geforce.com/default/topi ... 8/#4324368
for SLI.

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PostPosted: 01 Oct 2014, 13:05 
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It looks like the frame rate is way too inconsistent. Dropping on random scenes that don't exactly qualify as "eyecandy." I think I'll have to wait for NV to release a proper profile.


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Amon Amarth wrote:
It looks like the frame rate is way too inconsistent. Dropping on random scenes that don't exactly qualify as "eyecandy." I think I'll have to wait for NV to release a proper profile.


Have you tried it at least?

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PostPosted: 01 Oct 2014, 19:49 
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thanks for the fix! will FOV adjustment be added?


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helifax wrote:
Amon Amarth wrote:
It looks like the frame rate is way too inconsistent. Dropping on random scenes that don't exactly qualify as "eyecandy." I think I'll have to wait for NV to release a proper profile.


Have you tried it at least?


Yes, that's why I'm able to tell the SLI scaling wasn't quite right.


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helifax wrote:
Amon Amarth wrote:
It looks like the frame rate is way too inconsistent. Dropping on random scenes that don't exactly qualify as "eyecandy." I think I'll have to wait for NV to release a proper profile.


Have you tried it at least?


It works perfectly for me you really need a beefy card with a lot of mem I have Titans @ 6gig and I can play above 60fps on everything Ultra, the SLI profile threw Nvidia Inspector works like a charm.


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PostPosted: 02 Oct 2014, 00:41 
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HaYDeN wrote:
Image

Was not a easy fix this one.


Massive thanks Hayden for your work I really appreciate it man :rockout: works perfectly and runs really well performance wise.


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HaYDeN wrote:
Image

Was not a easy fix this one.


Massive thanks! It looks and works like the devs themselves made it !!!!
Perfect and awesome job;))

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pardon my ignorance, but is this fix released? or is it being checked for bugs and such? I am new to surround gaming so this is my first time really messing with the widescreen fixer.


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wolfwood3081 wrote:
pardon my ignorance, but is this fix released? or is it being checked for bugs and such? I am new to surround gaming so this is my first time really messing with the widescreen fixer.


It's already been released as a plugin for Flawless Widescreen.


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I'm derping, where can I find the plugin for this?


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I hate to even ask as I know how much work has been put into this fix already, but has anyone figured out how to adjust the FOV in a way that doesn't affect the fix? Sometimes when you have Orcs swarming around in a fight the character is too close and you cant see what's going on and get smacked a good one without being able to see it. Just wondering if anyone knows and can share. Besides the lack of SLI or Surround support, this really is one hell of as game...
Thanks!

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valcan_s wrote:
helifax wrote:
Amon Amarth wrote:
It looks like the frame rate is way too inconsistent. Dropping on random scenes that don't exactly qualify as "eyecandy." I think I'll have to wait for NV to release a proper profile.


Have you tried it at least?


It works perfectly for me you really need a beefy card with a lot of mem I have Titans @ 6gig and I can play above 60fps on everything Ultra, the SLI profile threw Nvidia Inspector works like a charm.


I have titans too, but what resolution are you playing at? I get about 60fps with a bit of SS, but I get major drops in the game (which I've spoken to other players seems to be common) - are you experiencing drops? Also when I talk drops, they are substantial, like 20-30fps loss.

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Dis regard my eyes are getting old


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Toothless Spoon wrote:


I have titans too, but what resolution are you playing at? I get about 60fps with a bit of SS, but I get major drops in the game (which I've spoken to other players seems to be common) - are you experiencing drops? Also when I talk drops, they are substantial, like 20-30fps loss.


5760x1200 at 50 FPS average. However, when there's orange lighting from tourches and candles, the frame rate tends to drop. I imagine it's something that can be fixed with a patch or on nVidia's side.


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"No SLI support? No wonder I was getting such crappy frame rates. You're right, Its hard to believe a game with the "Nvidia" logo on the opening title has no SLI support. Not to mention how graphically intensive it is. At least it looks like its fixable. Il wait patiently for the fix. Thanks for the heads up![/quote]

To enable SLI use the app nvidia Inspector and force it to AFR2 and it will enable SLI no prob works great.

Make sure in the reg Nvidia cntrl panel you add the game first so you can see the profile in nvidia Inspector.[/quote]


Okay, I don't use NI very much in the past, so I want to make sure I followed your directions correctly:

1. I went into Nvidia Control Panel and added the Shadows of Mordor.exe in program settings.
2. I downloaded & installed latest version of NI and clicked on "Nvidia predefined SLI mode" and selected AFR2 and clicked apply.

Do I have to do anything else? Do I have to make Shadows of Mordor selectable in NI in the "Profiles" list with all the other games and select it there? If so, how do I do that? Or will it work with the Global Profile as long as I added the Shadows of Mordor.exe in Nvidia Control Panel and have it selected there? I don't know how to make the .exe show up in the Profiles list in Nvidia Inspector...(if necessary)

Also, once I've done the above, do I have to keep the Nvidia Inspector program open, or can I close it and the settings hold?[/quote]

When you open NI and search the profiles you will find Middle-earth: Shadow of Mordor already exists.

1. Select that and add the .exe like you did before, but this time it will be to the appropriate profile.
Attachment:
nvidia_20141001_045758.png

2. Scroll down and under Sli, change - Sli rendering mode to Force_AFR2.
Attachment:
nvidia_20141001_045817.png


hope that helps."




I'm stuck in the same boat, only I tried following this and it remains unchanged for me. I'm still stuck with this.

Image

I have a profile in NI that links to my .exe in my Steam folder, that profile has SLI rendering mode set to SLI_RENDERING_MODE_FORCE_AFR2, but I'm not getting any real change in results. Also, Flawless Widescreen keeps failing to load the game profile. "Configure function call for the last process failed"

I don't really mess with this stuff a lot so I'm sure I'm doing something stupid that's screwing it up.


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PostPosted: 04 Oct 2014, 02:04 
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Actually I found that Linking the FEAR 3 flag instead of just forcing AFR2, get more gains. I went from about 60% to 70+% scaling each card. Still not ideal, but hopefully we'll get proper drivers soon.

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Funkengreuven wrote:
milkcoma wrote:
skipclarke wrote:
If we can get a solution to this, I'd like to use this for my first performance analysis.



out side the some menu issues i have it working. see my fix above.

I implemented the fixes you listed and while some of the menus are off and/or zoomed in too far (weapons & Saurons Army), overall the rest seems to work okay. Reminds me of how Watchdogs is right now. The map is zoomed in too far, but its still serviceable. Thanks for the heads-up. The more I play this game the better it gets. A complete fix will make it perfect.


What this guy said about the menus...Sauron's Army menu zoom is screwed up. Once you unlock the Warchiefs you can only see the very last row of Captains, making it very hard to use properly:
Image

Any chance for a fix?


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This fix though working with nVidia surround does not seem to work with Eyefinity.

If I launch the game with the fix turned on I get the 21:9 default like the game would do without the fix. I then go into the settings and change to 5760x1080 apply, relaunch game and it will fill the whole 3 screens but all the menus disappear off screen into the top wight corner.

Anyone else running AMD and tried besides me?


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Arkayn wrote:
This fix though working with nVidia surround does not seem to work with Eyefinity.

If I launch the game with the fix turned on I get the 21:9 default like the game would do without the fix. I then go into the settings and change to 5760x1080 apply, relaunch game and it will fill the whole 3 screens but all the menus disappear off screen into the top wight corner.

Anyone else running AMD and tried besides me?


Running on AMD, fix is not working for me either


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Xickle wrote:
Arkayn wrote:
This fix though working with nVidia surround does not seem to work with Eyefinity.

If I launch the game with the fix turned on I get the 21:9 default like the game would do without the fix. I then go into the settings and change to 5760x1080 apply, relaunch game and it will fill the whole 3 screens but all the menus disappear off screen into the top wight corner.

Anyone else running AMD and tried besides me?


Running on AMD, fix is not working for me either


It works fine for me with AMD R9 290 using Catalyst 14.9 WHQL with only a minor issue that some of the left upper texts are under the bezel because I use 6048x1080 BC resolution.

Image


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Thanks for the fix it works great!!


middle earth shadow of mordor rating 3d not recommended SHIZ!

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Anyone getting the problem with the Army menu - where you select Orcs etc. Once the War Chiefs get introduced into the main story, but menu is stuck in a higher position. I spoke to Hayden about it, but I was wondering if anyone else has come across this?

Hayden's fix:
Attachment:
2014-10-04_00001.jpg
2014-10-04_00001.jpg [ 558.44 KiB | Viewed 4750 times ]


What it should be like (1920x1080):
Attachment:
2014-10-04_00004.jpg
2014-10-04_00004.jpg [ 223.07 KiB | Viewed 4806 times ]

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I have the same problem, kinda game breaking.

Image


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Also have this issue. Started happening after I unlocked warlords (the last row).

Keyboard movement still works so thankfully it's not a deal breaker :)


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Any one else not able to get the hud to the middle screen in eyefinity with the hayden fix? it made the game playable on 3 screens but it pushes the hud to the edge.
Image


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I dunno. I think you may need to stop using the fix. I say this because you now can't see who you are marking for a target on the bottom two rows. Plus once you take out the Warchiefs and things move again.

I'd disable the fix, eyefinity etc. Launch the game, see if they move up then if they do, save and close. Set up eyefinity + hayden fix again then launch and see if the Orcs stay in the relocated positions.


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Arkayn wrote:
I dunno. I think you may need to stop using the fix. I say this because you now can't see who you are marking for a target on the bottom two rows. Plus once you take out the Warchiefs and things move again.

I'd disable the fix, eyefinity etc. Launch the game, see if they move up then if they do, save and close. Set up eyefinity + hayden fix again then launch and see if the Orcs stay in the relocated positions.


I tried disabling the fix, and a lot of other different things, but only goes back to normal if I play at 1920x1080. It is actually important later in the game when you get the branding skill - so yeah, although you can still use your keys, it still needs to be fixed.

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Arkayn wrote:
I dunno. I think you may need to stop using the fix. I say this because you now can't see who you are marking for a target on the bottom two rows. Plus once you take out the Warchiefs and things move again.

I'd disable the fix, eyefinity etc. Launch the game, see if they move up then if they do, save and close. Set up eyefinity + hayden fix again then launch and see if the Orcs stay in the relocated positions.


You can see who you're targeting on the top right so you're not going completely blind.

As for unit movement, it displays just fine when you see the battle report so you should be okay on that front.


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Bweefk wrote:
Any one else not able to get the hud to the middle screen in eyefinity with the hayden fix? it made the game playable on 3 screens but it pushes the hud to the edge.
Image

I am getting exactly this along with several other issues. One problem for me is that the view of "Saurons army" is zoomed in very much, and I am not even at the warchiefs stage, where people say there's issues. For some reason my menu letters start flashing furiously when I open it up too.
I'm running AMD R9 290 in 2 way crossfire, and 6064x1200 bezel compensated resolution.


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I don't know why but the fix is not downloading for me when I download the latest version of WSF... anyone have any ideas?


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Devboy wrote:
I don't know why but the fix is not downloading for me when I download the latest version of WSF... anyone have any ideas?


The fix is in Flawless Widescreen, not Widescreen Fixer. Go to FW website and download tool and you'll see SOM in the games list on left.

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Xickle wrote:
Bweefk wrote:
Any one else not able to get the hud to the middle screen in eyefinity with the hayden fix? it made the game playable on 3 screens but it pushes the hud to the edge.
Image

I am getting exactly this along with several other issues. One problem for me is that the view of "Saurons army" is zoomed in very much, and I am not even at the warchiefs stage, where people say there's issues. For some reason my menu letters start flashing furiously when I open it up too.
I'm running AMD R9 290 in 2 way crossfire, and 6064x1200 bezel compensated resolution.


FWS thread is riddled with people having issues with AMD hardware detection, and the problem should be fairly obvious looking at status messages.... the first thing to do is check the status of FWS and confirm that it is correctly detecting your display setup, if you have 3 monitors and it doesn't say it detected 3 monitors... clearly there's an issue... if the resolution is wrong, clearly there's an issue.

AMD Eyefinity API's are awful, Crossfire setups do not get detected in the same way that single cards do, nor is the same information available, and sometimes even single cards fail detection for random reasons.

You can override the display detection like so:

Image

Until the day comes that I get a pair of AMD cards [which is very unlikely] or AMD fix the problem, it will probably remain broken.

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Thanks for the info Hayden.

I will try launching again with manual settings for displays. Though all the other games I've used this with so far seems to work (except Witcher 2 but maybe this will fix that too) but keeping the manual settings on all the time is obviously no harm.

For what it is worth my next set of cards will be AMD for the reasons you stated and many more. Been stuck with drivers the last 12 months that don't allow 120hz on Eyefinity 5760x1080 despite working fine in 2013.


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Arkayn wrote:
Thanks for the info Hayden.

I will try launching again with manual settings for displays. Though all the other games I've used this with so far seems to work (except Witcher 2 but maybe this will fix that too) but keeping the manual settings on all the time is obviously no harm.

For what it is worth my next set of cards will be AMD for the reasons you stated and many more. Been stuck with drivers the last 12 months that don't allow 120hz on Eyefinity 5760x1080 despite working fine in 2013.


I assume you mean "will be Nvidia" - I too used to have ATI gear and this was... like 4 years ago, the drivers were a problem then... eg. eyefinity not working sometimes (mostly due to Displayport adapter, but NVIDIA doesn't have this issue, not detecting my forth display, locking up) - so yeah, never again for me either... unless they come out with something killer, which is unlikely IMO.

Wouldn't call myself a NVIDIA fanboy, just had way too many first hand problems with AMD.

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HaYDeN wrote:
Xickle wrote:
Bweefk wrote:
Any one else not able to get the hud to the middle screen in eyefinity with the hayden fix? it made the game playable on 3 screens but it pushes the hud to the edge.
Image

I am getting exactly this along with several other issues. One problem for me is that the view of "Saurons army" is zoomed in very much, and I am not even at the warchiefs stage, where people say there's issues. For some reason my menu letters start flashing furiously when I open it up too.
I'm running AMD R9 290 in 2 way crossfire, and 6064x1200 bezel compensated resolution.


FWS thread is riddled with people having issues with AMD hardware detection, and the problem should be fairly obvious looking at status messages.... the first thing to do is check the status of FWS and confirm that it is correctly detecting your display setup, if you have 3 monitors and it doesn't say it detected 3 monitors... clearly there's an issue... if the resolution is wrong, clearly there's an issue.

AMD Eyefinity API's are awful, Crossfire setups do not get detected in the same way that single cards do, nor is the same information available, and sometimes even single cards fail detection for random reasons.

You can override the display detection like so:

Image

Until the day comes that I get a pair of AMD cards [which is very unlikely] or AMD fix the problem, it will probably remain broken.


Thank you, that worked perfectly! I had to set the X-pos of the HUD to 2023 instead of 1920, because of bezels, so now everything is nice and in the middle.


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I use nvidia surround and can't get the Flawless widescreen fix to work i get
"configure function call for the attacked process fails, retrying in XX seconds...

Last Error:
Could not find the letterboxfix injection point, Middle Earth : SOM may have been updated to a version that is no longer supported.
Try restarting Middle Earth:som or selecting a different version and re-enable the fix.

I tried:
Go into the game files through your My Documents forlder -> WB Games -> Shadow of Mordor
Edit the render.cg file:
Change:
"Render.Setting.AspectRatioLock" "1.000000"
to
"Render.Setting.AspectRatioLock" "0.000000"
Save file and exit.

and reverted it back to 1. neither made flawless widescreen work also changed some in games settings to no avail either


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Toothless Spoon wrote:
Anyone getting the problem with the Army menu - where you select Orcs etc. Once the War Chiefs get introduced into the main story, but menu is stuck in a higher position. I spoke to Hayden about it, but I was wondering if anyone else has come across this?

Hayden's fix:
Attachment:
2014-10-04_00001.jpg


What it should be like (1920x1080):
Attachment:
2014-10-04_00004.jpg


I have the same Problem


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PostPosted: 08 Oct 2014, 14:59 
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Open the plugin, start Middle Earth SOM, if it doesn't work or crashes, close game, close plugin tab and re-open it, relaunch the game... rinse and repeat until it does work... shouldn't take more than 1-2 tries normally.

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PostPosted: 08 Oct 2014, 15:24 
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WarHeaven wrote:
I use nvidia surround and can't get the Flawless widescreen fix to work i get
"configure function call for the attacked process fails, retrying in XX seconds...

Last Error:
Could not find the letterboxfix injection point, Middle Earth : SOM may have been updated to a version that is no longer supported.
Try restarting Middle Earth:som or selecting a different version and re-enable the fix.

I tried:
Go into the game files through your My Documents forlder -> WB Games -> Shadow of Mordor
Edit the render.cg file:
Change:
"Render.Setting.AspectRatioLock" "1.000000"
to
"Render.Setting.AspectRatioLock" "0.000000"
Save file and exit.

and reverted it back to 1. neither made flawless widescreen work also changed some in games settings to no avail either

I resolved my issue stupid me had a brain fart moment. I downloaded the x86 ver. Thinking the game was 32 bit. Duh I needed the x64 for my 64 bit os. Works perfect now


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Any news on whether we'll get a fix for the saurons army view issues once warlords are unlocked? Also another problem I encountered is that sometimes during the near death quicktime event I don't see it onscreen and die because there's nothing I can do. I play on 5760x1080


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PostPosted: 10 Oct 2014, 04:41 
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hugglesthemerciless wrote:
Any news on whether we'll get a fix for the saurons army view issues once warlords are unlocked? Also another problem I encountered is that sometimes during the near death quicktime event I don't see it onscreen and die because there's nothing I can do. I play on 5760x1080


I got this too and had to stop using the fix unfortuantly. I have a feeling this is not something Hayden can do anything about though.
Any thoughts Hayden?


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Arkayn wrote:
hugglesthemerciless wrote:
Any news on whether we'll get a fix for the saurons army view issues once warlords are unlocked? Also another problem I encountered is that sometimes during the near death quicktime event I don't see it onscreen and die because there's nothing I can do. I play on 5760x1080


I got this too and had to stop using the fix unfortuantly. I have a feeling this is not something Hayden can do anything about though.
Any thoughts Hayden?


That Hayden guy is super lazy, I doubt he would do anything about it :lol: I have asked him, and I'm not sure he sees it as enough of an issue to fix. :hide:

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Toothless Spoon wrote:
Arkayn wrote:
hugglesthemerciless wrote:
Any news on whether we'll get a fix for the saurons army view issues once warlords are unlocked? Also another problem I encountered is that sometimes during the near death quicktime event I don't see it onscreen and die because there's nothing I can do. I play on 5760x1080


I got this too and had to stop using the fix unfortuantly. I have a feeling this is not something Hayden can do anything about though.
Any thoughts Hayden?


That Hayden guy is super lazy, I doubt he would do anything about it :lol: I have asked him, and I'm not sure he sees it as enough of an issue to fix. :hide:


Oh that lounge won't save you from the wrath of Hayden. I'd just get on a plane and leave the country.


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Can I do anything to solve the FWS error:

Could not find letterbox injection point.


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Not sure if it has already been posted, but I got a 1GB update today and now the game is no longer taking up all my screen space (3X1 portrait) with Flawless Widescreen's fix. Any word on what is happening? Do I need to fix this manually?


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It seems that fix doesn't work since the update that launched today. Does anyone else have the same problem?

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Looking into it now... will update when it's done.

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HaYDeN wrote:
Looking into it now... will update when it's done.


Thanks a bunch! :twothumb:

EDIT: you sir are very fast. Fix is working correctly for me now. Donation incoming.

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Fixed for me too. I'm donating as well. Thanks Hayden


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Hi all
Pretty new to Triple Monitor gaming (love it)!
Managed to get my game working at SLI with good triple monitor resolutions and frame rates on my own (dabbling with aspect settings and forcing SLI via Nvidia tools.

However, things like the Sauron Army screen and placing runes on weapons are zoomed and cutting off top and bottom of the view.
I notice you all talking about a fix but I am not sure where this fix is or how to use it (nooooob).

Any help in directing this noob would be greatly appreciated.

Boog


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PostPosted: 18 Oct 2014, 00:21 
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FOV Functionality:

Image
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Great Hayden,

Now the noob part...where do I get the correct fix from?
Sorry but 1st time doing this from your site.

Many thanks in advance. Looks awesome!

Boog


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Boogaboo wrote:
Great Hayden,

Now the noob part...where do I get the correct fix from?
Sorry but 1st time doing this from your site.

Many thanks in advance. Looks awesome!

Boog


Download Flawless Widescreen. It's part of the package.

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PostPosted: 18 Oct 2014, 23:08 
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Thanks for the fix HaYDen! Donation sent! :twothumb:

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PostPosted: 19 Oct 2014, 15:21 
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Hi all,

Fix was working for me yesterday in terms of FOV and framerates.
Seems that whatever the update was has buggered the framerates for most people.

a. please confirm this is the case and I am not insane
b. Is there a solution coming?

Many thanks as always,

Boog


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PostPosted: 19 Oct 2014, 16:10 
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Hi all,

Seem you guys are one step ahead.
I saw a patch for the fix and want to report we are running totally smooth again, thanks (donation inbound)

SLI 780Ti Classified @ 5870x1080 @ 144Mhz at Ultra no issues!

Way the game is meant to be played (finally)....

Thanks
Boog


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PostPosted: 19 Oct 2014, 17:07 
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Ok sorry to be a pain in the butt/

Fixed worked fine today on Ultra setting SLI bla bla...
Playing later today and now it is screwed up again. So bad so that I cant platy even on Med. setting.
Did a full reboot.
No luck...

Any ideas why/how this happens?

Boog


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Wow! I just tried Flawless Widescreen for the first time and the main gameplay Shadow of Mordor looks great! Thank you!

There's one more fix (that I'd be willing to donate a little for) - When I'm in the "Sauron's Army" view, the FOV changes make it impossible to see the first row of captains, and it makes it very difficult to work with that view.

Thoughts? Suggestions? Is there an easy way to toggle the FOV manually?


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PostPosted: 11 Nov 2014, 19:29 
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I have recently started Flawless Widescreen for triple monitor gaming, it worked great for The Evil Within. I tried to get the plugin for Middle Earth: SOM and discovered that the site owner's (HaYDeN) was down due to multiple issues. However since his site and plugin repository has been down I can not download the plugin for Shadow of Mordor.

I would really appreciate it if someone who also uses his tool and has the plugin could upload their plugin so I can enjoy my surround gaming. If anyone needs it I still have The Evil Within plugin.

TL:DR I need the Flawless Widescreen plugin for Middle Earth: The Shadow of Mordor.
Many thanks to anyone who can help me out!


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PostPosted: 19 Nov 2014, 23:23 
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John Machiavel wrote:
I have recently started Flawless Widescreen for triple monitor gaming, it worked great for The Evil Within. I tried to get the plugin for Middle Earth: SOM and discovered that the site owner's (HaYDeN) was down due to multiple issues. However since his site and plugin repository has been down I can not download the plugin for Shadow of Mordor.

I would really appreciate it if someone who also uses his tool and has the plugin could upload their plugin so I can enjoy my surround gaming. If anyone needs it I still have The Evil Within plugin.

TL:DR I need the Flawless Widescreen plugin for Middle Earth: The Shadow of Mordor.
Many thanks to anyone who can help me out!


The site is back up so you can update now, JM.

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PostPosted: 20 Nov 2014, 06:01 
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Looks like the build today broke the SOM plugin.

It says it can't find the LetterboxFix insertion point.

Any fix out there?


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PostPosted: 20 Nov 2014, 08:03 
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orca9999 wrote:
Looks like the build today broke the SOM plugin.

It says it can't find the LetterboxFix insertion point.

Any fix out there?

Yeah, it was broken today by that 1 GB patch that added the new challenges and new people to play as. Bummer.


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JonnyO2 wrote:
Wow! I just tried Flawless Widescreen for the first time and the main gameplay Shadow of Mordor looks great! Thank you!

There's one more fix (that I'd be willing to donate a little for) - When I'm in the "Sauron's Army" view, the FOV changes make it impossible to see the first row of captains, and it makes it very difficult to work with that view.

Thoughts? Suggestions? Is there an easy way to toggle the FOV manually?


You can increase/decrease FOV on the fly while in the game. The default hotkeys to change FOV in flawlesswidescreen is the + and - keys on your numpad. You can change the hotkeys in your configuration window in the program.


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PostPosted: 20 Nov 2014, 19:30 
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Thanks gumbo! I guess that's a RTFM moment.

And yes, the latest patch to SOM broke the flawless plugin, so I am a sad ranger... I really missed the ultra wide view - I'm hooked!


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PostPosted: 22 Nov 2014, 22:33 
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This last build for SOM also states it enabled SLI support, so can anybody confirm whether that fix is no longer manually required?

HaYDeN, if you would be so kind as to re-fix the plugin? Thanks!


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Hey, I can't get my UI to work, probably because of the latest patch.
Image


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The Steam overlay doesn't work with the fix enabled, is it meant to be like this or is it just me?

EDIT: Turns out it was just a conflict with fraps.


Last edited by TheRealDeal on 06 Dec 2014, 16:42, edited 1 time in total.

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I'm having the same Sauron's Army crap, Nvidia surround setup. It's gamebreaking enough for me to disable the fix, and that's a damn shame because it also means to play the game I have to disable surround so the game will render at 1920x1080. Which is super annoying because I have my desktop and windows all set up for a permanent Surround setup.
TL;DR it's annoying.

I would donate HAPPILY if this Sauron's Army crap could get fixed somehow. I have no idea what coding goes into this so I don't even know if it's possible, but I'd love you forever. And donate. Did I mention donate?


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iamthetot, you should consider donating now. Literally, this whole website and the support from it keeps multi-monitor gaming alive. As for the issue with Sauron's Army. What problems are you having? I can't find anything over here. I had a config edit and applied this fix and triple 1080p is working flawless over here. No pun intended. :D

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Played for the first day (first couple of hours was frustrating, prepare to die a lot!, but it gets much better) without the Flawless fix, and it was pretty good expect for BSOD's every hour or two, and it only used the middle screen and a few inches of the left and right screen.

Then applied Flawless and WOW! it really does look great and run great fully triple wide. Also no more BSOD's! I did turn detail from Ultra to High to get better framerate, so looking at either another 780 for SLI, or a 980 so I go Ultra.

I also have the Sauron's army zoomed into too close so you cannot see the front rows, but I can figure it out my moving the gamepad around and once you select a captain, you can zoom on him, so not a dealbreaker for me.

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PostPosted: 04 Dec 2014, 02:15 
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Any chance the Sauron's Army screen will get fixed so the first row can be seen?

Anyone have a workaround?


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I just donated a hundred bucks :) and I'm also waiting for the Sauron's Army screen to get fixed.

As a workaround I've found that you can still mouse to them or use the arrow keys to switch between the 2 first rows of guys you can't see. That's what I do cause I don't care what they look like, I just want to get intel on the ones I don't have to see their strengths and weaknesses which you can still do. You just can't see them. Its sucks but its workable.

I guess Hayden has been busy.

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Just saying; HaYDeN, thanks for the fix for SOM, it has made the game worth playing.

Found that since the last update to v1808.18 the need for the HUD Fix and the Menu FOV Fix are no longer needed in my circumstance (Unless disabling in FW does not actually disable them); and it may not be needed for others. Removal of the Letterbox is still necessary and the Game FOV fix is still necessary. I currently play at an FOV fine adjustment of 12.25, though I'm unable to change it in game. Researching this issue online points the issue to having a pirated copy, but paying for the game on Steam should not equate to a pirated copy... Unless I'm missing something with digital distributions...

I am running a full AMD system with 32 GB of memory and dual R9 290Xs, and I have found that the game is unstable with this much memory, with and without the hacks running, but a little less stable with the hack running. A workaround is to remove two sticks and bring it down to 16 GB, which will cause the game to crash a little less, though I'd prefer not to have to shut down my system and prep it to play the game. Just wondering if anyone else has run into this issue, or may it's just me smoking bad herbs again.

Recently switched over to manual display configuration instead of using detect, as I found that when I have the debug console open there was continually flooding due to video detection, which was coming up at random times.

This is currently what the debug console reads out to me while I'm playing SOM
Code:
UpdateManager -> Hashing Dependencys...
PluginManager -> Instancing Module: Middle Earth: SOM
error running function: ...ShadowOfMordor\Dependencies\Scripts\MEShadowOfMordor.
lua:195: attempt to index local 'MenuFOV' (a nil value)
DisplayDetection -> Scanning process for signs of SoftTH injection
c_HackTool -> Successfully opened process, ID=5648
Suspending Thread
GameFOV - Addr=ShadowOfMordor.exe+54D5AA
LetterboxFix - Addr=ShadowOfMordor.exe+D64409
HUDFix - Addr=ShadowOfMordor.exe+E806DC
MenuFOV - Addr=ShadowOfMordor.exe+5DE475
MenuFOV - Addr=ShadowOfMordor.exe+14088C4 (float=1.78)
Un-Suspending Thread
Inject delay: 5ms, Configure() took: 340ms, Adjusted Inject delay: -335ms
Actual delay: 1ms
Suspending Thread
c_HackTool -> JMP candidate for GameFOV_cc, NOPS=1, Address=0x7ff7cfd0d5aa
c_HackTool -> JMP candidate for HUDFix_cc, NOPS=3, Address=0x7ff7d06406dc
c_HackTool -> Successfully allocated 4096 bytes at 0x7ff7d1480000 for ASM block
"FOVFix"
c_HackTool -> Assembly compile was successful
Un-Suspending Thread
c_HackTool -> Failed to write process memory at 0x7ff7d1470014, error code = 5
c_HackTool -> Failed to write process memory at 0x7ff7d1470014, error code = 5
c_HackTool -> Failed to write process memory at 0x7ff7d1470014, error code = 5
c_HackTool -> Failed to write process memory at 0x7ff7d1470014, error code = 5
c_HackTool -> Failed to write process memory at 0x7ff7d1470014, error code = 5


The debug console is showing that the HUD fix is still running? As well, there is an error with indexing of the MenuFOV being a null value (even though it's not??, as per the script). As well, it can be seen that the memory block 0x7ff7d1470014 can't be written to, my guess is either it's locked/secured memory, or there are issues with the memory does not contain the expected values to modify? I'm just taking a guess at that since I'm not sure if this is a windows kernel error code or one from Flawless Widescreen. Unfortunately I've only run the debug console a couple of times while playing this, and I don't remember or recall of this memory that the system can access is moving or not (I'd assume it's a dynamically assigned block and not static, but you can never tell with game developers)

Anyone have any clues on where to begin looking at the LUA script to resolve the issues with the MenuFOV coming up NIL during launch, and what the error code really means in regards to this memory block it can't write?

Thanks in advanced,

Just another triple monitor gamer
:triplewide:

EDIT
I guess I'm just being a noob, ran a couple memory diagnostic applications and found that errors with either the memory, the north bus or the CPU, and will need to dig down further to figure out which is the cause of the game being unstable. Time to troubleshoot that once Christmas is done.


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PostPosted: 28 Dec 2014, 16:28 
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Just downloaded as I bought it off of the steam sale. It seems that triple screen is broken again. If I run flawless with everything enabled the UI is off the screen and I can't see anything to select. If I turn off menu FOV fix and HUD fix like the other post in the thread, the menus appear fine, but the game is horribly stretched during play.

*edit* found out it's the AMD card detection that is not working as per Hayden's post in the thread. Changed it to manual and works as intended, thanks for the great support.


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Hey!

I'm very new to NV Surround and I'm having a little bit of an issue with this, I have a strong feeling it's something rather simplistic that I have messed up along the way... the message I'm receiving in the debug window is as follows -

Configure function call for the attached process failed, retrying in 14 seconds...

Last Error:
nil

Could someone point me in the right direction with the resolve for this?

*Edit* I read the above comment... all working as intended 10/10


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I'm not sure what I am doing wrong, but I can't even get this one off the ground. I'm running 7680x1600 with NVIDIA Surround. When I first loaded the game, the were no widescreen options at all within the Video menu of the game. Just 2560x1600 or multiples of that (5120x3200).

So I loaded the right module for Flawless Widescreen and loaded the game again. Still 2560x1600. Normally, there would now be options within the game to change it. So next I tried to manually input 7680x1600 into Settings.cfg and that didn't work either (game sticks to one screen, but tries to run an insane resolution on the one screen).

So what step am I missing? How did everyone get the wider resolution even selected (I'm not having FOV issues, the other 2 screens aren't getting any signal at all).

PS: I am getting no errors from FW, and the detection seems to be working correctly from the message. I just can't figure out how to get the game to attempt to render the higher widescreen resolution.


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bkc6j if all else fails, you could spread the game manually (assuming FWS supports your game version).
Middle-earth: Shadow of Mordor screenshot. PLP manual full spread. Full-size & instructions here
Image


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imusrt wrote:
bkc6j if all else fails, you could spread the game manually (assuming FWS supports your game version).
Middle-earth: Shadow of Mordor screenshot. PLP manual full spread. Full-size & instructions here
Image


The manual method you recommended is the only way I've been able to get anything above 2560x1600 to display. But since I've never done that method before, I am not sure what all the offsets should be. It is working, but I still have the big window bar at the top of the screen. Which of these settings do I have wrong? Should ScreenHeight be smaller to take into account the bigger border? Or am I going in the opposite direction and should be making things bigger to push off the screen?

"ScreenHeight" "1572.000000"
"ScreenWidth" "7665.000000"
"ScreenX" "0.000000"
"ScreenY" "0.000000"
"WindowHeight" "1600.000000"
"WindowWidth" "7680.000000"


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Glad it works bkc6j. It is a more complex manual spread than many games, but you are nearly there. It may be that just your ScreenX & ScreenY numbers are missing.

Instructions have been updated to clarify.


Last edited by imusrt on 18 Jan 2015, 19:33, edited 1 time in total.

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PostPosted: 10 Jan 2015, 11:47 
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Hi Guys,

Having a problem trying to get Widescreen (5760 x 1080) working with 3D Vision and vice versa. When using widescreen (No borders) the SLI record for SOM is ignored (no NVIDIA green text) and no 3D. If I change the Settings.cfg back to the original settings ( with 1920 x 1080) the SLI is recognized and the game can run in 3D but no widescreen.

Does anyone have a fix for this. Cheers,

Running NVIDIA 344.75 verion 1808.19 of SOM.

Settings.cfg
----------------
"DeviceAdapter" "0.000000"
"DeviceOutput" "0.000000"
"ScreenHeight" "1080.000000"
"ScreenWidth" "5760.000000"
"ScreenX" "872.000000"
"ScreenY" "125.000000"
"VSyncOnFlip" "0.000000"
"Windowed" "2.000000"
"WindowHeight" "480.000000"
"WindowWidth" "720.000000"


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PostPosted: 11 Jan 2015, 20:38 
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Well it looks like the recent update broke the fix again. IT really sucks. I just want to play the game, but refuse to play on a single screen. It's feels so limiting after using 3 screens. Hopefully FWS gets updated soon. Thanks for the hard work Hayden


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PostPosted: 13 Jan 2015, 22:14 
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jeff420 wrote:
Well it looks like the recent update broke the fix again. IT really sucks. I just want to play the game, but refuse to play on a single screen. It's feels so limiting after using 3 screens. Hopefully FWS gets updated soon. Thanks for the hard work Hayden


It can run with "Borderless" or even "Windowed" where it can correctly determine the screen resolution for Surround (5760 x 1080), but no SLI and 3D Vision on these settings. Unfortunately FULLSCREEN fails to determine the screens actual resolution and sets predefined resolutions (eg. 1920 x 1080) or a single monitor. So SLI and 3D can ONLY run on a single monitor.


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PostPosted: 15 Jan 2015, 12:33 
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AVictorD wrote:
jeff420 wrote:
Well it looks like the recent update broke the fix again. IT really sucks. I just want to play the game, but refuse to play on a single screen. It's feels so limiting after using 3 screens. Hopefully FWS gets updated soon. Thanks for the hard work Hayden


It can run with "Borderless" or even "Windowed" where it can correctly determine the screen resolution for Surround (5760 x 1080), but no SLI and 3D Vision on these settings. Unfortunately FULLSCREEN fails to determine the screens actual resolution and sets predefined resolutions (eg. 1920 x 1080) or a single monitor. So SLI and 3D can ONLY run on a single monitor.



Maybe this post is what you are looking for in solving your issue:)
https://forums.geforce.com/default/topi ... 8/#4420798

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PostPosted: 17 Jan 2015, 16:57 
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Thanks for the info guys. Unfortunately I can't afford to disable my 3 way SLI. I need all the power I can get with this game. If I was to run it in surround @8100x1600 with only 1 GPU being used it wouldn't be worth it anyway. I have 3x 780ti and when 3-way SLI and surround were both working (a month or so back I was using Flawless widescreen at it worked, but since recent updates it no longer works) I have to turn down settings just to make the game playable. So 1 GPU is not really an option for me. Thanks though


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PostPosted: 22 Jan 2015, 17:47 
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jeff420 wrote:
Thanks for the info guys. Unfortunately I can't afford to disable my 3 way SLI. I need all the power I can get with this game. If I was to run it in surround @8100x1600 with only 1 GPU being used it wouldn't be worth it anyway. I have 3x 780ti and when 3-way SLI and surround were both working (a month or so back I was using Flawless widescreen at it worked, but since recent updates it no longer works) I have to turn down settings just to make the game playable. So 1 GPU is not really an option for me. Thanks though

Interesting.. I posted the solution and apparently you can't be bothered to even read it... go then and disable your SLI or do whatever you want to do... :doh:

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PostPosted: 22 Jan 2015, 22:20 
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helifax wrote:
jeff420 wrote:
Thanks for the info guys. Unfortunately I can't afford to disable my 3 way SLI. I need all the power I can get with this game. If I was to run it in surround @8100x1600 with only 1 GPU being used it wouldn't be worth it anyway. I have 3x 780ti and when 3-way SLI and surround were both working (a month or so back I was using Flawless widescreen at it worked, but since recent updates it no longer works) I have to turn down settings just to make the game playable. So 1 GPU is not really an option for me. Thanks though

Interesting.. I posted the solution and apparently you can't be bothered to even read it... go then and disable your SLI or do whatever you want to do... :doh:



Thanks for your efforts Halifax. Tried your answer but alas to no avail.

The game simply stops and minimizes or crashes each time. The only way I can run the app is either 3D vision on a single monitor or Surround with no 3D vision on say the latest release of the NVidia driver. The game simply can not calculate the surround resolution (5760 x 1080) in FULLSCREEN mode - BORDERLESS, WINDOW not an issue but no 3D. So I'll need to pick one. I do run a GTX 690 (3D Vision + Surround) + GTX 590 (Auxilary + PhysX) so my config is somewhat unconventional (both cards run their respective internal SLI).

Again thank you.


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PostPosted: 23 Jan 2015, 15:39 
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AVictorD wrote:
helifax wrote:
jeff420 wrote:
Thanks for the info guys. Unfortunately I can't afford to disable my 3 way SLI. I need all the power I can get with this game. If I was to run it in surround @8100x1600 with only 1 GPU being used it wouldn't be worth it anyway. I have 3x 780ti and when 3-way SLI and surround were both working (a month or so back I was using Flawless widescreen at it worked, but since recent updates it no longer works) I have to turn down settings just to make the game playable. So 1 GPU is not really an option for me. Thanks though

Interesting.. I posted the solution and apparently you can't be bothered to even read it... go then and disable your SLI or do whatever you want to do... :doh:



Thanks for your efforts Halifax. Tried your answer but alas to no avail.

The game simply stops and minimizes or crashes each time. The only way I can run the app is either 3D vision on a single monitor or Surround with no 3D vision on say the latest release of the NVidia driver. The game simply can not calculate the surround resolution (5760 x 1080) in FULLSCREEN mode - BORDERLESS, WINDOW not an issue but no 3D. So I'll need to pick one. I do run a GTX 690 (3D Vision + Surround) + GTX 590 (Auxilary + PhysX) so my config is somewhat unconventional (both cards run their respective internal SLI).

Again thank you.


Wow.. Interesting and weird config there;)) I didn't know if you read that thread since I had the impression you skipped my comment entirely :) I am sorry that it doesn't work for you.. Have you tried just to disable the 590 ? (Device manager -> disable) and see if that helps ?

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PostPosted: 28 Jan 2015, 00:53 
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Your post I certainly followed to the letter Halifax. It might have been the other fellow in this post.... What you mentioned in terms of disabling the 590 I planned to do as a matter of course when I can get around to gaming again. I'll post back.

SIDE COMMENT: The combination of the 690 + 590 works brilliantly 99.9% of the apps/games. I only introduced the 590 from an older now defunct PC when Nvidia screwed up having 4 monitors on a single card (690) where 3D Vision+Surround and an Aux screen could no longer co-exist. The last known working driver was 327.23 (raised the matter with them).


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PostPosted: 28 Jan 2015, 03:22 
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imusrt wrote:
Glad it works bkc6j. It is a more complex manual spread than many games, but you are nearly there. It may be that just your ScreenX & ScreenY numbers are missing.

Instructions have been updated to clarify.


I forgot to come back and update this, but I got everything to basically work using the following settings, which might be a bit different that what we were thinking before?


"ScreenHeight" "1576.000000"
"ScreenWidth" "7670.000000"
"ScreenX" "-5.000000"
"ScreenY" "-27.000000"
"VSyncOnFlip" "0.000000"
"Windowed" "1.000000"
"WindowHeight" "1600.000000"
"WindowWidth" "7680.000000"


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PostPosted: 20 Feb 2015, 22:03 
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Everything was working fine until I unlocked the War chiefs. Now I can't see the 1st 2 rows of Sauron's army. If I alt-enter to windowed mode and turn off flawless I can use the screen, but this is a less than perfect workaround


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PostPosted: 21 Feb 2015, 00:38 
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@bkc6j, your numbers look about right, followed instructions correctly. ScreenH&W lower than WindowH&W, & ScreenX&Y negative offset. If your numbers are right, should give borderless full spread (assuming FWS is working). I hope FPS is playable, your LLL resolution is very high. If game chugs in windowed, you could spread it to a smaller width, see if you like it (i.e. image shaped like PLP).


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PostPosted: 28 Mar 2015, 15:52 
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Looks like there's a new shadow of mordor steam update that broke flawless.

Can anyone else confirm this?

Patch notes mention doing a better job detecting native resolution but I've tried everything and can't get it to work with nvidia surround (5760x1080)

Current workaround is to restore the previous application .EXE file.

kiax0001


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PostPosted: 28 Mar 2015, 20:35 
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Nope, the March 23 update didn't break anything on my end. Flawless still working great @6060x1200.
Do you get an error message on the FWS status window ?


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PostPosted: 29 Mar 2015, 01:54 
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scavvenjahh wrote:
Nope, the March 23 update didn't break anything on my end. Flawless still working great @6060x1200.
Do you get an error message on the FWS status window ?


No error message in FWS. The plugin detects the executable and displays like normal as if its working. What's weird is in game 100% now lists 1920x1080 where as with the old EXE it says 100% is 5760x1080. I wonder if maybe it works for you since your running a bezel compensation resolution. I've also tried locking the settings.cfg file to the nvidia surround resolution but the game still boots up in 1920x1080. I also remove the aspect ratio lock in the cfg file but no dice.

kiax0001


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PostPosted: 29 Mar 2015, 13:07 
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Time to start afresh, then. Here's what I'd do:
1) delete settings.cfg and render.cfg
2) obviously, set your desktop to 5760x1080
3) run the game in its purest form: updated exe, FWS off
4) do NOT alter video options at this point !
5) Alt+Tab out of the game and run FWS, all fixes checked
6) now bump the % up as needed.
Works for me at 5760x1200. If you're still stuck at 1920 after this, I'd say it's a bug worth reporting to the devs.


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PostPosted: 29 Mar 2015, 17:19 
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scavvenjahh wrote:
Time to start afresh, then. Here's what I'd do:
1) delete settings.cfg and render.cfg
2) obviously, set your desktop to 5760x1080
3) run the game in its purest form: updated exe, FWS off
4) do NOT alter video options at this point !
5) Alt+Tab out of the game and run FWS, all fixes checked
6) now bump the % up as needed.
Works for me at 5760x1200. If you're still stuck at 1920 after this, I'd say it's a bug worth reporting to the devs.


Thanks for your help scavvenjahh. I followed your steps and I still can't get it to work. If I ALT-TAB out of the game I cant get back in (black screen). So instead I ran the game in window mode at 1920x1080 so I can see FWS, Then I enable it and in the game I get options to set the resolution to 5760x1080 which works for window mode. As soon as I switch it to full screen, the side monitors turn off even though the settings still say Full Screen 5760x1080. Really weird. I filed a ticket with WB so I hope to hear back soon.

kiax0001


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PostPosted: 23 Apr 2015, 15:48 
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kiax0001 wrote:
scavvenjahh wrote:
Time to start afresh, then. Here's what I'd do:
1) delete settings.cfg and render.cfg
2) obviously, set your desktop to 5760x1080
3) run the game in its purest form: updated exe, FWS off
4) do NOT alter video options at this point !
5) Alt+Tab out of the game and run FWS, all fixes checked
6) now bump the % up as needed.
Works for me at 5760x1200. If you're still stuck at 1920 after this, I'd say it's a bug worth reporting to the devs.


Thanks for your help scavvenjahh. I followed your steps and I still can't get it to work. If I ALT-TAB out of the game I cant get back in (black screen). So instead I ran the game in window mode at 1920x1080 so I can see FWS, Then I enable it and in the game I get options to set the resolution to 5760x1080 which works for window mode. As soon as I switch it to full screen, the side monitors turn off even though the settings still say Full Screen 5760x1080. Really weird. I filed a ticket with WB so I hope to hear back soon.

kiax0001


Any Luck with this Kiax?

I have the exact problem with Fullscreen. All other settings screen options are fine and uses 5760 x 1080. I'm even using a Titan X. I beginning to wonder if other Hardware configs are used to calculate Fullscreen and not just the Graphics card and its Settings.


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