Renegade X didnt even know it existed....

Topics about game solutions, and success or failure in getting them to work.
Post Reply
User avatar
choatus
Posts: 6
Joined: 18 Nov 2013, 09:33

Renegade X didnt even know it existed....

Post by choatus »

Anyone played this game or better yet have a Nvidia Surround fix for it (fov) ? it looks pretty bloody good , hadn't seen it until now. FREE yes FREE!!!

Anyways if you haven't already check it out.

http://www.renegade-x.com/

:triplewide: PLS :thumbup:
User avatar
scavvenjahh
Editors
Editors
Posts: 3424
Joined: 06 Mar 2008, 17:20

Re: Renegade X didnt even know it existed....

Post by scavvenjahh »

Do your homework: http://pcgamingwiki.com/wiki/Renegade_X ... _.28FOV.29 ;)
Alternatively you can open \Renegade X\UDKGame\Config\UDKEngine.ini and set AspectRatioAxisConstraint= to maintain Y FOV instead of X.

Either way, in first-person view the weapon models will remain Vert-. Maybe HaYDeN or some other UE3 specialist will have a better solution when the beta is over.
User avatar
choatus
Posts: 6
Joined: 18 Nov 2013, 09:33

Re: Renegade X didnt even know it existed....

Post by choatus »

Yeah i did see this one but it doesn't really fix it correctly. Weapons are stretched .
Post Reply

Who is online

Users browsing this forum: Bing [Bot], Semrush [Bot] and 9 guests