Resident Evil Revelations

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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helifax
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Joined: 21 May 2011, 14:18

Resident Evil Revelations

Post by helifax »



Widescreen Grade: A
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Resident Evil Revelations

Resident Evil: Revelations, known as Biohazard Revelations (バイオハザード リベレーションズ Baiohazādo Riberēshonzu?) in Japan, is a survival horror video game for the Nintendo 3DS. The game was developed by Capcom, and was released on January 26, 2012 in Japan; January 27, 2012 in Europe; February 2, 2012 in Australia; and February 7, 2012 in North America.
A high definition port of the game was released for Microsoft Windows, PlayStation 3, Wii U and Xbox 360 in May 2013.

Resident Evil: Revelations returns to the survival horror gameplay of earlier series installments, with returning elements such as a limited supply of ammunition, and more emphasis on exploration and puzzle solving.[2] The game's camera keeps an over-the-shoulder view from behind the playable character.[5] The player may move the protagonist while aiming a weapon, and has the option to switch between a first-person and third-person perspective.[5][6] A new device, the Genesis, detects items hidden throughout the game's environments.[7]
Extra features include Raid Mode, allowing two players to cooperate in battling waves of enemies.[8] Players are also able to send in-game supplies to friends via the StreetPass feature of the Nintendo 3DS.[9] The Wii U version offers additional features using the Wii U GamePad, including dual screen gameplay, Off-TV Play and Miiverse functionality.[10] The game also supports the Circle Pad Pro expansion peripheral for the Nintendo 3DS version.[11]



4:3


16:10


16:9


21:9


3x1

Last edited by helifax on 16 May 2016, 16:48, edited 5 times in total.
Reason: Edit
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Neoguto
Posts: 2
Joined: 23 Feb 2014, 23:38

Re: Resident Evil Revelations

Post by Neoguto »

Hi! The Widescreen Fixer program, workred fine for me for me about 3 weeks, but, after I made a update on the program, the menus are all compressed and it makes the game terrible to play, I already download a older version (the same is worked fine before) and nothing changes, it can be a nVidia driver configuration??
scottfulmar
Posts: 1
Joined: 23 Mar 2014, 15:46

Re: Resident Evil Revelations

Post by scottfulmar »

I have the same problem. Menus are squashed, which is bad enough, but the true problem is that the squashed HUD is relocated to just right of center of the screen, which makes the game unplayable.
tennisthemenace
Posts: 27
Joined: 25 Sep 2011, 01:40

Re: Resident Evil Revelations

Post by tennisthemenace »

I have a 5x1 portrait display with a resolution of 7200x2560 but the game crashes when I hit start. 3x1 doesn't work either. I've tried both the 21:9 and multi-monitor methods in the report. Any suggestions?
JDanny
Posts: 12
Joined: 04 Mar 2019, 19:16

Re: Resident Evil Revelations

Post by JDanny »

After latest game patch widescreenfixer no longer work. Please can someone make it run in fullscreen wide again? Thanks.
xVxXPrinceXxVx
Posts: 1
Joined: 16 Jun 2019, 14:57

Re: Resident Evil Revelations

Post by xVxXPrinceXxVx »

Can confirm the Widescreen Fixer no longer works for some reason, the game crashes everytime you try to activate the hotkey.
alf2048
Posts: 1
Joined: 09 Aug 2019, 15:14

Re: Resident Evil Revelations

Post by alf2048 »

the same problem(
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