Titanfall Beta
Titanfall Beta
Per this PC gamer article, Titanfall appears to have some support for multiple monitors. Better than I expected, anyway! The interior of the Titans is rendered. Only one screenshot shows any HUD, and it does unfortunately appear to be on the far left and right screens.
Post your own impressions if you've gotten beta access this weekend!
Post your own impressions if you've gotten beta access this weekend!
Re: Titanfall Beta
I'm stuck in the crowd who received Xbox One beta keys in place of PC keys and am hoping for EA to swap it out for me. In the meantime, I've heard reports that most of the HUD, including the minimap, is completely missing in Eyefinity. The PC Gamer screenshots are mostly HUD-less. I'd assumed they turned it off to take pretty pictures. But jeez...couldn't they have mentioned it was busted if there's no HUD?
- suiken_2mieu
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Re: Titanfall Beta
I got a PC key, I'll post some screens when it downloads.
EDIT: I can confirm that most the hud is off the screen in eyefinity.
EDIT: I can confirm that most the hud is off the screen in eyefinity.
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Toothless Spoon
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Re: Titanfall Beta
The game is slightly Vert- and I've been running around the whole time without a hud/minimap (still doing alright though).
The game actually seems like it's stuck at FOV 70, even when you put the slider all the way up to 90. There are no editable configs, so I couldn't try and force it - everyone should head to the beta forums and show their support for it. The game is a modified version of the source engine, not particularly pretty, but it's OK.
There is an option in the menu (also on consoles) to have a large or small hud, but that doesn't seem to affect triple monitor users either - well it might, but I cant see the HUD to verify.
The game actually seems like it's stuck at FOV 70, even when you put the slider all the way up to 90. There are no editable configs, so I couldn't try and force it - everyone should head to the beta forums and show their support for it. The game is a modified version of the source engine, not particularly pretty, but it's OK.
There is an option in the menu (also on consoles) to have a large or small hud, but that doesn't seem to affect triple monitor users either - well it might, but I cant see the HUD to verify.
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起死回生 (kishi kaisei) Wake from death and return to life..
Re: Titanfall Beta
Just got my corrected PC beta key and downloaded. Only tried the first couple tutorials so far. It's definitely got issues with Crossfire too. Lots of artifacting and flickering going on. Not looking too good for us, yet, but I guess Respawn has got some time left to fix things before release. Given that it's Source engine and that they've already taken the most important step of rendering the entire cockpit of the titans, I think there's a decent chance things will improve for multi-monitor users. Here's hoping!
Their forums are down at the moment, but we should chime in at http://www.respawn.com/forum/ once they're back up.
Their forums are down at the moment, but we should chime in at http://www.respawn.com/forum/ once they're back up.
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Toothless Spoon
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Re: Titanfall Beta
Yeah head here, this thread was already started:
http://www.respawn.com/forum/viewtopic.php?f=16&t=2501
http://www.respawn.com/forum/viewtopic.php?f=16&t=2501
起死回生 (kishi kaisei) Wake from death and return to life..
Re: Titanfall Beta
There are some editable configs with some possibly promising parameters in two sub folders at \Documents\Respawn\TitanfallBeta but I haven't had the chance to fiddle yet.
*Edit: Yeah, I don't know if these config files will do anything. Can't get in game at the moment to check. Servers down.
*Edit: Yeah, I don't know if these config files will do anything. Can't get in game at the moment to check. Servers down.
- suiken_2mieu
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Re: Titanfall Beta
Bifurk8 wrote:There are some editable configs with some possibly promising parameters in two sub folders at \Documents\Respawn\TitanfallBeta but I haven't had the chance to fiddle yet.
*Edit: Yeah, I don't know if these config files will do anything. Can't get in game at the moment to check. Servers down.
The only thing I could test is to get the game in borderless windowed mode. I prefer this for source games, I only need 1 7970 to run this game at max settings at 7680x1600 :P Well it's at 2xMSAA, but I'm going to try 4x, although not sure if this game needs it at 1600p.
System Core: | Intel Core i5-2500K + ASUS P8Z68-V + 16GB Corsair XMS3 DDR3 1333 MHz | Win7 x64 | MSI R7970 Lightning 3GB [1105/1400] |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
Display: | 3 x Dell Ultrasharp 3007WFP-HC @ 7680x1600 | Dell u3011 |
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Toothless Spoon
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Re: Titanfall Beta
Bifurk8 wrote:There are some editable configs with some possibly promising parameters in two sub folders at \Documents\Respawn\TitanfallBeta but I haven't had the chance to fiddle yet.
*Edit: Yeah, I don't know if these config files will do anything. Can't get in game at the moment to check. Servers down.
Good find - I didn't see them, I really need to clean up at directory though. Being source engine, I wonder if there's ways to force settings either through those configs, or via a autoexec file. My brain is working on little sleep, and the servers are down like you said :/
起死回生 (kishi kaisei) Wake from death and return to life..
Re: Titanfall Beta
I can confirm that the HUD is dead in surround/Eyeinfinity. Please let us know about the boarderless window test. I'm assuming you can set the game to boarderless via a hack. I'm pretty sure that the HUD in widescreen mode isn't their top priority during this beta but it'll be great to have. I feel the game in standard resolution is awesome. I can't wait till this game launches!
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Toothless Spoon
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Re: Titanfall Beta
I've tried changing the FOV scale from 1.3, to higher values but it doesn't change, even when making the file read-only. Hopefully if we get enough players requesting it, then it will be implemented properly for launch - also don't be afraid to hit up @VinceZampella and @Titanfallgame on twitter also!
起死回生 (kishi kaisei) Wake from death and return to life..
Re: Titanfall Beta
OK I've properly tested this using NVIDIA Surround, the game is natively horizontal plus and correctly adjusts the FoV for multi-monitor systems, the FoV slider also works correctly, changing the multi-monitor FoV with it.
The only notable issue is the in game HUD, the issue is that the HUD is scaled based upon the width of the monitor compared to the aspect ratio. Since all multi-monitor resolutions appear under 16:9, a triple 16:9 setup triples the size of the HUD, since the UI is centred this means the top and bottom 1/3 of the HUD are not rendered on screen.
There are a few ways to fix this, firstly, the easy way is to bind the HUD scaled based on the resolutions height rather then its width, this will means part's of the HUD will bleed over on 3x16:10 but it's better then not seeing the HUD at all.
Second option, give everyone the ability to define the HUD scale.
Third option, probably going to be the hardest, but allow the players to define horizontal and vertical offsets from the sides of the screen, see games like Strike Suit Zero and Battlefield 3 and 4 for examples of this.



The only notable issue is the in game HUD, the issue is that the HUD is scaled based upon the width of the monitor compared to the aspect ratio. Since all multi-monitor resolutions appear under 16:9, a triple 16:9 setup triples the size of the HUD, since the UI is centred this means the top and bottom 1/3 of the HUD are not rendered on screen.
There are a few ways to fix this, firstly, the easy way is to bind the HUD scaled based on the resolutions height rather then its width, this will means part's of the HUD will bleed over on 3x16:10 but it's better then not seeing the HUD at all.
Second option, give everyone the ability to define the HUD scale.
Third option, probably going to be the hardest, but allow the players to define horizontal and vertical offsets from the sides of the screen, see games like Strike Suit Zero and Battlefield 3 and 4 for examples of this.



: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
Re: Titanfall Beta
So I'm playing the beta with NVidia surround and without the HUD it's still fun... but I know I'm taking a beating because of it too. So I wanted to brainstorm with the best.
Basically it seems we need to find the HUD file and just change the configuration within. If you look at other games based on the source engine (like LFD2 I believe), they use VPK files. This guy created a viewer for Titanfall VPK files:
http://forum.xentax.com/viewtopic.php?f=10&t=11208
So hopefully we will be able to extract (once we find what file it is) and possibly even use the same logic as Delphium's FOV & AR Calc:
http://www.wsgf.org/HUD_Editor
What do you guys think?
-b0n3z
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
One of the files I'm viewing:
englishclient_mp_common.bsp.pak000_dir.vpk
Basically it seems we need to find the HUD file and just change the configuration within. If you look at other games based on the source engine (like LFD2 I believe), they use VPK files. This guy created a viewer for Titanfall VPK files:
http://forum.xentax.com/viewtopic.php?f=10&t=11208
So hopefully we will be able to extract (once we find what file it is) and possibly even use the same logic as Delphium's FOV & AR Calc:
http://www.wsgf.org/HUD_Editor
What do you guys think?
-b0n3z
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
One of the files I'm viewing:
englishclient_mp_common.bsp.pak000_dir.vpk
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Current Setup
Current Setup
Re: Titanfall Beta
b0n3z wrote:So I'm playing the beta with NVidia surround and without the HUD it's still fun... but I know I'm taking a beating because of it too. So I wanted to brainstorm with the best.![]()
Basically it seems we need to find the HUD file and just change the configuration within. If you look at other games based on the source engine (like LFD2 I believe), they use VPK files. This guy created a viewer for Titanfall VPK files:
http://forum.xentax.com/viewtopic.php?f=10&t=11208
So hopefully we will be able to extract (once we find what file it is) and possibly even use the same logic as Delphium's FOV & AR Calc:
http://www.wsgf.org/HUD_Editor
What do you guys think?![]()
-b0n3z
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
One of the files I'm viewing:
englishclient_mp_common.bsp.pak000_dir.vpk
If I'm honest I would say don't bother till the game comes out, the beta will be over tomorrow and they very well might change things that'll undo any effort you put into fixing it now.
: ) Skid : )
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
My Multi-Monitor Focused YouTube Channel: http://www.youtube.com/c/SkidIncGaming
My Twitch channel which I've been known to stream on from time to time: http://www.twitch.tv/SkidInc
"Imagination is the only weapon in the war against reality."
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Toothless Spoon
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Re: Titanfall Beta
b0n3z wrote:So I'm playing the beta with NVidia surround and without the HUD it's still fun... but I know I'm taking a beating because of it too. So I wanted to brainstorm with the best.![]()
Basically it seems we need to find the HUD file and just change the configuration within. If you look at other games based on the source engine (like LFD2 I believe), they use VPK files. This guy created a viewer for Titanfall VPK files:
http://forum.xentax.com/viewtopic.php?f=10&t=11208
So hopefully we will be able to extract (once we find what file it is) and possibly even use the same logic as Delphium's FOV & AR Calc:
http://www.wsgf.org/HUD_Editor
What do you guys think?![]()
-b0n3z
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
One of the files I'm viewing:
englishclient_mp_common.bsp.pak000_dir.vpk
I actually find not playing with a hud less distracting - and I'm doing pretty good - mostly mvping matches. In saying that, I'd rather the option to have it, and then turn it off, but I play with no hud on BF4 (HC mode). Should be interesting to see if they have this fixed for launch, I hope everyone is harassing them on forums and social media!
起死回生 (kishi kaisei) Wake from death and return to life..
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dinglesniff
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Re: Titanfall Beta
Toothless Spoon wrote:b0n3z wrote:So I'm playing the beta with NVidia surround and without the HUD it's still fun... but I know I'm taking a beating because of it too. So I wanted to brainstorm with the best.![]()
Basically it seems we need to find the HUD file and just change the configuration within. If you look at other games based on the source engine (like LFD2 I believe), they use VPK files. This guy created a viewer for Titanfall VPK files:
http://forum.xentax.com/viewtopic.php?f=10&t=11208
So hopefully we will be able to extract (once we find what file it is) and possibly even use the same logic as Delphium's FOV & AR Calc:
http://www.wsgf.org/HUD_Editor
What do you guys think?![]()
-b0n3z
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
One of the files I'm viewing:
englishclient_mp_common.bsp.pak000_dir.vpk
I actually find not playing with a hud less distracting - and I'm doing pretty good - mostly mvping matches. In saying that, I'd rather the option to have it, and then turn it off, but I play with no hud on BF4 (HC mode). Should be interesting to see if they have this fixed for launch, I hope everyone is harassing them on forums and social media!
I am doing 1600p surround and playing at 8050x1600, I keep on getting random crashes with
Fault Module Name: nvwgf2umx.dll.
Lots of screen tearing and its annoying as can be. Hud wise / seeing peoples names way too hard. Anyone here figure out any Nvidia Surround optimum settings?
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My Name is Ray
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Re: Titanfall Beta
I'm new here, but I've been working on the solution for this because it's bugging me. The game is out, so we're not dealing with beta code anymore.
b0n3z is on the right track,
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
Relevant file
englishclient_mp_common.bsp.pak000_dir.vpk
Look in "resources/ui/" for "hudmain" and extract. My gut tells me we can just take the default safe area wide:90% tall:%90 and mess with that. One would presume, tall:30% (or somewhere in that range) would bring the HUD back into view on a triple wide setup. With the width, you could possibly even move it into the center monitor. This area is the second section in the hudmain.res file, right under "screen".
There is no safe area adjustment or calibration within the game. For reference, yes, I did check the HUD safe area setting in the Menu, which has the options Large and Small. It does not change this value in the vpk, it changes the value "cl_safe area" from a 1-large to 0-small on line 3 of the file at %user\Documents\Respawn\Titanfall\profile\profile.cfg
How do we recompile this back into the game and test? Admittedly, my programming knowledge has run out at this point.
b0n3z is on the right track,
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
Relevant file
englishclient_mp_common.bsp.pak000_dir.vpk
Look in "resources/ui/" for "hudmain" and extract. My gut tells me we can just take the default safe area wide:90% tall:%90 and mess with that. One would presume, tall:30% (or somewhere in that range) would bring the HUD back into view on a triple wide setup. With the width, you could possibly even move it into the center monitor. This area is the second section in the hudmain.res file, right under "screen".
There is no safe area adjustment or calibration within the game. For reference, yes, I did check the HUD safe area setting in the Menu, which has the options Large and Small. It does not change this value in the vpk, it changes the value "cl_safe area" from a 1-large to 0-small on line 3 of the file at %user\Documents\Respawn\Titanfall\profile\profile.cfg
How do we recompile this back into the game and test? Admittedly, my programming knowledge has run out at this point.
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Amon Amarth
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Re: Titanfall Beta
My Name is Ray wrote:I'm new here, but I've been working on the solution for this because it's bugging me. The game is out, so we're not dealing with beta code anymore.
b0n3z is on the right track,
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
Relevant file
englishclient_mp_common.bsp.pak000_dir.vpk
Look in "resources/ui/" for "hudmain" and extract. My gut tells me we can just take the default safe area wide:90% tall:%90 and mess with that. One would presume, tall:30% (or somewhere in that range) would bring the HUD back into view on a triple wide setup. With the width, you could possibly even move it into the center monitor. This area is the second section in the hudmain.res file, right under "screen".
There is no safe area adjustment or calibration within the game. For reference, yes, I did check the HUD safe area setting in the Menu, which has the options Large and Small. It does not change this value in the vpk, it changes the value "cl_safe area" from a 1-large to 0-small on line 3 of the file at %user\Documents\Respawn\Titanfall\profile\profile.cfg
How do we recompile this back into the game and test? Admittedly, my programming knowledge has run out at this point.
Hopefully someone can help you out with this. This is indeed another game that needs a centered HUD.
Re: Titanfall Beta
My Name is Ray wrote:I'm new here, but I've been working on the solution for this because it's bugging me. The game is out, so we're not dealing with beta code anymore.
b0n3z is on the right track,
VPK file location:
C:\Program Files (x86)\Origin Games\Titanfall-Beta\vpk
Relevant file
englishclient_mp_common.bsp.pak000_dir.vpk
Look in "resources/ui/" for "hudmain" and extract. My gut tells me we can just take the default safe area wide:90% tall:%90 and mess with that. One would presume, tall:30% (or somewhere in that range) would bring the HUD back into view on a triple wide setup. With the width, you could possibly even move it into the center monitor. This area is the second section in the hudmain.res file, right under "screen".
There is no safe area adjustment or calibration within the game. For reference, yes, I did check the HUD safe area setting in the Menu, which has the options Large and Small. It does not change this value in the vpk, it changes the value "cl_safe area" from a 1-large to 0-small on line 3 of the file at %user\Documents\Respawn\Titanfall\profile\profile.cfg
How do we recompile this back into the game and test? Admittedly, my programming knowledge has run out at this point.
Looks like the author is adding repack support in soon - so that should solve the problem?
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My Name is Ray
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Re: Titanfall Beta
peanut wrote:
Looks like the author is adding repack support in soon - so that should solve the problem?
Well, in that case, this might be an easy fix with a short wait. He did say "very soon", so my fingers are crossed I can see what the heck is going on before the week is over. Should be an easy enough solution until they patch it.
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