Call of Duty: Ghosts

Discussions about getting games to run in a Multi-Mon setup.
Mikeyx81
Posts: 2
Joined: 12 Nov 2013, 23:46

Re: Call of Duty: Ghosts

Post by Mikeyx81 »

xxdenialxx wrote:this map stretch is really annoying and no answers? if this isn't happening to all why not? iv tried fiddling with the settings but that just doesn't work at all my res is 5080x1050 NVidia surround please help m8 I cant play like this


Your not alone this also happens to me Dopefish said "One outstanding issue left is that the minimap and marker arrows in MP aren't right. I know the address that fixes it, but setting that messes other things up. I'm working on a way to satisfy both." He's working on it (:
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HaYDeN
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Re: Call of Duty: Ghosts

Post by HaYDeN »

what map stretch? there is no map stretch? (waves hand)
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xxdenialxx
Posts: 17
Joined: 09 Sep 2011, 19:46

Re: Call of Duty: Ghosts

Post by xxdenialxx »

HaYDeN wrote:what map stretch? there is no map stretch? (waves hand)

did u look at the vid? can see it clearly http://youtu.be/tdakNgzFIq8 the map is supposed to be square yet it is oblong so the people and things on the map are not where they are supposed to be thanx for your help
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spacepiggio
Posts: 20
Joined: 19 Aug 2011, 10:38

Re: Call of Duty: Ghosts

Post by spacepiggio »

I can not get the fix to work now, does it need an update?
jackm1120
Posts: 4
Joined: 19 Nov 2013, 22:47

Re: Call of Duty: Ghosts

Post by jackm1120 »

I also cannot get the fix to work. It was working yesterday, but as of this morning it stopped. I think we are in need of an update
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xxdenialxx
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Re: Call of Duty: Ghosts

Post by xxdenialxx »

no answer m8? twice iv asked about this stretch :(
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spacepiggio
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Re: Call of Duty: Ghosts

Post by spacepiggio »

The ghost fix is still not working
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HaYDeN
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Re: Call of Duty: Ghosts

Post by HaYDeN »

spacepiggio wrote:The ghost fix is still not working


Works for me? Using the latest version?
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HaYDeN
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Re: Call of Duty: Ghosts

Post by HaYDeN »

xxdenialxx wrote:no answer m8? twice iv asked about this stretch :(


It's not really something that is easy to fix, I will look into it however.
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xxdenialxx
Posts: 17
Joined: 09 Sep 2011, 19:46

Re: Call of Duty: Ghosts

Post by xxdenialxx »

thank you your work is appreciated I don't have a clue about how u do these things I thought it was just a hud width thing but I put it on one screen today and the map is not stretched at all its the same just on one screen everything on the map works properly I dunno why I thought the map was square cud of sworn it was lol anyway hope u can fix it someday
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DiscoEST
Posts: 4
Joined: 03 Dec 2013, 18:39

Re: Call of Duty: Ghosts

Post by DiscoEST »

I have a problem where selecting a multi-monitor resolution larger than a single monitor causes the game to not load in the textures properly. No matter what settings i use it never uses more than 2.1gb of vram (out of 3gb) and only displays the low textures. I played ghosts at 2560x1600 and 2400x600 on extra and everything was ok but at 5040x1050 and 7680x1600 the textures didn't load in.
enforcer
Posts: 39
Joined: 24 Sep 2010, 09:07

Re: Call of Duty: Ghosts

Post by enforcer »

out of curiosity how did you measure it ? the x64 version of ghost isnt supported by afterburner/rivatuner ?
or is there a x32 version ?

Anyway i just finished the singleplayer in 7680x1080 just fine. Will try multi later
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DiscoEST
Posts: 4
Joined: 03 Dec 2013, 18:39

Re: Call of Duty: Ghosts

Post by DiscoEST »

enforcer wrote:out of curiosity how did you measure it ? the x64 version of ghost isnt supported by afterburner/rivatuner ?
or is there a x32 version ?

Anyway i just finished the singleplayer in 7680x1080 just fine. Will try multi later


Stuck the afterburner hardware monitor on a 4th screen and looked at the memory usage, should be accurate right ?
kingrobb
Posts: 1
Joined: 19 Dec 2013, 05:09

Call of Duty: Ghosts - Flawless Widescreen not working for m

Post by kingrobb »

Can someone please help me get the widescreen fix working for COD Ghosts - campaign mode.

I have a Nvidia Titan card running 3 monitors @ 1920x1200 (or 5760x1200) running in Windows 8.1. Just downloaded Flawless Widescreen. Everything is up to date.

When I edit "Steam\SteamApps\common\Call of Duty Ghosts\players2\config.cfg" I see that my settings for resolution were already set as ...
seta r_displayMaxHeight "4096"
seta r_displayMaxWidth "4096"
... but when I start the game and edit video options for resolution the highest setting is still only "1920x1200"
So I changed to
seta r_displayMaxHeight "1200"
seta r_displayMaxWidth "5760"
.. the highest setting is still only "1920x1200".

So I run Flawless Widescreen. It sees the game and reports ...

Call of Duty: Ghosts - Path=D:\Games\Steam\steamapps\common\Call of Duty Ghosts\iw6sp64_ship.exe (64bit)
Base Address=0x140000000, Process ID=2040, Version=Automatically Detect (Hybrid) -> Detected: 1.0.0.1 (Steam)
Resolution=1920x1200, Aspect=1.600, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX TITAN)

(HUD) Left=0, Top=0, Right=1920, Bottom=0
(FOV - Method 1) Multiplier=1.23, Effective FOV=80

If I play the game the resolution is still 1920x1200. What am I doing wrong?

Your help would be most appreciated. I am really looking forward to playing this game at 5760x1200

Thanks.
landrass
Posts: 95
Joined: 26 Nov 2011, 09:05

Re: Call of Duty: Ghosts - Flawless Widescreen not working f

Post by landrass »

kingrobb wrote:Can someone please help me get the widescreen fix working for COD Ghosts - campaign mode.

I have a Nvidia Titan card running 3 monitors @ 1920x1200 (or 5760x1200) running in Windows 8.1. Just downloaded Flawless Widescreen. Everything is up to date.

When I edit "Steam\SteamApps\common\Call of Duty Ghosts\players2\config.cfg" I see that my settings for resolution were already set as ...
seta r_displayMaxHeight "4096"
seta r_displayMaxWidth "4096"
... but when I start the game and edit video options for resolution the highest setting is still only "1920x1200"
So I changed to
seta r_displayMaxHeight "1200"
seta r_displayMaxWidth "5760"
.. the highest setting is still only "1920x1200".

So I run Flawless Widescreen. It sees the game and reports ...

Call of Duty: Ghosts - Path=D:\Games\Steam\steamapps\common\Call of Duty Ghosts\iw6sp64_ship.exe (64bit)
Base Address=0x140000000, Process ID=2040, Version=Automatically Detect (Hybrid) -> Detected: 1.0.0.1 (Steam)
Resolution=1920x1200, Aspect=1.600, Monitors=1x1, Bezel Comp=False - (\\.\NVDisplay on GeForce GTX TITAN)

(HUD) Left=0, Top=0, Right=1920, Bottom=0
(FOV - Method 1) Multiplier=1.23, Effective FOV=80

If I play the game the resolution is still 1920x1200. What am I doing wrong?

Your help would be most appreciated. I am really looking forward to playing this game at 5760x1200

Thanks.


try in Call of Duty Ghosts\players2\config.cfg change (r_mode "1920x1200"seta) to your resolution r_mode "5760x1200"seta and use Widescreen fixer!In widescreen fixer select your game version....
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UrbanSmooth
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Re: Call of Duty: Ghosts

Post by UrbanSmooth »

Please update Widescreen Fixer to work with Ghosts multiplayer version 3.6.5. Thanks.
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tinmann
Posts: 14
Joined: 05 Aug 2012, 09:20

Re: Call of Duty: Ghosts

Post by tinmann »

The latest patch broken Ghost's widescreen fixer support.
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