Batman: Arkham Origins

Topics about game solutions, and success or failure in getting them to work.
Jothay
Posts: 13
Joined: 06 Nov 2008, 06:33

Batman: Arkham Origins

Post by Jothay »

I pre-ordered it on steam, about to start playing but wanted to take a look at the INI files to check if I needed to enforce FoV settings in hotkeys or anything like we did in the previous titles.

WE DON'T!

There are now individual FoV settings for pretty much any view that happens in the game, such as gliding, detective mode, zoom, etc. Simply edit your UserXXX.ini files in
C:\Program Files (x86)\Steam\SteamApps\common\Batman Arkham Origins\SinglePlayer\BMGame\Config
If you have a non-64 bit OS take the " (x86)" out of the path. If you have a non-Steam version, I don't know exactly where it will store these files

(This is for 5460x1080 res, use an FoV calculator to determine your own values. I copied the original values in to mine so I could do a proportionate adjustment to each thing)
Add the following to your UserEngine.ini

Code: Select all

[UnrealEd.EditorEngine]
;FOVAngle=70.000000 ORIGINAL
FOVAngle=130.000000
;LevelViewFOVAngle=90.000000 ORIGINAL
LevelViewFOVAngle=167.000000


and in your UserGame.ini add the follownig:

Code: Select all

[BmGame.R3rdPersonCamera]
;WalkStateCameraFOVAngle=70.000000 ORIGINAL
WalkStateCameraFOVAngle=130.000000
;DialogueStateCameraFOVAngle=60.000000 ORIGINAL
DialogueStateCameraFOVAngle=111.000000
;ForensicsScanStateCameraFOVAngle=90.000000 ORIGINAL
ForensicsScanStateCameraFOVAngle=167.000000
;UsingSpotlightStateCameraFOVAngle=80.000000 ORIGINAL
UsingSpotlightStateCameraFOVAngle=149.000000
;ForensicsFilterStateCameraFOVAngle=45.000000 ORIGINAL
ForensicsFilterStateCameraFOVAngle=84.000000
;RunStateCameraFOVAngle=75.000000 ORIGINAL
RunStateCameraFOVAngle=139.000000
;BoostRunFOVAngle=100.000000 ORIGINAL
BoostRunFOVAngle=186.000000
;PairedAnimationStateCameraFOVAngle=60.000000 ORIGINAL
PairedAnimationStateCameraFOVAngle=111.000000
;StealthStateCameraFOVAngle=76.000000 ORIGINAL
StealthStateCameraFOVAngle=141.000000
;OverworldStealthStateCameraFOVAngle=70.000000 ORIGINAL
OverworldStealthStateCameraFOVAngle=130.000000
;TunnelStateCameraFOVAngle=60.000000 ORIGINAL
TunnelStateCameraFOVAngle=111.000000
;FallingStateCameraFOVAngle=75.000000 ORIGINAL
FallingStateCameraFOVAngle=139.000000
;GrappleAimCameraFOVAngle=50.000000 ORIGINAL
GrappleAimCameraFOVAngle=93.000000
;HarpoonAimCameraFOVAngle=70.000000 ORIGINAL
HarpoonAimCameraFOVAngle=130.000000
;MagneticBlastAimCameraFOVAngle=70.000000 ORIGINAL
MagneticBlastAimCameraFOVAngle=130.000000
;FreezeJammerAimCameraFOVAngle=67.000000 ORIGINAL
FreezeJammerAimCameraFOVAngle=124.000000
;JokerGunAimCameraFOVAngle=67.000000 ORIGINAL
JokerGunAimCameraFOVAngle=124.000000
;LineLauncherAimCameraFOVAngle=50.000000 ORIGINAL
LineLauncherAimCameraFOVAngle=93.000000
;BatarangAimCameraFOVAngle=45.000000 ORIGINAL
BatarangAimCameraFOVAngle=84.000000
;WallClimbStartCameraFOVAngle=90.000000 ORIGINAL
WallClimbStartCameraFOVAngle=167.000000
;PounceCameraFOVAngle=90.000000 ORIGINAL
PounceCameraFOVAngle=167.000000
;CorridorCombatStateCameraFOVAngle=90.000000 ORIGINAL
CorridorCombatStateCameraFOVAngle=167.000000
;HighCombatStateCameraFOVAngle=90.000000 ORIGINAL
HighCombatStateCameraFOVAngle=167.000000
;LookStateCameraFOVAngle=60.000000 ORIGINAL
LookStateCameraFOVAngle=111.000000
;GrappleCameraFOVAngle=105.000000 ORIGINAL
GrappleCameraFOVAngle=195.000000
;ZoomStateCameraFOVAngle=30.000000 ORIGINAL
ZoomStateCameraFOVAngle=56.000000
;CoverRightCameraFOVAngle=60.000000 ORIGINAL
CoverRightCameraFOVAngle=111.000000
;AlcoveCameraFOVAngle=65.000000 ORIGINAL
AlcoveCameraFOVAngle=121.000000
;GlidingCameraFOVAngle=90.000000 ORIGINAL
GlidingCameraFOVAngle=167.000000
;GlidingCameraExtraFOVAngle=10.000000 ORIGINAL
GlidingCameraExtraFOVAngle=10.000000
;BoostGlidingCameraFOVAngle=100.000000 ORIGINAL
BoostGlidingCameraFOVAngle=186.000000
;SilentPredCameraFOVAngle=60.000000 ORIGINAL
SilentPredCameraFOVAngle=111.000000
;HangCameraFOVAngle=60.000000 ORIGINAL
HangCameraFOVAngle=111.000000
;ZipLineCameraFOVAngle=60.000000 ORIGINAL
ZipLineCameraFOVAngle=111.000000
;HarpoonPullCameraFOVAngle=74.000000 ORIGINAL
HarpoonPullCameraFOVAngle=137.000000
;SwingingFromAboveCameraFOVAngle=70.000000 ORIGINAL
SwingingFromAboveCameraFOVAngle=130.000000
;CeilingClimbCamFOVAngle=90.000000 ORIGINAL
CeilingClimbCamFOVAngle=167.000000
;ChaseAttackCamFOV=59.840444 ORIGINAL
ChaseAttackCamFOV=111.000000
;CamFOV=91.000000 ORIGINAL
CamFOV=169.000000


Also, to set your screen resolution and graphics settings before launch edit this file
C:\Users\<username>\Documents\WB Games\Batman Arkham Origins\GFXSettings.BatmanArkhamOrigins.xml
Specifically look for lines 13 and 16 to set your XxY res (mine is 5460x1080). This file also contains all the DX11, Motion Blur, Depth of Field, Shadows, etc values for graphics so set them how you want.
Jothay
Posts: 13
Joined: 06 Nov 2008, 06:33

Re: Batman: Arkham Origins

Post by Jothay »

Surround : Menus (Hor+)
Spoiler:
5760x1080
2013-10-25_00002.jpg
2013-10-25_00002.jpg (598.02 KiB) Viewed 17977 times

5760x1080
2013-10-25_00002.jpg
2013-10-25_00002.jpg (598.02 KiB) Viewed 17977 times

5760x1080
2013-10-25_00002.jpg
2013-10-25_00002.jpg (598.02 KiB) Viewed 17977 times


16:9/10 : Menus (Hor+)
Spoiler:
1920x1080
2013-10-25_00002.jpg
2013-10-25_00002.jpg (598.02 KiB) Viewed 17977 times

1680x1050
2013-10-25_00002.jpg
2013-10-25_00002.jpg (598.02 KiB) Viewed 17977 times

1366x768
2013-10-25_00002.jpg
2013-10-25_00002.jpg (598.02 KiB) Viewed 17977 times


4:3 : Menus (My monitor stretches, other monitors will probably black box the sides)
Spoiler:
1280x1024
2013-10-25_00008.jpg
2013-10-25_00008.jpg (71.4 KiB) Viewed 17948 times

640x480
2013-10-25_00007.jpg
2013-10-25_00007.jpg (195.42 KiB) Viewed 17942 times
Attachments
2013-10-25_00006.jpg
2013-10-25_00006.jpg (181.37 KiB) Viewed 17942 times
2013-10-25_00005.jpg
2013-10-25_00005.jpg (265.89 KiB) Viewed 17945 times
2013-10-25_00004.jpg
2013-10-25_00004.jpg (271.66 KiB) Viewed 17934 times
2013-10-25_00003.jpg
2013-10-25_00003.jpg (669.76 KiB) Viewed 17967 times
2013-10-25_00001.jpg
2013-10-25_00001.jpg (589.13 KiB) Viewed 17936 times
Last edited by Jothay on 25 Oct 2013, 14:14, edited 1 time in total.
Jothay
Posts: 13
Joined: 06 Nov 2008, 06:33

Re: Batman: Arkham Origins

Post by Jothay »

Reserved for screenshots
Toothless Spoon
Insiders
Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Batman: Arkham Origins

Post by Toothless Spoon »

Good work man! I've been playing around with this all day and did the same as you - tried to put stuff in the user files, but you worked it out. Thanks heaps!
起死回生 (kishi kaisei) Wake from death and return to life..
Toothless Spoon
Insiders
Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Batman: Arkham Origins

Post by Toothless Spoon »

Did your FOV fixes work? I can't notice a difference :/
起死回生 (kishi kaisei) Wake from death and return to life..
Jothay
Posts: 13
Joined: 06 Nov 2008, 06:33

Re: Batman: Arkham Origins

Post by Jothay »

Toothless Spoon wrote:Did your FOV fixes work? I can't notice a difference :/


I'm about 8% into the game, every FoV has been beautiful so far.
X1XNobleX1X
Posts: 51
Joined: 25 Oct 2013, 21:04

Re: Batman: Arkham Origins

Post by X1XNobleX1X »

How is the UI on Batman Arkham Origins on triple monitor? Is it centered or does it have UI on either side of the monitor, like Arkham City did?
Jothay
Posts: 13
Joined: 06 Nov 2008, 06:33

Re: Batman: Arkham Origins

Post by Jothay »

UI is centered
View is Hor+ in Menus, Game, in-Game Menus, Cinematics, cutscenes (non-pre-rendered)
The graphics are making me wet myself...
Toothless Spoon
Insiders
Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Batman: Arkham Origins

Post by Toothless Spoon »

Jothay wrote:UI is centered
View is Hor+ in Menus, Game, in-Game Menus, Cinematics, cutscenes (non-pre-rendered)
The graphics are making me wet myself...


Yeah Game looks great - I have everything maxed out - including TXAA on high and I get 60 FPS.

I'm gonna bump these FOV options, I can't see a difference.
起死回生 (kishi kaisei) Wake from death and return to life..
aolsen
Posts: 24
Joined: 21 Nov 2011, 17:24

Re: Batman: Arkham Origins

Post by aolsen »

The fov changes isn't working for me either.
User avatar
UrbanSmooth
Posts: 92
Joined: 10 Jul 2005, 18:27
Location: Madison, WI
Contact:

Re: Batman: Arkham Origins

Post by UrbanSmooth »

Batman: Arkham Origins - Nvidia Surround - GTX 670 3-Way SLI:
[youtube]http://www.youtube.com/v/rAljN9ON8-U[/youtube]

Here's Batman: Arkham Origins, which runs very well on a triple-monitor setup! No extra work required such as config edits or software hacks. The game is fun and worth checking out, and, of course, the storyline is solid and very intriguing.
\Project\ Triple Surround Fury
•Mountain Mods Ascension case•
•i7 920 D0 @ 4.0GHz•
•ASUS Rampage III Extreme•
•Mushkin Enhanced Ridgeback 3 x 2GB DDR3 1600MHz (6-8-6-24-1T)•
•PNY GTX 670 3-Way SLI•
•Crucial M4 256GB•
•Windows 7 Home Premium 64•
•(2)Corsair HX1000 1000W PSUs•
•(3)ASUS VW266H 25.5" 1920 x 1200 monitors in Nvidia Surround•

YouTubeGoogle PlusFacebookBlogger
Zatie
Posts: 10
Joined: 09 Nov 2012, 16:08

Re: Batman: Arkham Origins

Post by Zatie »

I was very pleased to see that Arkham Origins has (what I would consider to be) good out of the box widescreen support. The only config file adjustment I needed to make was to the mouse sensitivity, otherwise it's running real nice and looks fantastic for Unreal Engine 3.
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

Re: Batman: Arkham Origins

Post by skipclarke »

Can someone create an entry for our games database?

http://www.wsgf.org/node/add/dr

Is there different support between AMD Eyefinity and NV Surround?
wilson1225
Posts: 1
Joined: 22 Oct 2013, 15:27

Re: Batman: Arkham Origins

Post by wilson1225 »

Anyone able to get eyefinity to work in the multiplayer? It's super zoomed in for me unless I play in 16:9. I tried copying the config settings to the online config directory, but it didn't help.
b0uncyfr0
Posts: 5
Joined: 27 Oct 2013, 03:41

Re: Batman: Arkham Origins

Post by b0uncyfr0 »

OP i did exactly as you stated and it didnt change anything. please revise your statement cause im not the only one it aint working for. All i want to change is the walkstate camera, it is too zoomed in. Everything else is fine.

If it truly is working for you OP, can you upload a video? Thanks.
User avatar
MasterDLG
Posts: 15
Joined: 08 Jun 2013, 15:45

Re: Batman: Arkham Origins

Post by MasterDLG »

Made all the changes before I played the game so I don't know if they did anything but everything is perfect in Surround at 7680x1440. Also I have to say that I'm very surprised at how well the game runs, but it's understandable as the graphics are only marginally better than City with a few cool DX11/PhysX features added (such as the snow/steam/mist which is mind-blowingly awesome).
M
Amon Amarth
I Donated
I Donated
Posts: 513
Joined: 18 Jul 2007, 04:19

Re: Batman: Arkham Origins

Post by Amon Amarth »

I hate to add on to the pile of questions, but is anyone else encountering massive FPS drops when Batman goes for a finishing strike on the last opponent of a fight? For me, while on Surround, when the camera goes to zoom in and initiate the "finisher" it literally becomes a slide show until the animation is over.
Amon Amarth
I Donated
I Donated
Posts: 513
Joined: 18 Jul 2007, 04:19

Re: Batman: Arkham Origins

Post by Amon Amarth »

wilson1225 wrote:Anyone able to get eyefinity to work in the multiplayer? It's super zoomed in for me unless I play in 16:9. I tried copying the config settings to the online config directory, but it didn't help.


I noticed the problem as well. It doesn't appear if your Batman or Robin though.
Toothless Spoon
Insiders
Insiders
Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Batman: Arkham Origins

Post by Toothless Spoon »

I don't think you can adjust the FOV like you use to be able to in most Unreal games - unfortunately it will probably have to be injected in via some like Flawless. Which may be a task considering the different amount of FOV's the game uses.
起死回生 (kishi kaisei) Wake from death and return to life..
ZoRG172
Posts: 1
Joined: 03 Nov 2013, 00:05

Re: Batman: Arkham Origins

Post by ZoRG172 »

FOV settings do not work. And so would increase the FOV in a simple walk, there are too close. Maybe you want to paste somewhere else WalkStateCameraFOVAngle? Why UserEngine.ini values in [UnrealEd.EditorEngine]??
Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests