Getting FOV right in FSX (Flight Sim X)
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theberlindoctor
- Posts: 6
- Joined: 02 Jun 2008, 18:00
Getting FOV right in FSX (Flight Sim X)
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Last edited by theberlindoctor on 08 Apr 2015, 22:55, edited 1 time in total.
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theberlindoctor
- Posts: 6
- Joined: 02 Jun 2008, 18:00
Re: Getting FOV right in FSX (Flight Sim X)
Sigh, after more research, it looks like this might be the situation..
http://www.youtube.com/watch?v=R3ZdrwXEzcs&feature=player_embedded
Tho if anyone else has any input, it would still be appreciated.
http://www.youtube.com/watch?v=R3ZdrwXEzcs&feature=player_embedded
Tho if anyone else has any input, it would still be appreciated.
- BHawthorne
- Insiders

- Posts: 1640
- Joined: 06 May 2006, 12:46
Re: Getting FOV right in FSX (Flight Sim X)
To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff.
Brad Hawthorne
Product Manager
Nthusim Pty. Ltd. | www.nthusim.com
Product Manager
Nthusim Pty. Ltd. | www.nthusim.com
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theberlindoctor
- Posts: 6
- Joined: 02 Jun 2008, 18:00
Re: Getting FOV right in FSX (Flight Sim X)
Thanks, Hawthorne. I know its a bit dated, but moving cross country will do that. Can you point me to those simpit threads you mentioned? Also, what kinds of performance hits are we talking here, 20-30%?
I use NVIDIA Surround and can
I use NVIDIA Surround and can not change FOV for MSFX X. Are any solutions ?
Re: Getting FOV right in FSX (Flight Sim X)
BHawthorne wrote:To truly address FOV in MSFS, you need to make a bunch of camera view slices to fill the external rendering area. There are a few simpit specific forums that explain how this is accomplished. To clarify though when you add more cameras you divide the efficiency MSFS has to render everything. It's a tradeoff.
Brad are you familar with the FSX FOV hack?
http://www.tocaedit.com/
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