Star Citizen (Pre-Alpha)

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Revy
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Star Citizen (Pre-Alpha)

Post by Revy »



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Star Citizen (Pre-Alpha)

Star Citizen is an upcoming space trading and combat simulator video game for the PC Platform. Star Citizen will consist of two main elements: a persistent world massively multiplayer online game mixing elements of 1st person space combat and interstellar trade (known as Star Citizen) and a branching single-player and drop-in co-operative multiplayer campaign (known as Squadron 42), together with customizable private server components. (Source: Wikipedia)

Star Citizen is currently in development with an estimated release date in Q4 2014. Star Citizen is being entirely crowd funded.



4:3


16:10


16:9


3x1

Last edited by Revy on 01 Oct 2013, 23:33, edited 6 times in total.
Reason: Edit
Zurv
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Re: Star Citizen (Pre-Alpha)

Post by Zurv »

the game natively support 4k (and 8K). They are drop downs in the rez menu.


http://youtu.be/9olwUY0ojbw <-- 4k video
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Haldi
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Re: Star Citizen (Pre-Alpha)

Post by Haldi »

strange... i did set 8k in video settings and took a screenshot with Fraps, but it ended up in 1920x1080p. To bad MSI Afterburner won't work with 64bit :(
We gonna send it to outa space!
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LuckyNoS7evin
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Re: Star Citizen (Pre-Alpha)

Post by LuckyNoS7evin »

added an additional screenshot @ 3840 x 2160 yes this may be 4K it was however not done on a 4K screen, I just turned off fullscreen and away I go, 8K didn't work at all however.

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nyulzsiraf
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Re: Star Citizen (Pre-Alpha)

Post by nyulzsiraf »

Zurv wrote:the game natively support 4k (and 8K). They are drop downs in the rez menu.


http://youtu.be/9olwUY0ojbw <-- 4k video

looks cool 8-)
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Zimari
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Re: Star Citizen (Pre-Alpha)

Post by Zimari »

The thing is that if you open MobiGlas you have problem with the UI interaction on multimonitor and the nav point in QD
as patch 2.6.2 they fixed it for 21:9 anyway so thats nice
With 2.6.2 we have added support for very wide screen (21:9) screen resolutions in our game and screen resolutions.
Fixed a number of issues with the game UI and menus that would occur when monitors were set to 21:9 aspect ratio resolution.
https://robertsspaceindustries.com/comm ... -Alpha-262

som pic from I have taken in the game
Image
[img]
http://i.imgur.com/8ayKQ64.jpg[/img]

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Lone Beagle
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Re: Star Citizen (Pre-Alpha)

Post by Lone Beagle »

Just wanted to add some more screen shots...3x1, 5760x1080...this game looks so beautiful, and the wide screen adds to the immersion.
Attachments
Delivered the box, taking off from the station.
Delivered the box, taking off from the station.
ScreenShot1773.jpg (366.54 KiB) Viewed 16591 times
Me outside my ship retrieving a box...
Me outside my ship retrieving a box...
ScreenShot1768.jpg (507.01 KiB) Viewed 16628 times
Cellin, with Security Post Kareah in the foreground
Cellin, with Security Post Kareah in the foreground
ScreenShot1765.jpg (531.74 KiB) Viewed 16639 times
Outpost at Cellin
Outpost at Cellin
ScreenShot1763.jpg (477.87 KiB) Viewed 16648 times
Interior of Levski, Level 1
Interior of Levski, Level 1
ScreenShot1761.jpg (919.5 KiB) Viewed 16642 times
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Haldi
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Re: Star Citizen (Pre-Alpha)

Post by Haldi »

Really nice pictures, thanks.
We gonna send it to outa space!
Amon Amarth
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Re: Star Citizen (Pre-Alpha)

Post by Amon Amarth »

Running at 5760x1080 and the FoV is terrible. Tried user.cfg and console commands, no effect. I was told to reduce the resolution, restart game, set FoV, then set the resolution back to surround. Worked once, now I can't do it again. Not sure what to do.

UPDATE: For those having the same issue I did, just delete the User folder in the game directory. :onethumb:

UPDATE 2: Ship FoV is wrong even with user folder deleted. Would anyone know a way to increase it by chance?
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