Monday Night Combat

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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skipclarke
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Monday Night Combat

Post by skipclarke »



Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - Monday Night Combat

Monday Night Combat is a third-person shooter. The game is download only, and is available on PC through Steam. It is a mix of third-person shooting and tower defense, set in a sci-fi sport future.


4:3


16:10


16:9


3x1

Last edited by skipclarke on 31 Dec 2013, 11:47, edited 1 time in total.
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BlueKachina
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Re: Monday Night Combat

Post by BlueKachina »

This game is great, but I've been unable to get it to work with multiple monitors.
Its details page here on WSGF looks as if it used to contain details about getting it to work, however the linked page cannot be found.
Anyone have any details?

Thanks in advance!
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suiken_2mieu
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Re: Monday Night Combat

Post by suiken_2mieu »

OH gosh, it's a unreal engine game. My friend and I spent a night trying to get it to work. We kinda got it work using cheat engine. Every time we fixed the FOV, when a new game started, it would go back to being vert-. Lemme see if I can search out the thread. It's pretty old, I think it was before the major site update in which broke links if I'm not incorrect.


Found it: http://www.wsgf.org/forums/viewtopic.php?f=68&t=21410

Looks like hayden found a fix, but didn't release the fix. There's a manual fix, but it's a slight headache, as Described above.
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BlueKachina
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Re: Monday Night Combat

Post by BlueKachina »

Thanks suiken_2mieu, I'll give it a whirl tonight!
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