Guild Wars 2 Camera Tool

User created game mods, skins, texture packs and camera tools
zorranco
Posts: 25
Joined: 01 Nov 2012, 11:20

Re: Guild Wars 2 Camera Tool

Post by zorranco »

Whe are in deep need for the tool xD

Let's hope M & M is still playing GW2 :D
Toothless Spoon
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Posts: 516
Joined: 01 Sep 2010, 11:38

Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

I wish M was still alive so he could update this tool :/
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-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Re: Guild Wars 2 Camera Tool

Post by -M- »

Hey sorry for the hiatus. Tool's ready and should survive patches this time. Check first post for 0.9
Toothless Spoon
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Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

Thanks friend!
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-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Re: Guild Wars 2 Camera Tool

Post by -M- »

Np mate, Updated to 1.0, added option to enable/disable camera clipping.
Toothless Spoon
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Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

Ok, just gave it a test run and everything is working well againg - one thing I would ask though, is it at all possible to look into the camera padding - I still get bad padding issues and Hayden's fix no longer works - as he hasn't updated for a while
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-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Re: Guild Wars 2 Camera Tool

Post by -M- »

Maybe could you explain padding to me and link to the old fix? I may be able to see what was done and apply it to the latest build
Toothless Spoon
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Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

Padding is where the camera hits something in the environment and zooms in really close to the character. So what can happen is while moving the camera around your character and there are a few things in the environment like trees/buildings etc the camera would hit these items and zoom in and then zoom out quickly. Hayden the creator of Flawless Widescreen (https://www.flawlesswidescreen.org/inde ... Widescreen) created an initial fix. I'm not sure how to access his code, but maybe you can get in touch with him.
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-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Re: Guild Wars 2 Camera Tool

Post by -M- »

I can read the lua file for gw2 in flawless widescreen but I'm not used to the syntax so I'll need a bit to process it, from what I can tell one of the Pattern Scans is broken so I could at the very least try to repair that, I'll try see what he's done and implement it into the tool though.

On an unrelated note, does anyone know what the new default FOV is?, I need to update the default in the tool

Edit: Updated to 1.1 with Padding fix, different method to Flawless widescreen but the result should work all the same.

*M*
Toothless Spoon
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Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

Thanks again for updating your tool, I'll throw some money your way once I get paid this week. As for the padding addition, I can't say it really works. I've tried it against numerous objects and the camera is still erratic. The camera clipping actually works better then the padding, but obviously not the ideal solution.
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-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Re: Guild Wars 2 Camera Tool

Post by -M- »

Hmm okay, I'll attach the fixed script for Flawless widescreen, I can't tell the difference, maybe there are more padding changes in the client since, I've also updated the tool to allow negative values for the padding mod which may achieve the desired effect.

Script goes in flawless directory \PluginCache\FWS_Plugins\Modules\GuildWars2\Dependencies\Scripts
Attachments
GuildWars2_UI.zip
(3.83 KiB) Downloaded 462 times
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Zelvi
Posts: 2
Joined: 15 Dec 2012, 16:18

Re: Guild Wars 2 Camera Tool

Post by Zelvi »

M, I appreciate your work, and this new version is fantastic!

Though, I've noticed, when using no-camera-collisions, sometimes if I fall too far, I'll pass right through the ground and out of the map! It's strange, it seems to cause player no-collision sometimes, too. Just alerting you!
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Re: Guild Wars 2 Camera Tool

Post by -M- »

Zelvi wrote:M, I appreciate your work, and this new version is fantastic!

Though, I've noticed, when using no-camera-collisions, sometimes if I fall too far, I'll pass right through the ground and out of the map! It's strange, it seems to cause player no-collision sometimes, too. Just alerting you!


Hey with the new padding option if you set it to -10 it will have the same effect, I'll probably remove the clipping option or just have it set padding to -10.
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Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

-M- wrote:
Zelvi wrote:M, I appreciate your work, and this new version is fantastic!

Though, I've noticed, when using no-camera-collisions, sometimes if I fall too far, I'll pass right through the ground and out of the map! It's strange, it seems to cause player no-collision sometimes, too. Just alerting you!


Hey with the new padding option if you set it to -10 it will have the same effect, I'll probably remove the clipping option or just have it set padding to -10.


I'll test it out now and report back.
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Toothless Spoon
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Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

M, I honestly can't see the difference - to me it doesn't appear to have any impact or doesn't work at all.

EDIT: Sorry I was wrong, yeah that works - like you said, similar to the clipping. But its better then zooming in an out like crazy.
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Zok
Posts: 2
Joined: 27 Mar 2013, 02:13

Guild Wars 2 Flawless Widescreen

Post by Zok »

Flawless Widescreen isn't working at all right now
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madbane
Posts: 9
Joined: 15 Oct 2012, 21:35

Re: Guild Wars 2 Camera Tool

Post by madbane »

On an unrelated note, does anyone know what the new default FOV is?, I need to update the default in the tool

Afaik the official FOV after the FOV patch is 75.

Btw, is there a way to rebind the keys? i use Insert, Delete and END often in the game, it would be nice to have the possibility to change the keybind.
Phaserblade
Posts: 4
Joined: 08 Oct 2012, 12:43

Re: Guild Wars 2 Camera Tool

Post by Phaserblade »

Hey M. Fantastic tool and thanks so much for your amazing work!

Is there a parameter in GW2's code that would allow you to adjust the in-game camera's height by any chance? I general find the axle or center point of the camera to be quite low, making it kinda difficult to comfortably see ahead or above one's character. In GW2, it looks like the axel lines up with your character's waist, instead of their head (or above). Any way to change this?

It would be great if one could adjust the vertical offset (similar to the way GW2's in-game options already allows you to adjust the horizontal offset/camera placement).
Toothless Spoon
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Re: Guild Wars 2 Camera Tool

Post by Toothless Spoon »

Phaserblade wrote:Hey M. Fantastic tool and thanks so much for your amazing work!

Is there a parameter in GW2's code that would allow you to adjust the in-game camera's height by any chance? I general find the axle or center point of the camera to be quite low, making it kinda difficult to comfortably see ahead or above one's character. In GW2, it looks like the axel lines up with your character's waist, instead of their head (or above). Any way to change this?

It would be great if one could adjust the vertical offset (similar to the way GW2's in-game options already allows you to adjust the horizontal offset/camera placement).


Yeah that would be awesome if there was an option, I've only seen a few games that have allowed it, and it makes a huge difference.
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Adan Bailey
Posts: 1
Joined: 19 Aug 2013, 11:49

Re: Guild Wars 2 Camera Tool

Post by Adan Bailey »

Thanks for updating and guiding important functional tools of cameras. Some tools and their features were new for me and now I have knowledge to check in detail.
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