Guild Wars 2 Camera Tool

User created game mods, skins, texture packs and camera tools
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

(No subject)

Post by -M- »

movn
Posts: 6
Joined: 08 Oct 2012, 07:24

-M- wrote:heh Oh and btw

Post by movn »


heh :)

Oh and btw they are not going to ban you over something like fov. nor will they ban for using the combat mod.
https://forum-en.guildwars2.com/forum/support/account/Policy-Third-Party-Programs/first
brkelius
Posts: 1
Joined: 08 Oct 2012, 11:33

Thank you for this tool

Post by brkelius »

but as of the latest patch it is broken. Any chance for an update ? On the official forums developers are saying that it is forbidden to use this tool but without it, at least for me, is not worth playing anyhow.
I have spend lots of cash in their shop, but I will not give them cent more until this issue is fixed.
Customers with 3 displays have this option by default so I do not know what exploits are we doing with this amazing tool. Maybe to limit it to max 2.0 FoV that is, 100 I believe.
Developers reasoning about not fixing it are pure BS.
Phaserblade
Posts: 4
Joined: 08 Oct 2012, 12:43

First of all, thank you for

Post by Phaserblade »

First of all, thank you for such a great tool! :)

Unfortunately, today's patch causes it to fail on scanning.
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

It still works for others

Post by -M- »

It still works for others that are using it, when I can get my PC fixed I'll make a version that doesn't need to scan which should work for those having trouble.
Phaserblade
Posts: 4
Joined: 08 Oct 2012, 12:43

-M- wrote:It still works for

Post by Phaserblade »

It still works for others that are using it, when I can get my PC fixed I'll make a version that doesn't need to scan which should work for those having trouble.


Thanks bud. I actually got it to work - seems it will only succeed in the scan if you run it as administrator. I didn't have privileges earlier, but now that I have, it seems to work great. Once again, thank you so much for your wonderful work on this.
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Phaserblade wrote:-M-

Post by -M- »

[quote]It still works for others that are using it, when I can get my PC fixed I'll make a version that doesn't need to scan which should work for those having trouble.


Thanks bud. I actually got it to work - seems it will only succeed in the scan if you run it as administrator. I didn't have privileges earlier, but now that I have, it seems to work great. Once again, thank you so much for your wonderful work on this.

Oh ok I'll put a check it the next version so it won't run without them as that seems to be the main issue behind scanning.
MrClown
Posts: 1
Joined: 09 Oct 2012, 02:29

movn wrote:The new patch

Post by MrClown »

The new patch broke it :(

The reason the patch broke it, is the camera tool is a stripped down version of -M-'s hacking tool that features:

Speed Hack
Gravity Hack
Shift to Sprint
NoClip
Space to Fly
Teleporter


So try to keep in mind when thanking -M- for this tool that he's also one of the assholes that's ruining the game (especially WvW).
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

The patch didn't break either

Post by -M- »

[quote]The new patch broke it :(

The reason the patch broke it, is the camera tool is a stripped down version of -M-'s hacking tool that features:

Speed Hack
Gravity Hack
Shift to Sprint
NoClip
Space to Fly
Teleporter


So try to keep in mind when thanking -M- for this tool that he's also one of the assholes that's ruining the game (especially WvW).
The patch didn't break either (Auto detection), if you read above it just needed to be run as admin, from version 0.3 I've rewritten the tool from scratch so the two are independent and don't share code outside of standard windows API, what I do and how I play outside this forum is irrelevant, along with your opinion of me. Everyone of those hacks is easy to fix and when they are fixed WvW will be a better place rather than them being in the hands of an elite few.

Anyway 0.3 Update Released:
Rewritten from Scratch.
Actual FOV value displayed.
Can set custom zoom level.
Scanning code redone, should take less than a second now and work for the people that had issues.
Will request admin by default now so may fix for others too.
movn
Posts: 6
Joined: 08 Oct 2012, 07:24

Well atleast he made a

Post by movn »


The reason the patch broke it, is the camera tool is a stripped down version of -M-'s hacking tool that features:

Speed Hack
Gravity Hack
Shift to Sprint
NoClip
Space to Fly
Teleporter


So try to keep in mind when thanking -M- for this tool that he's also one of the assholes that's ruining the game (especially WvW).


Well atleast he made a separate version for us, i don't use hacks but i can't play the game without fov change. So i have no choice. So thanks :)

I just hope they didn't detect the old camera mod version as the same as the other hack...
mofo
Posts: 10
Joined: 24 Aug 2007, 07:49

The new 0.3 version is

Post by mofo »

The new 0.3 version is triggering my NOD32 AV alert when I try to download it.



No alert was given for the 0.2 version btw. And I know it's a bit foolish to ask if it's a false positive to someone who actually created the program (what else will they say anyway) but I just want to know why the new version's triggering an alert while the old one didn't. Did the new re-write from scratch use some tools that can trigger alerts?
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

mofo wrote:The new 0.3

Post by -M- »

The new 0.3 version is triggering my NOD32 AV alert when I try to download it.



No alert was given for the 0.2 version btw. And I know it's a bit foolish to ask if it's a false positive to someone who actually created the program (what else will they say anyway) but I just want to know why the new version's triggering an alert while the old one didn't. Did the new re-write from scratch use some tools that can trigger alerts?


0.2 Didn't use the same obfuscator no, I don't see what the problem is though it's just identifying the packer:
MSIL = Microsoft Intermediate Language
Packed w/ CryptoObfuscator
mofo
Posts: 10
Joined: 24 Aug 2007, 07:49

Yeah, I figured that because

Post by mofo »

Yeah, I figured that because of what the packer did (which going by the name makes it so its actions are hidden) that NOD32 was being extra cautious. Just wanted to have it confirmed.
nobody
Posts: 3
Joined: 09 Oct 2012, 15:54

Virus total have the same

Post by nobody »

Virus total have the same findings
zip: https://www.virustotal.com/file/c353f4496d04baece4d2dede6f38c77c41a3e888c0300d3513d0f35f6076cf30/analysis/1349793992/
unzipped exe: https://www.virustotal.com/file/6916e14cffbb6a40f330b02c95d00684f80f12a297f3f4846a13d3185a239dbd/analysis/1349794028/

but why don't you simply release the code to a github/googlecode/whatever

open source doesn't require suspiciousness and virus checks, instead you even obfuscated the code :/
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Meh I'm not going to change

Post by -M- »

Meh I'm not going to change the way I do things to appease the paranoia of others, take it or leave it.
nobody
Posts: 3
Joined: 09 Oct 2012, 15:54

-M- wrote:Meh I'm not going

Post by nobody »

Meh I'm not going to change the way I do things to appease the paranoia of others, take it or leave it.


not saying i'm not appreciating your work, nor that i do not understand your reasons, but by forcing your users running a process with amministrative rights which looks into a game which hold credit card informations and which code isn't open and reviewed by anyone except you is not paranoia, is just a worst practice, and should be avoided.

Would i know you better, and trust you, i'd be more inclined to trust your code as well, but since this is not the case i'd follow your latter suggetion.

Would you change idea, could you at least consider releasing the code only to the admin responsible of this forum where your software is published, to be reviewed by his trusted people, so at least he could say it isn't harmful in any way and that he is ok by publishing it here on his own right responsibility.
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

nobody wrote:-M- wrote:Meh

Post by -M- »

[quote]Meh I'm not going to change the way I do things to appease the paranoia of others, take it or leave it.


not saying i'm not appreciating your work, nor that i do not understand your reasons, but by forcing your users running a process with administrative rights which looks into a game which hold credit card information and which code isn't open and reviewed by anyone except you is not paranoia, is just a worst practice, and should be avoided.

Would i know you better, and trust you, i'd be more inclined to trust your code as well, but since this is not the case i'd follow your latter suggestion.

Would you change idea, could you at least consider releasing the code only to the admin responsible of this forum where your software is published, to be reviewed by his trusted people, so at least he could say it isn't harmful in any way and that he is ok by publishing it here on his own right responsibility.

GW2 runs with elevated privileges thus my tool must also, I'm not forcing anyone, it's the only option thanks to UAC. The GW2 client does not hold your CC data so I don't understand the concern there.

There was enough interest in the tool for me to build a standalone tool for the widescreen gamers community who I've gotten plenty of help/tools from over the years so it's nice to give something back.

I release the code to my tools when I am unwilling/unable to maintain them anymore, I think that's fair and that's my final word on the matter, so again take it, leave it, or reinvent the wheel and code your own.
n00854180t
Posts: 2
Joined: 11 Oct 2012, 23:03

Hey M, awesome tool, I like

Post by n00854180t »

Hey M, awesome tool, I like the new version's improvements.

If possible, could we get a couple more features that would make it a little easier to use:

* A tick box next to the FOV for "auto-set at startup" (after scanning)
* The ability for the program to remember whatever FOV we last put into the box between runs.

Anyway, great work, this makes the game so much nicer to play instead of it being Look At The Ground Wars 2.

Edit: I wanted to mention also that I think as long as your Guild Wars 2 install is located in a user-level directory, the camera tool probably won't need admin rights. I have GW2 in UsersmeDocumentsGamesGW2 and it never needed admin rights.
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

Yeah those things should be

Post by -M- »

Yeah those things should be easy to implement, great idea, I'll do it after the weekend. I'll auto load on startup, but do you want a save button or should I have it so when the app is closed is saves whatever settings are current.

You may be right about the directory thing, I think UAC has some effect too(for me anyway) It's easier to just ask for admin rights though so I ensure everyone is on the same page & can eliminate that as an issue.
mofo
Posts: 10
Joined: 24 Aug 2007, 07:49

Seems like the latest patch

Post by mofo »

Seems like the latest patch (11th October) broke this tool? It stays at "Scanning" all the time now and the values can't be changed. Playing the game without the tool now is such a drag btw, it feels so cramped. Hope you can work around whatever is blocking it from working.

On the positive side, my account has not been banned. So even though Anet for some unknown reason doesn't like us having a proper FoV, it seems they won't ban you for using tools that do increase your FoV. Or maybe they're just biding their time, who knows. Either way, I really hope this tool gets updated to work with the patch, missing it so much.
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