GuildWars 2 Fix? GW2 Fix?

Discussions about getting games to run in a Multi-Mon setup.
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TheVENOM
Posts: 2
Joined: 25 Oct 2011, 19:25

GuildWars 2 Fix? GW2 Fix?

Post by TheVENOM »

Hi everyone,

I was wondering if we had anyone that was currently working on a fix for those of us wanting to play GuildWars 2, Seems that the game has UI,stretching bugs and FoV issues.

Thanks in advance
TheVENOM
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Duetschbag
Posts: 18
Joined: 01 Jun 2012, 04:02

I am curious on this as well.

Post by Duetschbag »

I am curious on this as well. I know there is a 12.8 driver out, but since my PC didn't like the 12.7 driver I really don't want to install it if I don't have to. This may be something you can try.
Motherboard: MSI X79A-GD65 (8D)

Memory: G.SKILL Ripjaws Z Series 32GB (8 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model F3-12800CL9Q2-32GBZL

PSU: Rosewill LIGHTNING Series LIGHTNING-1000 1000W ATX12V/EPS12V 80 PLUS GOLD Certified
kaburan
Posts: 21
Joined: 28 Aug 2012, 17:53

The Camera function in GW2 is

Post by kaburan »

The Camera function in GW2 is funky in general, it seems to clip almost on everything, even on a single screen. Though it's more apparent when on triple screen and interiors.
Zodiak
Posts: 45
Joined: 28 May 2011, 21:28

The gameplay is fine in

Post by Zodiak »

The gameplay is fine in Fullscreen mode, issues appear when beinging up the world map and especially during cutscenes with alot of distortions. When playing in Windowed Fullscreen, things are better, gameplay is fine as in fullscreen mode, the world map is fine and the cutscenes are fine. Same thing goes for Windowed mode.

The UI however, chat is restricted to bottom left, party to top right and the Minimap restricted to the bottom right. The only play I know of so far is you can drag the chat window to where the party menu is and they will swap places.

Unfortunately, ArenaNet did mention that the UI would not be as customizable as in Gw1, the decision behind it, i dont know. However, maybe something can still be done about this.

I am playing with NVIDIA Surround on the new 306.02 Beta drivers, optimized for Guildwars 2 @ 4320x2560 on 3x 27 inch monitors on ultra settings. the game is stunning :)
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HaYDeN
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Posts: 761
Joined: 14 Feb 2010, 13:39

Did you guys try

Post by HaYDeN »

Did you guys try https://www.wsgf.org/forum/forums/gaming/mods-tweaks-tools-tutorials/21393/flawless-widescreen?page=37#comment-249305 ?
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Duetschbag
Posts: 18
Joined: 01 Jun 2012, 04:02

Just tried it. Unfortunately,

Post by Duetschbag »

Just tried it. Unfortunately, it did not work. I could get the image to fully display across three screens, however it was very stretched.
Motherboard: MSI X79A-GD65 (8D)

Memory: G.SKILL Ripjaws Z Series 32GB (8 x 4GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model F3-12800CL9Q2-32GBZL

PSU: Rosewill LIGHTNING Series LIGHTNING-1000 1000W ATX12V/EPS12V 80 PLUS GOLD Certified
Gishan
Posts: 2
Joined: 27 Aug 2012, 15:45

Hi TheVENOM,it works better

Post by Gishan »

Hi TheVENOM,

it works better if you set it to "Windowed Fullscreen" mode.
Cutscenes are still not perfect but everything else seems fine to me.
MalOSB
Posts: 1
Joined: 30 Aug 2012, 12:55

Guidlwars 2 Flawless Widescreen

Post by MalOSB »

Flawless Widescreen has just updated with a fix for Guildwars 2 and while not perfect it does give some good improvements. The hud is centered and you can now see your character in character creation even if squashed and fat. Same in conversations.

<3 Flawless Widescreen

MalOSB
reizors
Posts: 2
Joined: 14 Aug 2012, 14:10

Anyone know how to fix this

Post by reizors »

Anyone know how to fix this problem? Chat & Party won't go on the middle screen.. When I click to drag the chat or party window (can swap them up or down) their green outlines show on the middle screen but they don't want to ACTUALLY appear there..
Pic: http://i.imgur.com/DLcin.jpg

Here are my flawless widescreen app settings: http://i.imgur.com/To2Ct.png


PC Specs:
fresh windows 7 x64 install as of yesterday
i5 2500k @ 4.9ghz
8gb corsair dom
2x 7970 saph ref in CF
3x U2412M IPS LED
5760x1200 @ 60hz

Thanks in advance for the help.
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mr stroke
Posts: 44
Joined: 27 Oct 2011, 00:45

reizors wrote:Anyone know how

Post by mr stroke »

Anyone know how to fix this problem? Chat & Party won't go on the middle screen.. When I click to drag the chat or party window (can swap them up or down) their green outlines show on the middle screen but they don't want to ACTUALLY appear there..
Pic: http://i.imgur.com/DLcin.jpg

Here are my flawless widescreen app settings: http://i.imgur.com/To2Ct.png


PC Specs:
fresh windows 7 x64 install as of yesterday
i5 2500k @ 4.9ghz
8gb corsair dom
2x 7970 saph ref in CF
3x U2412M IPS LED
5760x1200 @ 60hz

Thanks in advance for the help.



+1

having same issues with the HUD

Chat and party windows are way off to the sides and can not be moved in the standard game or with the fixer installed :(
vsFirefox
Posts: 2
Joined: 31 Dec 2010, 03:21

for anyone still experiencing

Post by vsFirefox »

for anyone still experiencing UI stretching (or hoping someone has an easy fix for it):
I find that if I change my resolution to a single monitor rez (like 1280x1024) and then switch back to 5040x1050 fixes my UI...
It just sux that it's stretched horizontally every time I start up, and have to go thru this process, even double bad since I can't keybord thru the menu's and my mouse doesn't interact with the menus where they show up....

I might try that flawless widescreen app posted above - I just never bothered with 3rd party apps before. I prefer being able to tweak an ini file or something manually..
Delinquenz
Posts: 18
Joined: 10 May 2012, 23:50

Same issues like reizors.

Post by Delinquenz »

Same issues like reizors.
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Lev_Astov
Posts: 20
Joined: 16 Apr 2008, 02:43

I can confirm what vsFirefox

Post by Lev_Astov »

I can confirm what vsFirefox has said. When I set the resolution the first time, the game worked perfectly and all UI and cutscene FOVs were flawless. Upon restarting the game, it gets all stretchy and my mouse is not where it appears to be. By changing to the single monitor resolution, then back to the multi, it fixes everything and runs flawlessly again.

Does anyone have any idea how this might be tweaked or fixed to not need a rez refresh every time?
-Sn1PeR-
Posts: 71
Joined: 19 Oct 2010, 14:50

When you all say that it's

Post by -Sn1PeR- »

When you all say that it's "working" -- is your HUD centered? I saw a video when they were showing the game off a long time ago in eyefinity with a centered HUD, but have been unable to get mine to center properly. Everything else seems fine, but the game just isn't playable without a centered HUD. I'm kind of afraid to try the fix for risk of being banned...
Delinquenz
Posts: 18
Joined: 10 May 2012, 23:50

It does works, if you set the

Post by Delinquenz »

It does works, if you set the interface size on "normal".
-M-
Posts: 31
Joined: 21 Sep 2012, 20:25

You could try the Camera/FOV

Post by -M- »

You could try the Camera/FOV tool I made for this game:

http://www.wsgf.org/forum/forums/gaming/mods-tweaks-tools-tutorials/23636/guild-wars-2-camera-tool
tomfoolery_79
Posts: 24
Joined: 10 Dec 2010, 14:55

NO NEED ANYMORE!!! Last

Post by tomfoolery_79 »

NO NEED ANYMORE!!! Last nights patch fixed this (for Nvidia anyway, not sure of AMD). Character creation and cutscene distortions are no more!!!! Also, Anet centered the chat window and the team info, so it's no longer on the super far left!!! Thank you ArenaNet!!!
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skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

I have checked and the fix is

Post by skipclarke »

I have checked and the fix is only for NVIDIA. The HUD is still spanned on AMD (which I actually prefer), but the character selection and cut-scenes are still unusable. I haven't had a chance to test the Widescreen Fixer on AMD yet. Since it previously "made AMD as good as NVIDIA", I'm guessing it will still do the same (possibly with an update).

Edit: I have validated that the Widescreen Fixer is able to correct the AMD experience, for all aspects - character select/create, cut-scenes, HUD and map. I preferred the multi-monitor map and the spanned HUD, but the fix for the character models is crucial.
Westernesse
Posts: 6
Joined: 12 Mar 2011, 01:21

Portrait

Post by Westernesse »

You could always rotate those monitors, game works fine in portrait mode at least for me. Its more immerse anyway since things like castle walls and trees actually have a sense of height.
Zodiak
Posts: 45
Joined: 28 May 2011, 21:28

Hello,I can confirm that

Post by Zodiak »

Hello,

I can confirm that even using NVIDIA based cards, Full-screen mufti-monitor is still messed up for me.

I use:
3x EVGA GTX 580s with 3gb of ram water-cooled
3x Dell UltraSharp U2711 which are 27inch
Resolution: 4320x2560
Setup: Portrait Mode

I am having to resort to playing in Windowed Full-screen, which reduces my FPS. Whenever I go into Full-screen mode, my chat window, skill bar and mini map will attempt to squid to the center, but all 3 of them are horribly offset to the right which I cannot seem to fix. Besides, with Portrait Mode, the UI elements are fine where they are, just very small on my monitor size seeing as the UI doesn't scale very well past a certain resolution, which happens to be my native, so anything lower ends up looking horrible.

Whenever I open the World Map, both side monitors will completely black out, resulting in only the center monitor displaying the center section of the map and odd black frames, seemingly from the right monitor, are being pushed to the center.

I have tried to get ArenaNet to work with me since testing about all of this. It seems that they are attempting to resolve some of the issues. At this point I am wondering, could it be something from NVIDIA's side? Ever since before the game came out, I have gone over about 6 different NVIDIA drivers. Do you think it could be something in the control panel I could change to resolve some of these issues?

Thank you
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