Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 12 Jul 2012, 07:05 
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Joined: 12 Jul 2012, 06:52
Posts: 2
Is there a fix available to solve the fish eye / fov problem with LFD2? I have been searching for hours now with absolutely no luck on the matter. I just got all of my hardware setup today. I am curious if this is something I am going to experience a lot? I dread having to send back the monitors I got, as I'm pretty sure it'd be expensive. I do like having 3 monitors, but it was either this or a 27 inch 3d monitor. I am starting to feel I would have been better served with the 27 inch. Any help would be greatly appreciated! Edit: Sorry I am bringing this up again, I was really tired last night. I found the part in the forum addressing this very issue. I do understand why this is happening, and what is causing it. I however see a few videos on Youtube with people playing lfd2 with tri monitor without terrible fisheye. How is this possible? LFD2 is my most played game, and I am just a bit let down that Valve won't address this issue.


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PostPosted: 12 Jul 2012, 19:45 
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Joined: 08 Nov 2011, 09:36
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Location: The Netherlands
I know what you mean there is already a forum post from somebody who has this problem with World of Warcraft. here is the post.

Maybe you could post a screenshot of your problem

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PostPosted: 13 Jul 2012, 17:10 
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Joined: 14 Apr 2006, 19:06
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i think the console command was cg_fov 75 for example of 75, but i havent played it in a while so not 100% sure

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 Post subject: I think this is just a
PostPosted: 15 Jul 2012, 23:41 
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Joined: 12 Jul 2012, 06:52
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I think this is just a limitation of source engine. I haven't been successful in finding a solution. Too bad, this is my most played game. Not to mention after playing with surround its hard using one monitor.


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