Yeah I get the same thing, I can choose my triplewide resolution, but it shows the center screen and about an inch on the left and the right screen. Supposedly this game claims support for "tripledef" solutions.
Hey Ubi_Antoine, please do you know if GRFS will support multi-monitor configurations such as Eyefinity and Nvidia Surround ? Do you also know if GRFS will support 3D Vision ?
- Support for multi-monitor configurations: not at launch, but coming a few weeks after launch through a title update.
- Support for 3D Vision: no, but the title will support TriDef 3D Stereoscopy.
Hey Ubi_Antoine, please do you know if GRFS will support multi-monitor configurations such as Eyefinity and Nvidia Surround ? Do you also know if GRFS will support 3D Vision ?
- Support for multi-monitor configurations: not at launch, but coming a few weeks after launch through a title update.
- Support for 3D Vision: no, but the title will support TriDef 3D Stereoscopy.
Thanks for that information, looks like we have to wait a few weeks to play it on multi-monitor.
Hey Ubi_Antoine, please do you know if GRFS will support multi-monitor configurations such as Eyefinity and Nvidia Surround ? Do you also know if GRFS will support 3D Vision ?
- Support for multi-monitor configurations: not at launch, but coming a few weeks after launch through a title update.
- Support for 3D Vision: no, but the title will support TriDef 3D Stereoscopy.
Thanks for that information, looks like we have to wait a few weeks to play it on multi-monitor.
As if Ubisoft delaying PC ports wasn't bad enough....
Has anybody applied the patches ad finally enabled 6080x1200 ?
Yes i have the latest patch (1.3) installed and noting has changed yet (still black bars). There is coming an 1.4 title patch and that isn't even sure if that will support nvidia surround properly.
So if somebody can just make a fix for this because it takes really long and we are not even sure that it will ever be solved.
And i'm reading notes that 1.4 has been delayed by another two weeks so i'm guessing it'll be a while before Multi Monitor support will be implemented.
Especially with all the screaming on the forum of people who are having so many issues with the game that ubi should fix first, and their apparent focus on the console versions.
In a weird way its also funny to read those post about people saying they are "fuming" and all about the game not working properly for them (first world problems FTW! :P), but that's another discussion :P
And i'm reading notes that 1.4 has been delayed by another two weeks so i'm guessing it'll be a while before Multi Monitor support will be implemented.
Especially with all the screaming on the forum of people who are having so many issues with the game that ubi should fix first, and their apparent focus on the console versions.
In a weird way its also funny to read those post about people saying they are "fuming" and all about the game not working properly for them (first world problems FTW! :P), but that's another discussion :P
Yes i know :( I am (and others) waiting more then 1 month to play this game on multi-mon and they delay another 2 weeks and we are not even sure if this patch will implent the multi-mon fix. :( :(
I think we have to wait 1 more month extra. Damn Ubisoft |(
Update 1.4 still doesn't have multi-monitor support as you can read in the above link :(
I am giving up hope, i think ubisoft will never make a fix for multi-mon for this game.
I'm putting together a nice beginners fixing tutorial based around how I did my fix for Vice City, since it covered some interesting pitfalls. It only took a few days of learning basic assembler/reverse engineering techniques, so maybe it'd be enough to help you make a fix yourself (you said you were interested in another thread). I'm hoping to have it up tomorrow or the day after.
"Personally, I see it as a virtue - trying to make the world a slightly better place _without_ trying to impose your moral values on other people. You do whatever the h*ll rings your bell, I'm just an engineer who wants to make the best OS possible." - Linus Torvalds
Many thanks Mush for the heads-up.
I can confirm that we are adding support for AMD Eyefinity and NVIDIA Surround 2D.
It may be available with TU 1.4 coming on August 13th - we are currently testing it. I'll keep you posted.
Slightly worried about his choice of words though, "may be" doesn't sound very final, so just asked him about that in the thread.