Joint Operations: Typhoon Rising

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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Wideboy
Posts: 12
Joined: 15 Jul 2004, 22:56

Joint Operations: Typhoon Rising

Post by Wideboy »



Widescreen Grade: Unsupported
Multi-monitor Grade: Unsupported

Read Full Detailed Report - Joint Operations: Typhoon Rising

Joint Operations: Typhoon Rising is a 2004 first-person shooter computer game from Novalogic that focuses almost entirely on its expansive online multiplayer mode. Set in Indonesia in the near future, Joint Operations takes the player to a country on the verge of disintegration





DrAnubis
Posts: 15
Joined: 23 Jul 2004, 13:45

Joint Operations widesceen issue.

Post by DrAnubis »

Have you tried just adding another line in there that says

hw3d_res1920x1200 = 1

It's worth a shot I guess.
Wideboy
Posts: 12
Joined: 15 Jul 2004, 22:56

Joint Operation

Post by Wideboy »

Yep tried that but does'nt work and yep I thought it may work but actually makes things worse by showing less choices on the res options.

but thanks anyway for your suggestion :)

WB
sunstone
Posts: 3
Joined: 11 Nov 2003, 03:15

Joint Operations widesceen issue.

Post by sunstone »

I ´ve got the same problem. I need 1280x800, which is not available.

Is there a hack for this ? Can´t be that hard, cause all the other resolutions are there.
tentaclesex
Posts: 11
Joined: 27 Dec 2003, 16:34

Re: Joint Operations widesceen issue.

Post by tentaclesex »

now there is also a widescreen tickbox however which ever res I choose ticking the w/s box everything within the game is not in a correct ratio, i.e radar stretched.


The 2D interface elements almost always get stretched in games whether you use a 16:9 stretch option within the game or a true widescreen resolution. You just have to deal with it. As long as the 3D scene looks right, that's the best you can do. If you look at most of the games mentioned on these forums, both those that support widescreen out-of-the-box and those that require a hack, we've all just grown accustomed to things like health-indicators and radar screens being a little wide.

The reason for this is that you would need a custom overlay for the wide resolutions, which most developers don't bother doing. The interface is mapped to a regular 4:3 ratio no matter what. We're happy if we can get the 3D elements displaying right without any stretching due to FOV issues.

You just have to get used to the short, fat radar. :(
erikss0n
Posts: 3
Joined: 26 Aug 2004, 11:15

Joint Operations widesceen issue.

Post by erikss0n »

Can someone please upload some screenshots of this game in 16*9 ?
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