Anyone have any luck with Doom 3 yet ?

Topics about game solutions, and success or failure in getting them to work.
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turdhat
Posts: 1
Joined: 19 Jun 2004, 15:41

Anyone have any luck with Doom 3 yet ?

Post by turdhat »

No luck getting custom resolutions to work in DOOM3 . I have tried everything I know from the old Q3 engine no luck. For instance you set the customwidth and custom height to what ever then you would set r_mode "-1" which is supposed to allow it to use whatever you define. No luck on doom 3 though.
DrAnubis
Posts: 15
Joined: 23 Jul 2004, 13:45

Anyone have any luck with Doom 3 yet ?

Post by DrAnubis »

I thought it was touted to support widescreen out of the box?
killercheung
Posts: 4
Joined: 15 Jul 2004, 22:15

Anyone have any luck with Doom 3 yet ?

Post by killercheung »

It seems edit the basedoom3config.cfg with these line

seta r_customHeight "1200"
seta r_customWidth "1920"
seta r_mode "-1"

works for me. I am using a Philips 230W 23" 16:10 LCD.

However the aspect ratio seems not right, it looks like streched.
Seth
Posts: 6
Joined: 14 Jun 2004, 07:47

Anyone have any luck with Doom 3 yet ?

Post by Seth »

Anyone know how to fix the aspect ratio? I've got it in 1280x720, but its streched :(
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Paradigm Shifter
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Posts: 5706
Joined: 14 Oct 2003, 13:52

Anyone have any luck with Doom 3 yet ?

Post by Paradigm Shifter »

Seems that iD fixed the aspect ratio. :cry:

Considering how popular widescreen displays are getting (especially in laptops) it's extremely short-sighted of developers to make the games worse for our community of gamers. :evil: (You can't tell me that everything wider than it should be makes a game look better, 'cause it doesn't!)

But then, lots of developers are doing it. Widescreen still isn't a big enough percentage for them to worry - even if we complain. *sigh*
DrAnubis
Posts: 15
Joined: 23 Jul 2004, 13:45

Anyone have any luck with Doom 3 yet ?

Post by DrAnubis »

Here is a link to a message on the [H]ard|OCP forums that has 1920x1200 shots and instructions on modifying the fov.

http://www.hardforum.com/showthread.php?p=1026410329#post1026410329
Wideboy
Posts: 12
Joined: 15 Jul 2004, 22:56

doom III widescreen

Post by Wideboy »

got mine running in 1920 x 1200 now, also changed the field of view by entering in the console G_fov 110.

DrAnubis I take it you run the same settings thus having the same monitor and card as myself ?

also is there a command that allows you to change the anti aliasing within the seta doom 3 script and fov ?

just wondered also what monitor refresh rate your running, take it 60 Hertz is our safe option in 1920x1200 ?

cheers
DrAnubis
Posts: 15
Joined: 23 Jul 2004, 13:45

Anyone have any luck with Doom 3 yet ?

Post by DrAnubis »

No idea yet. =(

I ordered from cdromshop.com and it shipped today (Wed). 2 day shipping from them with DHL express to London, U.K. so I should have it Friday and will test things out then. I can't wait until the 13th so I ordered it on import.
Wideboy
Posts: 12
Joined: 15 Jul 2004, 22:56

new CAT drivers

Post by Wideboy »

btw you may want these new beta CAT 4.9 drivers, supposed to give doom III a much better fps.


http://www.ati.com/support/infobase/4547.html
nitro
Posts: 54
Joined: 23 Feb 2004, 13:22

Anyone have any luck with Doom 3 yet ?

Post by nitro »

Anyone know how to fix the aspect ratio? I've got it in 1280x720, but its streched :(


http://www.widescreengamingforum.com/phpBB2/viewtopic.php?t=367

:wink:
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Paradigm Shifter
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Joined: 14 Oct 2003, 13:52

Anyone have any luck with Doom 3 yet ?

Post by Paradigm Shifter »

Since you do have to edit this game to get it to handle a widescreen FOV, and since the link to the other relevant thread is above, I'm gonna lock this one. 'K? ;)
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