Now some screenshots:
We should raid 2K forums, guys. Overwhelm them with negative feedback. Releasing a game with broken FOV in 2012 is completely inexcusable.
To be honest, I think you might be better off with this game on the PS3...

[quote]To be honest, I think you might be better off with this game on the PS3...


Apparently, these are the same issues that plagued Dark Sector. Broken FOV and aspect ratios. 3D world baseline is 16:10, but 2D UI & HUD are only correct in 16:9. Everything else stretches. Resolutions above 1920x1200 do not work correctly.Actually, that's incorrect.
[quote]Apparently, these are the same issues that plagued Dark Sector. Broken FOV and aspect ratios. 3D world baseline is 16:10, but 2D UI & HUD are only correct in 16:9. Everything else stretches. Resolutions above 1920x1200 do not work correctly.Actually, that's incorrect.
You're missing mý point actually. I wasn't implying which version was better, I was agreeing it IS broken and contemplating WHY.
Also meaning, that there's probably not much they will do about it as their main platform is probably the console.
Ports tend to suck... just like I'm having issues with GTAIV, as anyone else...
Hope they can help here though.

I'm sure you'd rather go through that than playing with the claustrophobic, restrictive, eye-spinning, nausea and headache inducing console style narrow fov from hell.Really ? I found the demo's FOV surprisingly appropriate. Actually your second screenie looks a wee bit too distorted for me, the original seems just right... It sure is unusual to have some of your vision blocked by tentacles, but that didn't make the FOV feel any restrictive to me. Maybe my brain is just consolifying, but it feels nothing like low-ceiling-o-vision gems Singularity and Sniper GW.
Anyway, multi-mon support would be even harder to fix, am I right ? Since all rendering just dies at any triple-screen res... :~
Really ? I found the demo's FOV surprisingly appropriate. Actually your second screenie looks a wee bit too distorted for me, the original seems just right... It sure is unusual to have some of your vision blocked by tentacles, but that didn't make the FOV feel any restrictive to me. Maybe my brain is just consolifying, but it feels nothing like low-ceiling-o-vision gems Singularity and Sniper GW.
Impressive job nonetheless.
Anyway, multi-mon support would be even harder to fix, am I right ? Since all rendering just dies at any triple-screen res... Puzzled

all you see is blackness.


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