Star Wars: The Old Republic

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
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skipclarke
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Star Wars: The Old Republic

Post by skipclarke »



Widescreen Grade: B
Multi-monitor Grade: B

Read Full Detailed Report - Star Wars: The Old Republic

Play Star Wars™: The Old Republic™ and be the hero of your own Star Wars™ saga in a story-driven massively-multiplayer online game from BioWare and LucasArts.
Explore an age thousands of years before the rise of Darth Vader when war between the Galactic Republic and the Sith Empire divides the galaxy.
Developed by BioWare & LucasArts.






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skipclarke
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Star Wars: The Old Republic

Post by skipclarke »



Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Star Wars: The Old Republic

Play Star Wars™: The Old Republic™ and be the hero of your own Star Wars™ saga in a story-driven massively-multiplayer online game from BioWare and LucasArts.
Explore an age thousands of years before the rise of Darth Vader when war between the Galactic Republic and the Sith Empire divides the galaxy.
Developed by BioWare & LucasArts.



4:3


16:10


16:9


3x1

Last edited by skipclarke on 05 Jan 2015, 03:25, edited 2 times in total.
Reason: Edit
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morxy49
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can i move the minimap and

Post by morxy49 »

can i move the minimap and those text-thingies (quests?) to the center monitor? or are they stuck on the side monitors?
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The only thing you can move

Post by helifax »

The only thing you can move is the chat! Other (for the moment) are stuck on the peripheral monitors!
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I wonder if there's an

Post by dopefish »

I wonder if there's an anti-cheat system in place. I'm interested in trying to center the HUD at least. I've been playing this on a single screen simply because the HUD is too far to the sides.
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dopefish wrote:I wonder if

Post by helifax »

I wonder if there's an anti-cheat system in place. I'm interested in trying to center the HUD at least. I've been playing this on a single screen simply because the HUD is too far to the sides.


Yes.. I was wondering the same thing.....What I noticed is that d3d9.dll is directly used to calculate the resolution of the HUD... Also there are 2 processes active when starting the game...Not sure why..... What I could make so far is putting all the hud elements on the left monitor. It seems that the HUD is taken after the desktop resolution while the game resolution is not modified at all. I think this is the reason for the two processes. The hud is just an overlay over the game...

Still need to confirm it thou... It this would be the case than we would hack the overlay and not the actual game...So no ban there...or at least I think is like this:)

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I highly doubt it uses two

Post by dopefish »

I highly doubt it uses two processes for that. I'll look into why it uses two in a bit. My guess is that one is used to monitor the other, or run some stuff separately (sandboxed). However, there could be any reason for this. I doubt one of them is resolution-related.

The game uses the desktop resolution to determine the aspect-ratio as well. If my desktop is 6056x1080 and I set the game to fullscreen 1920x1080, the game will be in fullscreen at 1920x1080, but it will use the aspect-ratio of the desktop, which is ridiculously wide for that res. The HUD placement will be correct since it's just going to the edges.
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There is some tweaks

Post by Z-FiRE »

There is some tweaks :
http://www.gamefaqs.com/boards/951199-star-wars-the-old-republic/61343050
http://www.reddit.com/r/swtor/comments/na4rk/swtor_tweak_list_update_15_chat_bubbles_still_in/

Now, for example, you know how to turn on the antialiasing ;)

Maybe it's possible to do something about this %$@#& fixed HUD with the "he####_CharName_PlayerGUIState.ini"... ?
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dopefish wrote:I highly doubt

Post by helifax »

I highly doubt it uses two processes for that. I'll look into why it uses two in a bit. My guess is that one is used to monitor the other, or run some stuff separately (sandboxed). However, there could be any reason for this. I doubt one of them is resolution-related.

The game uses the desktop resolution to determine the aspect-ratio as well. If my desktop is 6056x1080 and I set the game to fullscreen 1920x1080, the game will be in fullscreen at 1920x1080, but it will use the aspect-ratio of the desktop, which is ridiculously wide for that res. The HUD placement will be correct since it's just going to the edges.


Yes I suspect as much! I think the game is sandboxed. You will see once you open CheatEngine 2 processes are found for SWTOR. One apparently is the actual game. The other one seems to point (more or less) to d3d9.dll..

Didn't have enough time to dig deeper than this...
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Has there been any progress

Post by Amon Amarth »

Has there been any progress on this? Would be awesome to have a good ol' centered UI!
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No update on this one:) But

Post by helifax »

No update on this one:) But then again, I played the game and didn't looked into fixing the UI too much:))
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There's no progress here,

Post by dopefish »

There's no progress here, either. It's hard to work on this game when I end up just playing it for hours on end.
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Ok I played a bit!What I

Post by helifax »

Ok I played a bit!

What I found..Managed to put the whole UI on the left.
Managed to move it the right BUT:

- only the graphical elements move (meaning the location of the buttons, where you click is still in the old place)
- moving it to the right cuts it where the 2nd monitor begins (because the rendering target is set to one monitor...)

I think I need to find another approach. What I mean is somehow minimize the gap between elements since the HUD is already centered in the 1st place;))

The HUD is very weird ...how it draws...
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Awesome helifax! It's

Post by Amon Amarth »

Awesome helifax! It's definitely progress!

I don't know anything about programming, but how did you do it?
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Amon Amarth wrote:Awesome

Post by helifax »

Awesome helifax! It's definitely progress!

I don't know anything about programming, but how did you do it?


Well.. you know playing around in the memory zone:)) I will still look into it the next days...kinda hard not to want to play the game:)) For me at least..it draws me in:))

The whole Fov and aspect ratio is based on the resolution of the windows desktop...even for the hud....which makes it a little "non-standard" approach they used...
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swtor.exe+107E8E8Changing

Post by dopefish »

swtor.exe+107E8E8

Changing this to a positive number will move the left side of the HUD over, but it will cut off the right side of the HUD by the same amount.

Setting this to a negative number will change the width—but not the scale—and will essentially shrink it to fit the left monitor.

I.E., if your display is 5760 wide, setting it to -3840 will make it fit on the left monitor.

I suggest someone else take a look at this and see what they can come up with.


Other offsets of note:

swtor.exe+107E8F8 - Width of HUD
swtor.exe+107E8FC - Height of HUD

Changing these will shrink the HUD accordingly, but not center them. I tried searching nearby addresses for coordinates but found none.


The movable frames within the game, like the party ops frame and the chat, use a very different range of memory, so I doubt poking around in memory near those address will provide anything useful.
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dopefish

Post by helifax »

swtor.exe+107E8E8

Changing this to a positive number will move the left side of the HUD over, but it will cut off the right side of the HUD by the same amount.

Setting this to a negative number will change the width—but not the scale—and will essentially shrink it to fit the left monitor.

I.E., if your display is 5760 wide, setting it to -3840 will make it fit on the left monitor.

I suggest someone else take a look at this and see what they can come up with.


Other offsets of note:

swtor.exe+107E8F8 - Width of HUD
swtor.exe+107E8FC - Height of HUD

Changing these will shrink the HUD accordingly, but not center them. I tried searching nearby addresses for coordinates but found none.


The movable frames within the game, like the party ops frame and the chat, use a very different range of memory, so I doubt poking around in memory near those address will provide anything useful.



Oooooo this I THINK is most helpfull!!!!! I still have my address list @ home in my PC!! Maybe THIS with my addresses will give us what we want!;))
I will look into it this evening when I get home! Thank you for the share Dopefish!!!!

Best Regards,
Helifax

Crap!!! The addresses are not "persistant" So I think I need the pointers to those addresses!!!! can you find out what the pointers are??
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They are static.Here is

Post by dopefish »

They are static.

Here is some information I probably should have provided with that post.

Since there are two swtor.exe processes choose the one with the lower process ID.

Add address manually, make sure it's set to Float, and then paste in "swtor.exe+107E8E8"

It should add the address and the resulting value will be 0.

Likewise, the other two should have values based on your resolution.

Including swtor.exe in the address is important.
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Aha.. so the 0 is normal...

Post by helifax »

Aha.. so the 0 is normal...:D Will do it again;)) I am curious is one of them is the same address I found..:)
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EVRIKA!!!!

Post by helifax »

Just to tease some of you!
Almost there!!! Everything is centered!!!! but have some minor annoyances... like all the nameplates being shifted to the right for example.

Don't believe me? Here are some teasers;))

Enjoy!!! The preview:)

Best Regards,

Helifax Jedi Sage!;))

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