Star Wars the Old Republic NDA Lifted

Discussions about getting games to run in a Multi-Mon setup.
Painted
Posts: 23
Joined: 24 Jan 2010, 19:26

Star Wars the Old Republic NDA Lifted

Post by Painted »

Now that the NDA has been lifted for TOR I can tell you it in fact does work for Eyefinity but you cannot move around the UI elements so it places the information across 3 screens making it very hard to use correctly as certain classes. I am at work but once I am home I will update this post with Pictures of TOR in Eyefinity at 5760x1080. I would suggest making your voices heard on the forums that you want to be able to move and resize UI elements in the game before launch.
Painted
Posts: 23
Joined: 24 Jan 2010, 19:26

Here are two screen shots in

Post by Painted »

Here are two screen shots in Eyefinity if you click he image it will go full screen :) but as you can see none of the UI elements can be moved



profd
Posts: 16
Joined: 01 May 2011, 17:59

FOV looks mangled as

Post by profd »

FOV looks mangled as well.

How is its performance? CPU or GPU limited?
Painted
Posts: 23
Joined: 24 Jan 2010, 19:26

In earlier beta's it was VERY

Post by Painted »

In earlier beta's it was VERY CPU intensive now in the newest beta it is moving more to the GPU but the game with one 6970 at 5760x1080 sits around 60fps in most area's and dips to 40 in heavily crowded area's


The FOV does not fishbowl it just goes wider as if you were looking forward
User avatar
BHawthorne
Insiders
Insiders
Posts: 1640
Joined: 06 May 2006, 12:46

Hrrrm, that seems to point

Post by BHawthorne »

Hrrrm, that seems to point towards -vert. Could you take a screenshot of 5760x1080 then 1920x1080 at the same exact spot and post both?
Brad Hawthorne
Product Manager
Nthusim Pty. Ltd. | www.nthusim.com
Painted
Posts: 23
Joined: 24 Jan 2010, 19:26

I will take both of those

Post by Painted »

I will take both of those shots in the same spot once I get off work today so it should be up by 7pm est at the latest
User avatar
g00seberry
Editors
Editors
Posts: 1317
Joined: 24 Sep 2006, 16:57

It's hor+It takes your

Post by g00seberry »

It's hor+





It takes your desktop AR it seems - no way to manually define it. Thus when running surround and attempting a single screen resolution, this is the result:

Formerly eZ`

Follow me on twitter: @theg00seberry and find me on Steam
profd
Posts: 16
Joined: 01 May 2011, 17:59

I suppose the best hope is a

Post by profd »

I suppose the best hope is a constructive and documented thread detailed our needs on the testers forum which we can reference here and keep legitmatly bumped.
Painted
Posts: 23
Joined: 24 Jan 2010, 19:26

(No subject)

Post by Painted »



User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

Painted wrote:Now that the

Post by skipclarke »

Now that the NDA has been lifted for TOR I can tell you it in fact does work for Eyefinity but you cannot move around the UI elements so it places the information across 3 screens making it very hard to use correctly as certain classes. I am at work but once I am home I will update this post with Pictures of TOR in Eyefinity at 5760x1080. I would suggest making your voices heard on the forums that you want to be able to move and resize UI elements in the game before launch.

Not sure what happened to your screenies when you made them. There was a ton of extra white space which was messing them up. I've edited them and attached them to the posts.
User avatar
ChamberoftheArcanum
Posts: 8
Joined: 22 Nov 2011, 18:09

I love how forward thinking

Post by ChamberoftheArcanum »

I love how forward thinking the devs here are that they have a member who likes multiscreen so they built in compatibility for it. Sure there will be some fine tuning needed here and there and most likely there ill be UI mods to replace the whole thing with a framework so it's no big deal anyways.

I did the last testing weekend, but I was traveling and using my 15" Macbook Pro in bootcamp, this weekend coming up I am home, with a new eyefinity set up, the game blew my mind then, I can only imagine what this will be like.

This game has so much potential.
I run a free snarky sword and sorcery comic about philosophy, that updates every Friday. check it out @ http://cofthea.thecomicseries.com/ and let me know what you think.
Demonkaze
Posts: 16
Joined: 13 Sep 2011, 22:57

Hard to play in eyefinity,

Post by Demonkaze »

Hard to play in eyefinity, I'm definitely looking forward to some UI mods :/
EvilEngineer
Posts: 115
Joined: 22 Oct 2010, 04:23

I've been given the

Post by EvilEngineer »

I've been given the opportunity to take part in the next round of testing for star wars. I'm praying on max settings it looks a little better than the shots above. Because that looks frankly like the same graphics the original star wars MMO had...
profd
Posts: 16
Joined: 01 May 2011, 17:59

Ive played quite a few MMO's

Post by profd »

Ive played quite a few MMO's and for me i dont think its an ugly game at all when your playing it. (am in on this wave)

The animation system is very good and the gameplay is fluid. Im quite happy with it.
User avatar
helifax
Insiders
Insiders
Posts: 1232
Joined: 21 May 2011, 14:18

3D is looking really nice in

Post by helifax »

3D is looking really nice in the game, except the occasional nameplates and text that is in 2D.
As for the UI I tried to play a little with the config files but I didn't manage to change anything regarding the UI...Maybe in the future they will let us move the UI elements around:)
2 Screenies:


Attached files swtor01_50.jps (515.7 KB) swtor02_50.jps (667.4 KB)
WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): [email protected]
User avatar
BHawthorne
Insiders
Insiders
Posts: 1640
Joined: 06 May 2006, 12:46

They really need to fix the

Post by BHawthorne »

They really need to fix the UI for triple-display. The forced spacing of the edge elements to the outer screen edges is annoying. Considering it works without much fuss though I can't overly complain though. I guess I'm too used to RIFT's ability ot move every UI element and individual scale them. For a current era MMO, SWTOR UI is really a dumbed-down UI design.


I've been given the opportunity to take part in the next round of testing for star wars. I'm praying on max settings it looks a little better than the shots above. Because that looks frankly like the same graphics the original star wars MMO had...


Frankly, the regular gameplay is SWG-esque. The only real difference is the quest cut scene voice acting parts to set itself apart from SWG. IMHO, SWTOR really doesn't shine as much as a 2012 MMO should. Percolating in the back of my mind is the nagging question, SWG was really killed for this? I see most of the SWG pitfalls in SWTOR. They should have named the MMO "SWG 1.5".
Brad Hawthorne
Product Manager
Nthusim Pty. Ltd. | www.nthusim.com
Racheakt
Posts: 37
Joined: 31 Jan 2009, 17:56

I have been in the beta since

Post by Racheakt »

I have been in the beta since september, I have bugged it, requested it be looked at. And in atleast one encarnation of the beta forms had a small discussion with other eyefinity/surround usrs and one dev about it.

I am not holding my breath on this one, it felt like they are taking the 98% route, that is that 3 screen users are so few that makes this is a very low priority.

There are other "3 screen oddities" like only two windows can be open at a time and they are fixed to the far left and right. Raid frames/team frames are fixed far left.

I will say that it works in windowed mode.

All and all I am not pleased with the UI, to be fair it has been lambasted in the offical forms too.

There is also not going to be any LUA or user customization support at this time.
Racheakt
Posts: 37
Joined: 31 Jan 2009, 17:56

I see you got the orange

Post by Racheakt »

I see you got the orange Pixel bug ;-)

In the chat box under the word "still" and "resistance"

Once it has been seen it will drive you crazy.... Kinda like a rick roll...
profd
Posts: 16
Joined: 01 May 2011, 17:59

Is a memory hack like Skyrim

Post by profd »

Is a memory hack like Skyrim possible to fix the UI? :)

That would be awesome to return the spacing to 1920x spaceing.
EvilEngineer
Posts: 115
Joined: 22 Oct 2010, 04:23

Usually those type of memory

Post by EvilEngineer »

Usually those type of memory editors are scanned for by the game and flag your account as a potential cheat. They usually ban you for running them... so not really worth it.
Post Reply

Who is online

Users browsing this forum: No registered users and 5 guests