Aspect Ratio problem FIXED for doom 3 engine games ...

Discussions about getting games to run in a Multi-Mon setup.
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Hey guys ...
With a little direction from my buddy Racer_S ...
I have managed to fix the Aspect Ratio problem that you get when playing games with the Doom 3 engine ... :D
Actually it isn't the perfect aspect ratio for TH but it is close enough.
I don't know if they work in multiplayer as I have only used them with the single player games.

Set the game up for TripleHead as normal ... it is the same as for Widescreen but with TripleHead resolutions ...
IMPORTANT ... set the Aspect Ratio to 16:9 in the config file
No need to change the FOV as it is automatically corrected ... :wink:

All these games use a file called ... gamex86.dll it is different for each game ... so don't get them mixed up !
Make a back up of the respective gamex86.dll file then replace the original with my version in these rar files here ...
Doom 3 ........................................... click here
Doom 3 Steam-Specific Fix (Thanks MobsterOO7 click here
Doom 3 - Resurrection of Evil ............ click here
Doom 3 - Resurrection of Evil Steam-Specific Fix (Thanks MobsterOO7) ............ click here
Prey Patched to 1.4 ....... (set file to "read only" before use) ......... click here
Prey un-patched ... click here
Quake 4 (Un-Patched) ...................... click here
For Quake 4 patched to v1.3 see post below ...
For Quake 4 latest Patch ... with thanks from ... djib ... click here

Doom 3

Doom 3 ... Aspect Ratio fixed


Doom 3 - Resurrection of Evil

Doom 3 - Resurrection of Evil ... Aspect Ratio fixed


Prey

Prey ... Aspect Ratio fixed


Quake 4 ... un-patched. For Quake 4 patched to v1.3 see post below ...

Quake 4 ... Aspect Ratio fixed
Microtia
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Microtia »

Nice :D. I'd have to say they make the game look a heck of a lot better.
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skipclarke
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by skipclarke »

Updated the MGL with this info...
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Thanks guys ... :)

An update for Quake 4 ...

To get Quake 4 to work with the game patched to v1.3 ...
Download my ... rar file from here ... game000.rar
Rename it ... game000.pk4


Always make backups before you change anything !!!

Go to your ... q4base ... folder and delete the file ... gamex86.dll
Now ...replace your game000.pk4 in the ... q4base ... folder with my version.
That's it play the game with the correct Aspect Ratio ... :D

Always make backups before you change anything !!!
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Another update ... The Prey dll above works with the latest v1.1 Patch released today.
starfighter
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by starfighter »

Great Paddy.

What is the difference between the SG gaming experience with your fixed fileversion and the orig. game with FOV corrected?
Or is it true, that the non-patched screenshots are already FOV corrected ?
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Hi there ... welcome to the WSGF ... 8)

The FOV is automatically adjusted for the aspect ratio even without my files ... BUT ... the aspect ratio isn't incorrect for 3 screens as you can only select/set it to 16:9 or 16:10.

Although you can set the FOV for TripleHead resolutions it is of little use if the aspect ratio is incorrect and the characters look short and fat.

My files alter the 16:9 aspect ratio to be about correct for TripleHead which in turn corrects the FOV ... :D ... and they make the games far more playable ... :D

EDIT : typo in red.
starfighter
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by starfighter »

I am beginning to understand that there is fov one the one hand and aspect ratio one the other... :o

Is there a list of games that have both values perfect for sg ?
I suppose there are not many games with perfect aspect ratios for sg.

Now I am dealing with Condemned with TOCAs fov hack but persons on the side screens lock a bit spanned.
Is this an aspect ratio problem or what?
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Hello again ... :)

Regarding the wide people on the side screens ... objects get wider towards the edges of the screen ... even at 4:3.
Unfortunately this means that on really widescreens such as TripleHead those objects on the side screens can look pretty distorted.
There are no games that are perfect for SG or even 4:3 it is just more noticable on such a wide screen that the TH2G gives you.
Some games are better than others but it is like this for just about all first or third person shooters.
Here is a thread showing this distortion even at 4:3 ... take a look ... 16th post ... http://www.widescreengamingforum.com/node/5886

I am very used to this distortion and when I'm playing games in TripleHead it doesn't bother me at all ...
I am so concentrating on the centre screen the sides just become peripheral vision and add to the immersion ... 8)
JazW
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by JazW »

You sir, PWN!
SergiLlop
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by SergiLlop »

Now could you do the same for WoW? :D
kolvi
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Doom3 LMS 3.0

Post by kolvi »

Great job Paddy!

What about the dll that comes in the add on mod LMS 3.0 for Doom3? Would you be interested in looking at and editing that one too? I can email it to you or if you would want to email me what you changed in the others? I'm not a programmer, but I'd be willing to try if I knew what editor to use and what lines to change. Their dll is 2,392kb, which is different than the other two. (Yes I tried sub'ing them in anyways, but they didn't work) :(

I edited the config file for the surround 3840x1024, but it is back to squat visuals w/the mod loaded. Either way, thanks again for posting. They make the game awesome in surround!

Take care,
K
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Hi there kolvi ...
Here you go ... Click me to download the dll for Last Man Standing Mod
Same as before ... but the first time you run it it may reset the ... seta r_mode "-1" ... line back to ... seta r_mode "4" ... in the ... DoomConfig.cfg ... in the ... lms3 folder ... giving you a non TH resolution.
Just re-edit this back to ... seta r_mode "-1"

Enjoy ...

I haven't tried it online ... you will have to test it out and let me know ... 8)
Any problems please get back to me and I will see what I can do ... :D

A screenshot ...


EDIT : I think that unless you are playing against someone else that has the same dll file it will put it back to the original one ... :(
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Now could you do the same for WoW? :D

Sorry I don't have the game and it probably wouldn't be possible doing it the way I did it for these games unless it is the same game engine.
starfighter
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by starfighter »

I am a bit confused wight now.
Do i have to set fov in the D3 config file after setting it to SG res. 16:9 and with the modified *.dll ?
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

No ... from my original post ...
No need to change the FOV as it is automatically corrected ... :wink:


:)
kolvi
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It works

Post by kolvi »

Paddy,

Thanks yet again! It works beautifully, and so far has worked just fine in multiplayer games. Even the punkbuster servers are happy with it. So..., I'd say kudos to a job well done.
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Paddy the Wak
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

Hey kolvi ...
That's great news ... 8)
Thanks for letting me know ... :D
escrotumus
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by escrotumus »

None of them work for me. I have renamed the old dll to a temp file and replaced it with yours and then have run the sgu to edit my config file and then went into the config file and set the aspect to 1 for 16x9 and it does nothing for me in any game. Maybe im missing something?
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Aspect Ratio problem FIXED for doom 3 engine games ...

Post by Paddy the Wak »

None of them work for me.

Try replacing the original dll after you have set everything else up.
May be that will sort it.
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