Rage

Discussions about getting games to run in a Multi-Mon setup.
kiax0001
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Rage

Post by kiax0001 »

Hey Guys,

Thought I should start a new thread for Rage seeing as it comes out soon.

Hopefully we can use this thread to discuss our results.

I have preordered the game so I'll keep everyone updated once it's been released.

I actually have some good news!

This game has been eyefinity validated (Silver). You can check out some of the links that I found around the web that help point to a good initial supported release.

It looks like eyefinity may work out of the box but according to the development team (Carmack), they are going to be looking at updating the game with a patch for proper eyefinity support later.

Please use my last link to post a comment on the forums regarding eyefinity support to help get developer's attention. The stronger the thread, the more priority it may get.

kiax0001

Eyefinity Validated Link

Interview with Tim Willits

Rage Megathread

A Rage Thread with Quakecon 2011 Keynote and details

Rage Forum Eyefinity Thread (Help bump this thread once its been released)
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thales100
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Hey kiax0001, thanks, as you

Post by thales100 »

Hey kiax0001, thanks, as you can check in the game's Detailed Report we have been lobbying at Bethesda forums exactly in the thread you've posted - http://widescreengamingforum.com/lobby/lobbying-rage , http://widescreengamingforum.com/node?page=4 .
Ive added the eyefinity validated link you posted to the DR.
Cheers m8. :onethumb
evilmatt
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I'd be wary of relying on

Post by evilmatt »

I'd be wary of relying on that Eyefinity validated list - for example, Dragon Age 2 has Gold status and yet if you click the "Learn more" link at the top, under "multi-display validated", there's the requirement "No individual HUD element may straddle a bezel boundary" which DA2 most assuredly fails (the action bar at the bottom straddles two bezels in 3x1 landscape mode and if using bezel-correction you lose slots behind the bezels).

Hopefully this means Rage renders the world correctly in Eyefinity mode at least though, and if they can patch in a centred HUD etc post-release that'll be nice :onethumb
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thales100
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Yes, i hope so evilmatt. HUD

Post by thales100 »

Yes, i hope so evilmatt. A centered HUD can be added later, a Hor+ screen change behavior at multi-monitor resolutions is the most important of course.
-Sn1PeR-
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I was pleasantly surprised to

Post by -Sn1PeR- »

I was pleasantly surprised to find that it is working in eyefinity! The game booted out of the box (steam) at 6048x1080.

Crossfire isn't working yet (11.9), but I've seen reports that AMD is releasing an update tomorrow. I am also seeing some occasional artifacting, but I'm assuming that will also be fixed with a driver update.

Screenshot showing video option for resolution settings:
http://cloud.steampowered.com/ugc/577809585605827502/C9AF723DAF4DE36B9A025A673A8D7D77A77BA796/

In game screenshot:
http://cloud.steampowered.com/ugc/577809585605828128/44FB1A85B191361CAC6377D6C446D2636C15F62D/
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HaYDeN
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is the FOV a bit tighter than

Post by HaYDeN »

is the FOV a bit tighter than it should be? - it's clearly expanding HOR+ properly.

but I have a suspician the default is around 65-70
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cerealkeller
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Joined: 13 Mar 2011, 11:43

Can't find a config file for

Post by cerealkeller »

Can't find a config file for this game. Looked in all the usual spots. I would also like to adjust the FOV. Looks stretched to me. The weapons tend to move beyond the bevel boarder. In terms of graqhics, I thought this game was gonna look amazing. I'm not impressed so far. At this point, I'm running SLI 580s, some of the textures aren't filling properly. And in surround, when I move my head around, in game, textures randomly crop in and out. Where's the graphics settings? There's only 4 options to choose from. And antistropic filtering doesn't even seem to be working properly either. I'm forcing all the options I can from the Nvidia CP. As is, with my system, I'm running easily 60 frames average at 5760x1080. But this game needs work. It's been in development for 5 or 6 years and it's still not done properly. Of course, I'm sure the first patch will fix all the issues I'm having. Should run perfect. They've had long enough to figure things out.
Monster
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Joined: 25 Jan 2011, 08:19

Glad to see Eyefinity works,

Post by Monster »

Glad to see Eyefinity works, but why do developers never bother to center the HUD? I can't imagine it takes very long to implement. I really, really, really, hate playing a game and having to turn my head to see ammo levels.
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HaYDeN
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I'll try fix it when I get

Post by HaYDeN »

I'll try fix the HUD when I get home in a few hours - unlocked but I can't play it!

I assume it'd bechangable [FOV] via the console however. [assuming one exist]

Not good reading about "off screen" textures popping in and out tho.
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StingingVelvet
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This game has the worst FOV I

Post by StingingVelvet »

This game has the worst FOV I have seen in a long time, or at least it feels like it does. I am not someone who usually complains about FOV but I can barely play this game it's so bad.
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StingingVelvet
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http://forums.steampowered.co

Post by StingingVelvet »

http://forums.steampowered.com/forums/showthread.php?t=2154293
tet5uo
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Mega-Texture?

Post by tet5uo »

Mega-Texture? That wall's blockier than a 240p youtube video.

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Skid
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Mega Texture does not mean

Post by Skid »

Mega Texture does not mean that all the textures are extremely detailed, it a term for how they render the textures. In that there is one REALLY BIG mega texture they fit over the whole areas. The reason for this is to reduce memory usage and increase performance, in other-words mega textures is designed to let the consoles run the game at 1080p60.

They have said they could increase the size of the mega textures so it renders better on the PC, and that it would require them to re-bake the textures, whether they will or not they've not said.
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tet5uo
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I hope they do a higher-def

Post by tet5uo »

I hope they do a higher-def re-master of this for the PC. I'd wait to play it in that case. As this crappy low-res stuff all over the place kinda wrecks the great art-style of the area. It's like you aren't meant to see anything up close.
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thales100
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Ppl we need some screenshots

Post by thales100 »

Ppl we need some screenshots for comparison, so we can update the game's detailed report, can someone please post 4:3, 16:10, 16:9 and multi-monitor screenshots of the gameplay ? Im still downloading the game, i wont be able to play till tonight.
tet5uo
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I'm still having fun though.

Post by tet5uo »

I'm still having fun though. It's a pretty satisfying shooter in that the AI is decent and the fights have been fun. Good animations too on the enemies. Feels pretty good once you up the FOV a bit as per that link.

I'm still not liking the low-res textures all over the place, but I'm not seeing the pop-in nearly as badly as some people are reporting. Just noticeable sometimes on the edges of my view. But my SSD raid array and being able to use the GPU transcode might be helping that out. You can still notice it sometimes, but it's not terribly distracting. Not as much as seeing areas like that green blocky room :)
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thales100
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HaYDeN wrote:I'll try fix the

Post by thales100 »

I'll try fix the HUD when I get home in a few hours - unlocked but I can't play it!

I assume it'd bechangable [FOV] via the console however. [assuming one exist]

Not good reading about "off screen" textures popping in and out tho.


Cool ! You can easily change the FOV (from default 80) :

cvaradd g_fov 20 ... so now the fov will be 100

You can use the console* or (easiest way imo) do it through the launch options ...

+cvaradd g_fov 20



*To get the console, in the steam launch option add:

+set com_allowconsole 1

To bring up the console, press ~ in game.
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thales100
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Thanks to HaYDeN for adding

Post by thales100 »

Thanks to HaYDeN for adding screenshots and updating the Detailed Report. :onethumb
-Sn1PeR-
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@CatalystCreator: All - don't

Post by -Sn1PeR- »

@CatalystCreator: All - don't use the current Rage performance driver - package includes very old OGL files, that's why you're seeing corruption etc.

@CatalystCreator: New Rage driver with proper OGL component will be posted later today
kiax0001
Posts: 47
Joined: 21 May 2011, 01:58

I finally got this game

Post by kiax0001 »

I finally got this game working in eyefinity with 60fps!

I was using Catalyst 11.8 prior to installation and only receiving 20fps in eyefinity with slow texture streaming.

For all AMD Users, make sure to use the new driver below.

Updated AMD Rage Driver

I also disabled my 2nd card in eyefinity as well as force vertical sync in CCC.

I'm using a single 5870 right now and can play a butter smooth 60fps.

kiax0001
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