Deus Ex: Human Revolution

Detailed breakdowns of how games react to widescreen, ultra-wide, 4k and multi-mon
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Deus Ex: Human Revolution

Post by thales100 »



Widescreen Grade: A
Multi-monitor Grade: A

Read Full Detailed Report - Deus Ex: Human Revolution

Deus Ex: Human Revolution is the third game in the Deus Ex first-person role-playing video game series, and a prequel to the original game. The game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art.

The main protagonist, Adam Jensen, is a private security officer with Sarif Industries, a leading company that specializes in human augmentations. After he witnesses a chilling attack on his company which leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins."

The player will visit five cities over the course of the game, including Detroit, Shanghai and Montreal. In addition, the protagonist will have his own apartment where he may store his secrets and collected information. The events in the game will lead to the formation of UNATCO from the original game.






User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Deus Ex: Human Revolution

Post by thales100 »



Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: A
4k Grade: Incomplete

Read Full Detailed Report - Deus Ex: Human Revolution

Deus Ex: Human Revolution is the third game in the Deus Ex first-person role-playing video game series, and a prequel to the original game. The game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art.

The main protagonist, Adam Jensen, is a private security officer with Sarif Industries, a leading company that specializes in human augmentations. After he witnesses a chilling attack on his company which leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins."

The player will visit five cities over the course of the game, including Detroit, Shanghai and Montreal. In addition, the protagonist will have his own apartment where he may store his secrets and collected information. The events in the game will lead to the formation of UNATCO from the original game.



4:3


16:10


16:9


21:9


3x1

Last edited by thales100 on 08 Feb 2016, 22:52, edited 8 times in total.
Reason: Edit
User avatar
skipclarke
Founder
Founder
Posts: 7358
Joined: 13 Oct 2003, 05:00

All the info is in the DR

Post by skipclarke »

All the info is in the DR page. Hit the link in the original post.
tet5uo
Insiders
Insiders
Posts: 405
Joined: 28 Nov 2010, 22:18

Just a note, the HUD does not

Post by tet5uo »

Just a note, the HUD does not get centered with Nvidia-surround Multi-display solutions.

From a Nixxes rep on the Eidos boards :

The game integrates with AMD specific APIs to access the primary monitor location, bezel sizes, etc.

The game will list EyeFinity enabled in the setup dialog specifically.

The UI as well as some other things get placed on the primary monitor, while up to 5 additional monitors are used for peripheral vision.

Since these features are implemented using AMD specific APIs these are not currently available on NVidia hardware.
species.zero
Posts: 3
Joined: 24 Aug 2011, 00:22

Ugh. I'm really disappointed

Post by species.zero »

Ugh. I'm really disappointed that it doesn't work properly with Nvidia Surround. In Nvidia Surround, I'm also having an issue where the visible mouse cursor is left of where the actual mouse is, which makes hacking difficult. Also, on a related note (but somewhat off topic), I can confirm that this game does NOT work propetly with Nvidia 3D vision. I've heard it works with AMD HD3D though...
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Thanks for the information

Post by thales100 »

Thanks for the information tet5uo, ive added it to the DR.
@ species.zero : Yes, unfortunately thats true.
TheScorp
I Donated
I Donated
Posts: 19
Joined: 11 Jul 2011, 08:56

Hm. Wish I could move the

Post by TheScorp »

Hm.

Wish I could move the radar, healthbar and commsbox over from my side screens to the main one. It just wont work. Tried a few different things to get it centralised, but noo. Guess I've done something wrong <.>

Edit: Reports on Eidos forum that this seems to be a problem for Eyefinity users on Crossfire, but that http://sites.amd.com/us/game/downloads/Pages/crossfirex-app-profiles.aspx should fix it. I'll do a bit of testing once I get home.

It is one fine game tho, jeez.
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

TheScorp wrote:It is one fine

Post by thales100 »

It is one fine game tho, jeez.


Yep, excellent game. :twothumb
Zuffox
Posts: 5
Joined: 24 Aug 2007, 01:43

Ibrin wrote:All the info is

Post by Zuffox »

All the info is in the DR page. Hit the link in the original post.

I'm not really sure what to make of the explanation. Could you break it down for me? :)
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Zuffox wrote:Ibrin wrote:All

Post by thales100 »

[quote]All the info is in the DR page. Hit the link in the original post.

I'm not really sure what to make of the explanation. Could you break it down for me? :)

Zuffox, check the Detailed Report here - http://widescreengamingforum.com/dr/deus-ex-human-revolution/en , then check the "Solution" thats posted there, according to the aspect ratio youre playing the game, there is an adjustemnt to the FOV you should do to make the game Hor+, and not also Vert-. :onethumb
Zuffox
Posts: 5
Joined: 24 Aug 2007, 01:43

thales100 wrote:Zuffox

Post by Zuffox »

[quote][quote]All the info is in the DR page. Hit the link in the original post.

I'm not really sure what to make of the explanation. Could you break it down for me? :)

Zuffox, check the Detailed Report here - http://widescreengamingforum.com/dr/deus-ex-human-revolution/en , then check the "Solution" thats posted there, according to the aspect ratio youre playing the game, there is an adjustemnt to the FOV you should do to make the game Hor+, and not also Vert-. :onethumb
I'll increase my FOV with 10 from 75 to for my 16:9 and cross my fingers. Thanks.
dt1000
Posts: 26
Joined: 10 Sep 2010, 03:28

HUD Not centered with nVidia multi-screen

Post by dt1000 »

Running Deus Ex HR with a triple monitor set-up on nVidia hardware results in the HUD being displayed on the left and right monitors.
If anyone can work out a fix for this, it would make the game perfect (because it runs really well otherwise).
:(
TheScorp
I Donated
I Donated
Posts: 19
Joined: 11 Jul 2011, 08:56

Meh, installed the new CAP

Post by TheScorp »

Meh, installed the new CAP 2.

Still no Eyefinity option in the setup, so still have the radar, health and stuff on the side screens. Its not game breaking, alltho it is starting to annoy me slightly >.>

Edit: Reinstalled the driver itself, and now it works.
User avatar
peanut
Editors
Editors
Posts: 82
Joined: 16 Nov 2005, 20:20

The fix for the cursor being

Post by peanut »

The fix for the cursor being off to the left can be found here: http://forums.eidosgames.com/showpost.php?p=1655626&postcount=20
RoboPatton
Posts: 37
Joined: 09 Aug 2010, 03:57

EYEFINITY FOV PROBLEMSI can

Post by RoboPatton »

EYEFINITY FOV PROBLEMS

I can confirm that the game has no adjustable FOV when running in eyefinity, 5040x1050, 11.8 cap2 drivers in win7 64.

Also this is on a 6970 2gb.
TheScorp
I Donated
I Donated
Posts: 19
Joined: 11 Jul 2011, 08:56

RoboPatton wrote:EYEFINITY

Post by TheScorp »

EYEFINITY FOV PROBLEMS

I can confirm that the game has no adjustable FOV when running in eyefinity, 5040x1050, 11.8 cap2 drivers in win7 64.

Also this is on a 6970 2gb.


Hm, that option is under Gameplay?

I didnt actually try it yesterday, but I do know I saw it.
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

Yes, Gameplay >> Field of

Post by thales100 »

Yes, Gameplay >> Field of View, these are the options : 75, 80, 85, 90, 95 and 100.
RoboPatton
Posts: 37
Joined: 09 Aug 2010, 03:57

That is correct, however for

Post by RoboPatton »

That is correct, however for me it is redded out. Previous post on the DE forums, a member figured out that 11.8 ccc divers worked, but not when updated to cap1 or 2.

Here is a link, PS I am "down periscope" over there.
User avatar
thales100
Editors
Editors
Posts: 1898
Joined: 06 Nov 2008, 01:08

RoboPatton wrote:That is

Post by thales100 »

That is correct, however for me it is redded out. Previous post on the DE forums, a member figured out that 11.8 ccc divers worked, but not when updated to cap1 or 2.


Thanks RoboPatton, please post back if you find out a solution.
@TheScorp: Thats weird, it should be easy to fix in the next patch.
TheScorp
I Donated
I Donated
Posts: 19
Joined: 11 Jul 2011, 08:56

had everything

Post by TheScorp »

had everything fixed.

Decided to put bezel compensation on, and boom. Screwed again. No removing the Eyefinity group, or anything fixes it again. trying a reinstall of drivers...again >.>

Edit: Went back and disabled the eyefinity group, setup extended display again and started the group from scratch. back to working now, but the second I enable bezel compensation it seems to screw it up again.

Oh, no! This time it works with bezel compensation aswell. Well, thats kinda random.

Still cant change the FOV tho, which is livable albeit a tad annoying.
Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests